The next-gen picture thread 56k warning

Discussion in 'Console Technology' started by GwymWeepa, Jun 2, 2004.

  1. Laa-Yosh

    Laa-Yosh I can has custom title?
    Legend Subscriber

    Joined:
    Feb 12, 2002
    Messages:
    9,568
    Likes Received:
    1,455
    Location:
    Budapest, Hungary
    Also pay attention to separate the detail levels and the art style in the UE3 screenshots and videos. An experienced team under a good art director can push that technology a lot further than what we've seen from Epic (which is already impressive).
     
  2. Sembiance

    Newcomer

    Joined:
    Jun 8, 2004
    Messages:
    1
    Likes Received:
    0
    Location:
    Pennsylvania, USA
  3. Megadrive1988

    Veteran

    Joined:
    May 30, 2002
    Messages:
    4,723
    Likes Received:
    242
  4. Megadrive1988

    Veteran

    Joined:
    May 30, 2002
    Messages:
    4,723
    Likes Received:
    242
    Wunderchu, about Onimusha 3 CGI, I was thinking the same thing. well, I expect PS3 and all nextgen consoles to easily do that screen you posted, of that guys face. that would/should be no problem. look at what Dreamcast did with the Shenmue face demos. or what PS2 is doing in Silent Hill 3's faces.

    the touble is, all the vast, expansive scenes in Onimush 3 CGI. could nextgen consoles handle all that, in a game? I sort of doubt it. I am not saying it is impossible though. maybe a somewhat reduced quality version could be handled in realtime, minus any raytracing. at worst, I'm thinking next gen consoles will be capable do 1/2 or 1/3 as technically "good" as the Onimusha 3 CGI. in a tech demo, probably very close to it. maybe. I'd like to hear some other opinions on this.
     
  5. thop

    thop Great Member
    Veteran

    Joined:
    Feb 23, 2003
    Messages:
    1,286
    Likes Received:
    0
    I just saw an interview today and some capcom guy said the 6 minute CGI in O3 took 2 years to make. So at the end of the day it's not only about graphics power to render that thing, but also about actually making it.
     
  6. London Geezer

    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    24,151
    Likes Received:
    10,297
    Many people seem to underestimate the resources that go into making those short CGI scenes. Or the amount of storage needed for the textures and the models. Computational power wills urely be huge next gen, but those CGI scenes have terabytes worth of textures, and compression is only gonna take you so far...

    Still, i'm sure someone can "fake" it and make something look close enough to those scenes, without the amount of resources needed for the original..
     
  7. jvd

    jvd
    Banned

    Joined:
    Feb 13, 2002
    Messages:
    12,724
    Likes Received:
    9
    Location:
    new jersey
    don't forget about the time to render it the cpus may not be as fast as whats going to be used but they had hours to render each frame.

    ram , cpu time , artist time and other factors will allways keep cgi ahead of real time and as soon as cell comes out if it is a wonder chip then a company can set up a farm of them to work on 1 scene and give that farm hours to render it .

    I'm hoping we get a little under toy story 1 quality but i doubt it will happen.
     
  8. Megadrive1988

    Veteran

    Joined:
    May 30, 2002
    Messages:
    4,723
    Likes Received:
    242
    As I've said before, I'd be perfectly satisified with old television-grade CGI, like Reboot, Transformers Beast Wars, Voltron 3D, etc. or some of the more modest PS2 CGI. I guess Onimusha 3 CGI is probably way too detailed even for the nextgen consoles. except maybe the close up face shots. in many ways Onimusha 3 CGI looks better than FF:TSW.
     
  9. TheAlSpark

    TheAlSpark Moderator
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    22,146
    Likes Received:
    8,533
    Location:
    ಠ_ಠ
    The Brute Force CG cutscenes were pretty high quality too...
     
  10. qwerty2000

    Newcomer

    Joined:
    May 24, 2003
    Messages:
    149
    Likes Received:
    0
    Location:
    New Jersey
    Well we all know that CGI's need alot of memory but I expect that the ps3 do them but no way near the same IQ level. Ex. GS cube it could render FF:STW in real time but no way near the same quality.
     
  11. rabidrabbit

    rabidrabbit A Reformed Member
    Legend

    Joined:
    Mar 6, 2003
    Messages:
    5,135
    Likes Received:
    260
    Location:
    Finland
    You mean they were not realtime xbox rendered after all :?
     
  12. TheAlSpark

    TheAlSpark Moderator
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    22,146
    Likes Received:
    8,533
    Location:
    ಠ_ಠ
    (sarcasm?)


    Anyhoo, no, they're not... they're close to the ingame models, but that might be due to the insane amount of bumpmapping used ingame. I thought BF had a great 3d engine (with a crap story) though. I liked the shadow tech that's used too (self shadowing, and then the character shadows on the ground would elongate and gradually disappear...neat heat wave effects, bloom etc)
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...