They updated Trico's video...
Reminds me of EyePet. Hopefully the team has time to tune the creature's response. Waiting for half a minute to get across a puzzle would be game breaking for me. ^_^
On a related note, wish they had modelled EyePet's behaviour after Trico. Would have benefitted from Ueda's years of work.
Watching the huge creature twist and snuffle and root around in a large room as if trapped in a cage, I begin to understand why this game is taking so very long to make. Selling this being to the player as a living creature, giving its behaviour enough detail that you can read its moods and intentions, and programming its AI path-finding with a minimal reliance on scripting has been a monumental challenge, Ueda admits. "The most difficult thing is to get such a large AI character moving properly in such small, confined spaces."
At the end of the demo, the boy finds himself at the top of a tall shaft crossed by slender beams and bridges, with Trico visible far below. He calls to it with a wordless, echoing cry, but the creature doesn't hear, or doesn't want to. "Normally he jumps straight up. Seems like he's in a bad mood today," chuckles Ueda.
It's an awkward moment, but at least it proves Ueda's talk of a free-spirited, recalcitrant artificial intelligence powering the huge beast. This will be difficult to fine-tune correctly if Team Ico is to preserve Trico's unpredictability and electrifying presence – as bizarre as it looks, it's impossible not to regard Ueda's creation with awe – whilst making him biddable enough not to frustrate.
After half a minute of calling, Trico takes notice, and thunders up the shaft in a series of crashing bounds that shake the stone, finishing by towering above the small boy and lowering its huge eyes to his.
Reminds me of EyePet. Hopefully the team has time to tune the creature's response. Waiting for half a minute to get across a puzzle would be game breaking for me. ^_^
On a related note, wish they had modelled EyePet's behaviour after Trico. Would have benefitted from Ueda's years of work.