The next-gen picture thread 56k warning

Discussion in 'Console Technology' started by GwymWeepa, Jun 2, 2004.

  1. qwerty2000

    Newcomer

    Joined:
    May 24, 2003
    Messages:
    149
    Likes Received:
    0
    Location:
    New Jersey
    Here is some pictures that the ps3 should do.

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    enjoy
     
  2. I.S.T.

    Veteran

    Joined:
    Feb 21, 2004
    Messages:
    3,174
    Likes Received:
    389
    As for the second to last pic I doubt it'll be able to do that. That's an uber high quality FMV from less than three years ago. Don't think it'll be quite that capible.
     
  3. Megadrive1988

    Veteran

    Joined:
    May 30, 2002
    Messages:
    4,723
    Likes Received:
    242
    haha, the third screen....is being done by PS2 ^__^ that's Ace Combat 5. (though it's a non-interactive external camera replay)
     
  4. Megadrive1988

    Veteran

    Joined:
    May 30, 2002
    Messages:
    4,723
    Likes Received:
    242
    [​IMG]


    this one, maybe at 30fps. maybe.
     
  5. jvd

    jvd
    Banned

    Joined:
    Feb 13, 2002
    Messages:
    12,724
    Likes Received:
    9
    Location:
    new jersey
    Going to have to disagree with u . That scene is way more complexed than what we will see next gen . Perhaps at 5fps at 640x480 with no fsaa or anistropic filtering .
     
  6. Paul

    Veteran

    Joined:
    Feb 22, 2003
    Messages:
    1,974
    Likes Received:
    1
    Location:
    United States
    That scene is nuts, I gotta agree with JVD. Your not going to see THAT in game.

    Though for a tech demo... You could probably do it at a decent clip.
     
  7. GwymWeepa

    Regular

    Joined:
    May 27, 2004
    Messages:
    658
    Likes Received:
    1
    I bet it could be faked to a nice degree.

    Now...that Doom3 pic, dear lord, next-gen machines should be able to rip it a new one.
     
  8. jvd

    jvd
    Banned

    Joined:
    Feb 13, 2002
    Messages:
    12,724
    Likes Received:
    9
    Location:
    new jersey
    if this is what people are expecting for next gen they are going to be really pissed off when the machines come out .

    Most of the pics posted in that set will not be seen in game they are way to complex . Esp with ai and chars running around
     
  9. Natoma

    Veteran

    Joined:
    Feb 6, 2002
    Messages:
    1,913
    Likes Received:
    84
    :lol:

    My boyfriend said, and I quote, "Meh. Don't we get that with gamecube?"

    :lol:
     
  10. jvd

    jvd
    Banned

    Joined:
    Feb 13, 2002
    Messages:
    12,724
    Likes Received:
    9
    Location:
    new jersey
    Just to make some comments .


    Unreal 3 tech demo.

    original maps in the city was 200 million polygons source art but was reduced to 1 million polgyons through thier tech

    [​IMG]


    They talk about low res mesh 750k and 2 million for the high res mesh. for chars . they also have a 8million polgon char that is reduced to 850k polygons on the low res mesh.

    If any of you have seen the video they will see how amazing this looks .


    This is tech that is coming out in 2006 . It will be running best on next gen pc hardware. I highly doubt you are going to see more than double the graphics of this engine .
     
  11. Laa-Yosh

    Laa-Yosh I can has custom title?
    Legend Subscriber

    Joined:
    Feb 12, 2002
    Messages:
    9,568
    Likes Received:
    1,455
    Location:
    Budapest, Hungary
    You must have misunderstood something - their characters are 6000-9000 polys, not 100-800 thousands...
     
  12. jvd

    jvd
    Banned

    Joined:
    Feb 13, 2002
    Messages:
    12,724
    Likes Received:
    9
    Location:
    new jersey
    No if you listen to the ign video from the presentation it clearly says when talking about the second high polygon creature 8 million polygons for the hig res mesh and 850k for the low res mesh , for in game polygons and from a normal map. Unless I am missunderstanding what they said there .
     
  13. Laa-Yosh

    Laa-Yosh I can has custom title?
    Legend Subscriber

    Joined:
    Feb 12, 2002
    Messages:
    9,568
    Likes Received:
    1,455
    Location:
    Budapest, Hungary
    You must be... Applying skinning to an 850K model would take ages, just think about it... Say, at 20 fps that means 17 million vertices / sec sustained, and you have to do it with at least 3 lights, with all the preparation for bump mapping, with stencil shadows - AND on top of that, all the skinning which takes quite a few more instructions as well.

    An NV40 -might- be able to do this for one character though (but I don't really think so), but how about the rest of the scene around it, insert another videocard to do that? :)

    Besides, you can see that the stuff is lowpoly on the screenshots and the wireframe images they've provided. The big monsta has no 3D chains on it, for example, you can clearly see that it's a flat surface with bump mapping on its chest.
     
