Also pay attention to separate the detail levels and the art style in the UE3 screenshots and videos. An experienced team under a good art director can push that technology a lot further than what we've seen from Epic (which is already impressive).
Wunderchu, about Onimusha 3 CGI, I was thinking the same thing. well, I expect PS3 and all nextgen consoles to easily do that screen you posted, of that guys face. that would/should be no problem. look at what Dreamcast did with the Shenmue face demos. or what PS2 is doing in Silent Hill 3's faces.
the touble is, all the vast, expansive scenes in Onimush 3 CGI. could nextgen consoles handle all that, in a game? I sort of doubt it. I am not saying it is impossible though. maybe a somewhat reduced quality version could be handled in realtime, minus any raytracing. at worst, I'm thinking next gen consoles will be capable do 1/2 or 1/3 as technically "good" as the Onimusha 3 CGI. in a tech demo, probably very close to it. maybe. I'd like to hear some other opinions on this.
I just saw an interview today and some capcom guy said the 6 minute CGI in O3 took 2 years to make. So at the end of the day it's not only about graphics power to render that thing, but also about actually making it.
Many people seem to underestimate the resources that go into making those short CGI scenes. Or the amount of storage needed for the textures and the models. Computational power wills urely be huge next gen, but those CGI scenes have terabytes worth of textures, and compression is only gonna take you so far...
Still, i'm sure someone can "fake" it and make something look close enough to those scenes, without the amount of resources needed for the original..
Many people seem to underestimate the resources that go into making those short CGI scenes. Or the amount of storage needed for the textures and the models. Computational power wills urely be huge next gen, but those CGI scenes have terabytes worth of textures, and compression is only gonna take you so far...
Still, i'm sure someone can "fake" it and make something look close enough to those scenes, without the amount of resources needed for the original..
don't forget about the time to render it the cpus may not be as fast as whats going to be used but they had hours to render each frame.
ram , cpu time , artist time and other factors will allways keep cgi ahead of real time and as soon as cell comes out if it is a wonder chip then a company can set up a farm of them to work on 1 scene and give that farm hours to render it .
I'm hoping we get a little under toy story 1 quality but i doubt it will happen.
As I've said before, I'd be perfectly satisified with old television-grade CGI, like Reboot, Transformers Beast Wars, Voltron 3D, etc. or some of the more modest PS2 CGI. I guess Onimusha 3 CGI is probably way too detailed even for the nextgen consoles. except maybe the close up face shots. in many ways Onimusha 3 CGI looks better than FF:TSW.
Well we all know that CGI's need alot of memory but I expect that the ps3 do them but no way near the same IQ level. Ex. GS cube it could render FF:STW in real time but no way near the same quality.
Anyhoo, no, they're not... they're close to the ingame models, but that might be due to the insane amount of bumpmapping used ingame. I thought BF had a great 3d engine (with a crap story) though. I liked the shadow tech that's used too (self shadowing, and then the character shadows on the ground would elongate and gradually disappear...neat heat wave effects, bloom etc)