G... g. gho... g. gol... gold?
G... g. gho... g. gol... gold?
They just announced that there is a delay with the printing of the game cover, so they need an extra 3 months.
When does it release again?
I wonder what the actual budget is for this game, whether it's indie level or AAA level. The full retail price suggests a full fledged AAA title but what's been shown looked decisively indie to me. Can't wait to see some reviews.
The initial projected budget, although it was intended for the PS3 at the time so moving to PS4 would have changed quite a bit. The prolonged dev period must have caused a lot of inflation to the budget and it would be a shame to see money wasted on game's core design iterations while not actually making contents for a bigger game. That's why I'm curious to see the net budget on pure content creation.You mean the initial budget they had in mind or the extraordinarily large number that it actually cost Sony to make?
The prolonged dev period must have caused a lot of inflation to the budget and it would be a shame to see money wasted on game's core design iterations while not actually making contents for a bigger game.
Oh didn't know that, interesting. Guess we'll see soon when the reviews hit.I know this has been discussed here previously but the team was repurposed while they waited for stronger hardware. The actual dev time could have been shorter than what was initially budgeted. We have no way of knowing.
Yeah doesn't bode well for production value or grandiose graphics, will certainly temper my expectation.Team Ico was ~40 people at the time of SOTC, and they did not grew when they switched to TLG. Now, the game is made by very small Gen Design and engine work is done by Japan Studios.
We will see the full scope of the development in the end credits.
Yeah doesn't bode well for production value or grandiose graphics