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Deleted member 13524
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isnt its normal for japan developer to stuck in development hell?
AFAIK, it isn't. Japan's entire job culture is based around delivering things on time.
i though all Final Fantasy series got development hell in their lifetime. The changes also can be very drastic. FF X from full 3D to 2D+3D, then FF 13 from cell shaded to normal graphic. Gran Turismo that take so much time to develop (or its their normal development timeline?).
tokyo jungle that got direction change midway in develoment, i think there much more but my memory is hazy.
Changing the assets in a game isn't what defines development hell. Development hell is when a game gets stuck for so long after announcement that developer teams start to lose morale and productivity, further increasing the longevity of the game development. Look at the examples of Duke Nukem forever, Prey 2 and Half Life 3.
Between "main releases" (numbered games) and secondary ones (prologues, concepts, etc.) Gran Turismo has seen 8 releases during the last 10 years.
Again during the last 10 years, Square Enix launched two FF VII spin-offs, two FF X HD remasters, FFXI MMORPG, two FF XII games, three FF XIII games, FF XIV MMORPG was released twice, six Chrystal Chronicles games for Nintendo systems, complete remakes of FF III and IV for Nintendo DS, every single game of the main series suffered some kind of remake or adaptation for the PC and/or smartphones and then there's even side-series like the dissidia fighting games and tactics strategy games.
There's no development hell happening with Final Fantasy that I know of.