Cube's biggest problem (and Wii's) is that darned banding caused by the hardware's inability to run at a high enough color depth... The Cube games (and Wii Zelda) have an annoying tendency to have swimming, aliased textures too (perhaps bad mip mapping).
Wii Zelda has both loads of color banding and texture aliasing. Rather disgusting, IMO....
I was under the impression that Cube only has super-sampled AA and that it can only use it under a lower resolution? I'm not really sure anymore though...
Wii Zelda has both loads of color banding and texture aliasing. Rather disgusting, IMO....
I was under the impression that Cube only has super-sampled AA and that it can only use it under a lower resolution? I'm not really sure anymore though...
Last edited by a moderator: