I will be very disappointed if the boy is still at a Sora-esqe rendering level no matter what the AI level is.
I think that was in great part a desired stylization and thus, still gonna be in there.
I will be very disappointed if the boy is still at a Sora-esqe rendering level no matter what the AI level is.
At was(barely) acceptable when a ps3 game, not a ps4 game.I think that was in great part a desired stylization and thus, still gonna be in there.
it was last shown less than a year ago. Looked greatProbably goes without saying that art assets will have uprezzed during the additional YEARS since the game was last shown...
it was last shown less than a year ago. Looked great
Ah, right! I forgot about that... And yes, it looks great IMO. Maybe a little overexposed, but perhaps that's for dramatic effect in just that one scene, or so I hope anyway.it was last shown less than a year ago. Looked great
Probably goes without saying that art assets will have uprezzed during the additional YEARS since the game was last shown...
Ok, that's better!it does look bland. Like gears of wars bland.
EDIT:
more like ICO and Shadow of Colosseum bland
They still needed paying. So the operating cost of Team ICO over ~10 years. What's the team size?I'm pretty sure that barely anyone amongst the small handful of souls involved in making of TLG has lifted a finger for the majority of the game's development time.
Also, this is going to be a huge financial flop for Sony. It'll be a ten hour long campaign, no multiplayer, and the masses will ignore it. After the years of maintaining the studio and only getting this, without any appreciable reusable technology either (the skills employed look very last-(last)-gen so probably aren't a great base for future modern titles), business justification will be very difficult. I wouldn't be surprised to see Team ICO get canned after this given the changes Sony seem to be making.
Also, this is going to be a huge financial flop for Sony. It'll be a ten hour long campaign, no multiplayer, and the masses will ignore it. After the years of maintaining the studio and only getting this, without any appreciable reusable technology either (the skills employed look very last-(last)-gen so probably aren't a great base for future modern titles), business justification will be very difficult. I wouldn't be surprised to see Team ICO get canned after this given the changes Sony seem to be making.
Budget team was relatively modest according to an old Shu interview.They still needed paying. So the operating cost of Team ICO over ~10 years. What's the team size?