  14. Wunderchu

    Regular

    Joined:
    Nov 6, 2003
    Messages:
    873
    Likes Received:
    3
    Location:
    Burnaby, B.C., Canada
    IMO, the 4th pic you posted will be far surpassed by the graphics of the next gen. consoles (the 4th pic is in-game from Half-Life 2 , and the next gen. consoles should be able to output graphics substantially better looking than the in-game graphics of Half-Life 2) ...





    some more Unreal Engine 3 shots in this thread:

    http://www.beyond3d.com/forum/viewtopic.php?t=12823





    [​IMG]
    [source: http://www.rollenspielewelt.de/ps2/silenthill2/silenthill2.htm ]

    [​IMG]
    [source: http://www.rollenspielewelt.de/ps2/silenthill2/silenthill2.htm ]

    [​IMG]
    [source: http://www.rollenspielewelt.de/ps2/silenthill2/silenthill2.htm ]

    [​IMG]
    [source: http://www.rollenspielewelt.de/ps2/silenthill2/silenthill2.htm ]



    [​IMG]
    [source: http://www.wapers.com/games10.htm ]

    [​IMG]
    [source: http://www.wapers.com/games10.htm ]

    [​IMG]
    [source: http://www.wapers.com/games10.htm ]



    [​IMG]
    [source: http://proth.bravepages.com/polyps/ff7remake/index.html ]

    [​IMG]
    [source: http://proth.bravepages.com/polyps/ff7remake/index.html ]

    [​IMG]
    [source: http://proth.bravepages.com/polyps/ff7remake/index.html ]



    [​IMG]
    [source: http://www.galbadiax.com/ff7/images.php ]




    [​IMG]
    [source: http://www.3d-designer.biz/en/galery/galery.htm ]



    [​IMG]
    [source: http://www.newtek.com/products/lightwave/profiles/DanAblan ]

    [​IMG]
    [source: http://www.newtek.com/products/lightwave/profiles/DanAblan ]




    [​IMG]
    [source: http://pachome1.pacific.net.sg/~siepiau/gallery.htm ]

    [​IMG]
    [source: http://pachome1.pacific.net.sg/~siepiau/gallery.htm ]
     
  15. jvd

    jvd
    Banned

    Joined:
    Feb 13, 2002
    Messages:
    12,724
    Likes Received:
    9
    Location:
    new jersey
    right but what i posted is word for word what they said .

    Also the 6800ultra will be base lined by the time this engine is released in game form .
     
  16. jvd

    jvd
    Banned

    Joined:
    Feb 13, 2002
    Messages:
    12,724
    Likes Received:
    9
    Location:
    new jersey
    ah here we go


    So i was right about what they were saying . IT was the same as the example with the city. They have a feature that will compress the detailed mission composed of millions of polygons for the high res down to a simpler model yet keeping the polygon counts low and a low res also compressed . So you get this

    [​IMG]

    which is compressed to this

    [​IMG]
    Yet the end result is this


    [​IMG]

    It makes much more sense from the website than through the ign video as they give the impresion that the models are not compressed as was the city scape .
     
  17. Deepak

    Deepak B3D Yoddha
    Veteran

    Joined:
    Jan 10, 2003
    Messages:
    2,687
    Likes Received:
    23
    Location:
    Nai Dilli (New Delhi), Bharat (India)
    I expect Parasite Eve2 (remerber that bathing scene :p ) / Dino Crisis 2 FMV level graphics from next gen consoles. Anyway results will vary from team to team. Expect PD, KCET, ND, Bungie, Team Ninja etc to create amazing looking graphics.
     
  18. Evil_Cloud

    Veteran

    Joined:
    Aug 6, 2002
    Messages:
    1,752
    Likes Received:
    0
    Location:
    Belgium
    I am wondering how good Dead or Alive 4 will look on next generation. Go Team Ninja. :)
     
  19. V3

    V3
    Veteran

    Joined:
    Feb 7, 2002
    Messages:
    3,304
    Likes Received:
    5
    Now, why can't they just use the 2,000,000 triangle mesh for the game, with LOD perhaps. Aren't we meant to be able to push billions of polygon soon enough ?

    now for next gen, I expect something like this. Pikmin 5 ?

    [​IMG]
     
  20. jvd

    jvd
    Banned

    Joined:
    Feb 13, 2002
    Messages:
    12,724
    Likes Received:
    9
    Location:
    new jersey
    I think you'd blow your load on the cat v3 . The rest of the stuff isn't very impressive.



    As for unreal 3 tech they may very well be talking about 2 million polygon model . The video makes it sound that way the website does not .


    Still if we were to have 10 chars on the screen at once that be 20 million polgons a second not to mention the 100 million used for the city uncompressed .

    thats a 120 million polgyons per frame. You'd need to draw that 60 times a second

    that be 7.2 billion pps would it not ?
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...