Haters gonna hate.
This game seems to take the concept of Agro from Shadow of the Colossus and expands it into an entire game mechanic rather than just an element of the control scheme. Not having played The Last Guardian yet I can't speak to the effectiveness of it (unlike the insecure and jealous xbots) but it was an insanely effective experience in SotC.
Does this translate to a full game experience? I don't know. I do appreciate however the investigation and experimentation required to execute it fully. It's an incredible risk but one I'm glad a developer and publisher was willing to make.
I would imagine this game requires patience, and the average gamer might not have as much patience now as they did seven years ago, much less 15 years ago when Ico was released. It probably also requires some imagination. Everyone has some imagination but not everyone will be willing to give in to the immersion.
A lot of highly successful games these days seem to be built on the foundation of repeatable processes that can be exploited for consistent success and reward. I just don't see Udea trying to emulate that and that's OK.
This game seems to take the concept of Agro from Shadow of the Colossus and expands it into an entire game mechanic rather than just an element of the control scheme. Not having played The Last Guardian yet I can't speak to the effectiveness of it (unlike the insecure and jealous xbots) but it was an insanely effective experience in SotC.
Does this translate to a full game experience? I don't know. I do appreciate however the investigation and experimentation required to execute it fully. It's an incredible risk but one I'm glad a developer and publisher was willing to make.
I would imagine this game requires patience, and the average gamer might not have as much patience now as they did seven years ago, much less 15 years ago when Ico was released. It probably also requires some imagination. Everyone has some imagination but not everyone will be willing to give in to the immersion.
A lot of highly successful games these days seem to be built on the foundation of repeatable processes that can be exploited for consistent success and reward. I just don't see Udea trying to emulate that and that's OK.