AoE wouldn't work with voice, but with motion controls it may be quite good, with a Minority Report style selection and movement of units. Voice could bring up different management screens or centre of groups by name (eg. Create group "Archers" and group "Knights". Would be easy to match voice to a user recorded name). Having played the similar Under Siege on PS3, I can't say I'm convinced those style games will work well with any interface other than mouse or touchscreen.
OnQ, so it has been finally confirmed that Apple bought Primesense...
OnQ, so it has been finally confirmed that Apple bought Primesense...
Btw, the new Kinect has 128MB of RAM? Why didn't anyone mention that before?
It's mentioned at the link in the OP it also has 256MB of on board flash these hardware specs is pretty much what this thread is about.
On look at the hardware inside of the Kinect 2.0 & your 1st thought is holy ****!
This is the reason why I'm asking why they are not showing Kinect off a lot more than they are now.
I think Kinect is Microsoft's ace in the hole they just have to put out the software that set the Xbox One apart from anything else that's out here by doing things that can't be done on other platforms.
It would seem to me that MS launched to soon and simply were not ready on the software side.
I expect the XB1 to rapidly evolve over the next year and it'll likely be around next holiday season when we'll see a "ready" product.
I can write a long list of "how they did they miss this and still launched?" but it's a bit redundant. The product came out to meet a release date that it just wasn't ready for.
It would seem to me that MS launched to soon and simply were not ready on the software side.
I expect the XB1 to rapidly evolve over the next year and it'll likely be around next holiday season when we'll see a "ready" product.
I can write a long list of "how they did they miss this and still launched?" but it's a bit redundant. The product came out to meet a release date that it just wasn't ready for.
I think both Sony and Microsoft had this issue, missing blu-ray 3D and DLNA support for example. Great thread seeing with Sony has with playroom and all the research work people have done to Kinect 1 surprised they did not have something to showcase. Is character customization possible like mo capping? Not sure if this is the right term.
If you add those two amounts together -128MB + 256MB- you have almost the total RAM of the Xbox 360 just for Kinect on Xbox One.It's mentioned at the link in the OP it also has 256MB of on board flash these hardware specs is pretty much what this thread is about.
On look at the hardware inside of the Kinect 2.0 & your 1st thought is holy ****!
This is the reason why I'm asking why they are not showing Kinect off a lot more than they are now.
I think Kinect is Microsoft's ace in the hole they just have to put out the software that set the Xbox One apart from anything else that's out here by doing things that can't be done on other platforms.
Vice corporate president Phil Spencer has granted an interview to totalxbox.com and he says many interesting things, some of them regarding Kinect and its future.
http://www.totalxbox.com/70143/feat...talks-halo-kinect-ps4-launch-delays-and-more/
This video certainly gives a bit of hope.It's kinda as I expected it to be they are purposely not making a big deal out of Kinect right now. I guess that's because of the vocal crowd that complain about the focus on Kinect but I feel like they shouldn't cave in to the crowd that complain online especial when Kinect is already being sold with every console.
From what I see Kinect is what Xbox One has & they need to make it known that Kinect is special
I mean that the developers are actually using Kinect, although I agree with you it's quite simple and can be done on the PSEye and Kinect 1, for the most part. As for the PS4 version, leaning and gesture controls aside, do you think it would even have voice controls weren't for the fact that they are standard on the Xbox One version?The reviews I've seen say the only thing Kinect is doing that the PS4 version isn't is leaning, the voice controls are the same although I'd argue that mic is probably better on the XB1.
So how does this give you hope, this is all bolt on check box type of stuff, nothing here is innovation, it could all be done with PSeye and Kinect 1.0...
IMO if this is the type of Kinect integration we'll get this generation we won't innovate at all.
I mean that the developers are actually using Kinect, although I agree with you it's quite simple and can be done on the PSEye and Kinect 1, for the most part. As for the PS4 version, leaning and gesture controls aside, do you think it would even have voice controls weren't for the fact that they are standard on the Xbox One version?
Besides that, as you say you have to use the mic or the external camera, but for what's it's worth, does it really matter if they aren't standard for all the users?
On a side note, people are also using Kinect for things like a cooking show.
http://www.wpcentral.com/tonight-kinect-jace-rode-uses-his-xbox-one-record-cooking-show
Like that non-gaming surgery use of the original kinect.
Collision detection is a huge problem with devices like Kinect. Games like that are more suited for an touch screen since distance and location is easy to gauge.How about a Trauma Center or Surgeon Simulator game made for kinect 2.0?
Yes, Kinect is very good for games that use one to one motion detection more so than the WiiMote because the entire body can be accounted for. But those types of games are limited to a very specific genre.I'm still amazed at the original Dance Central.
Racing games would be pointless, we've had head tracking using console cameras for a while and unless you have the display strapped to your head or multiple monitors you have to keep your eyes fixed to the primary screen. Not to mention driving with "air" steering wheel and peddles isn't very fun.Or traditional genres specifically designed with the lower latency in mind (racing games......
Again, collision with the virtual environment becomes an issue. How do I get into cover? How do I shoot from cover? Do I walk and or run in place to simulate myself moving through the game world? If so, is that more rewarding than sitting in my couch and pressing forward with a joystick?.....and shooters)?
How would someone skate? How could they judge puck location? How about collision detection with the rink or other players. If I get Knocked down do I wait for my character to get up even though I am standing already? How could I check my left/right/down (looking at the puck) without looking from the screen? A distorted field of view?An NHL-licensed hockey game with a first person mode?
The issue with Kinect I believe is the fact that it was never designed and researched enough for its practical uses across a wider range and type of games, but they saw it was much better for certain and new type of games. It was designed mainly with the hope of potential as well as the success of the Wii in mind instead. They made that technology as good as possible to improve the possibilities that devs will find good uses for it in other type of games.I'll keep being the broken record. Why not.
Shooters could be AMAZING with kinect. The problem to tackle isn't how to use kinect to control the game, but rather how to redesign the controller to work seamlessly with kinect.
I'm convinced that is the missing key, and until addressed by MS or less likely a 3rd party, we will continue to hear "where are the revolutionary kinect gameplay mechanics" from the masses.
It isn't an insurmountable problem. Its just I'm afraid MS has been focused on the wrong problem.