DeadlyNinja
Veteran
This is a thread for the PS2, GC and Xbox. I want to know what they can REALLY do. By that, I don't mean pointless benchmark numbers like 77 million polygons. I can find those numbers all over the internet. What I want to discuss is things like what exactly is the real polygon performance of the PS2/Xbox. I want to learn what kind of effects did the 3 systems push that totally surprised people. Thing like can the PS2 do multilayer texturing. These questions are just examples of what I (and perhaps others here as well) want to know. I want people to talk about games to give examples of blah blah blah being used of this and that.
I want a big thread that gathers all the information in one place. I searched for some of answers, but I found very little (at least very little of what I had in mind). Hopefully, this will become a useful thread.
I guess I'll start off with a few questions...
1. Can the PS2 do bump mapping? I can't think of a game that uses it, but then again, I've never played every single PS2 game known to man.
2. What's the deal with anti-aliasing on all 3 systems? I remember in an EGM article talking about the PS2's hardware problems, and one of them was anti-aliasing. It says the hardware's not capable of it, but some programmers were able to get it to work. The first Tekken 3 screens (Japanese) showed off the lack of AA, but eventually, all PS2 screens seem to have AA. The same is true with GC and Xbox. Was AA something that really required a lot of work to get done on them? I don't even remember aliasing being a big issue with any of the 3 systems, but maybe I wasn't paying attention.
3. Those example questions I asked in the beginning could also use some answers.
I want a big thread that gathers all the information in one place. I searched for some of answers, but I found very little (at least very little of what I had in mind). Hopefully, this will become a useful thread.
I guess I'll start off with a few questions...
1. Can the PS2 do bump mapping? I can't think of a game that uses it, but then again, I've never played every single PS2 game known to man.
2. What's the deal with anti-aliasing on all 3 systems? I remember in an EGM article talking about the PS2's hardware problems, and one of them was anti-aliasing. It says the hardware's not capable of it, but some programmers were able to get it to work. The first Tekken 3 screens (Japanese) showed off the lack of AA, but eventually, all PS2 screens seem to have AA. The same is true with GC and Xbox. Was AA something that really required a lot of work to get done on them? I don't even remember aliasing being a big issue with any of the 3 systems, but maybe I wasn't paying attention.
3. Those example questions I asked in the beginning could also use some answers.