The Last Guardian (Trico, Ico 3, Shadow of the Colossus sequel, etc.) [PS4]

Probably goes without saying that art assets will have uprezzed during the additional YEARS since the game was last shown... :)
 
Probably goes without saying that art assets will have uprezzed during the additional YEARS since the game was last shown... :)
it was last shown less than a year ago. Looked great

http://www.gamersyde.com/news_e3_the_last_guardian_gameplay-16674_en.html

image_the_last_guardian-28646-1520_0003.jpg
 
It is bland because the art style of the scenery is bland to represent that scenery. That's what real stone ruins look like. Plus the overexposure which reduces contrast. The aesthetic worked very well for ICO though. This game is all about the game, not the screenshots.
 
Also, this is going to be a huge financial flop for Sony. It'll be a ten hour long campaign, no multiplayer, and the masses will ignore it. After the years of maintaining the studio and only getting this, without any appreciable reusable technology either (the skills employed look very last-(last)-gen so probably aren't a great base for future modern titles), business justification will be very difficult. I wouldn't be surprised to see Team ICO get canned after this given the changes Sony seem to be making.
 
I'm pretty sure that barely anyone amongst the small handful of souls involved in making of TLG has lifted a finger for the majority of the game's development time. I also doubt it'll be a success, but it's probably not gonna an enormous loss either. Besides, this is basically like a Disney Miramax release. It's a prestige title, and if not lots of dollars it's definitely gonna build a lot of goodwill.
 
I'm pretty sure that barely anyone amongst the small handful of souls involved in making of TLG has lifted a finger for the majority of the game's development time.
They still needed paying. So the operating cost of Team ICO over ~10 years. What's the team size?
 
Also, this is going to be a huge financial flop for Sony. It'll be a ten hour long campaign, no multiplayer, and the masses will ignore it. After the years of maintaining the studio and only getting this, without any appreciable reusable technology either (the skills employed look very last-(last)-gen so probably aren't a great base for future modern titles), business justification will be very difficult. I wouldn't be surprised to see Team ICO get canned after this given the changes Sony seem to be making.

Agree.

This game was better off being trolled as some type of folklore that was coming soon... but never does. Agent anyone!?
 
Also, this is going to be a huge financial flop for Sony. It'll be a ten hour long campaign, no multiplayer, and the masses will ignore it. After the years of maintaining the studio and only getting this, without any appreciable reusable technology either (the skills employed look very last-(last)-gen so probably aren't a great base for future modern titles), business justification will be very difficult. I wouldn't be surprised to see Team ICO get canned after this given the changes Sony seem to be making.

I kinda hoped sony will release it at budget price like ratchet
 
They still needed paying. So the operating cost of Team ICO over ~10 years. What's the team size?
Budget team was relatively modest according to an old Shu interview.

But don't forget the prestige it will give the PS ecosystem. Consoles need exclusives. Even if the game will not sell very much, it's often what some people need to justify the cost of the console and the services like PS+.

Indeed many people bought the PS4...strike that. Many people bought the PS3 because of TLG. :LOL:
 
Back
Top