For me trees in Academy demo looks like this:
Forza looks much better than that.
For me trees in Academy demo looks like this:
Which doesn't answer the quetsion and only serves to antagonise. You need to explain in what manner alternative racing games implement trees to their advantage versus GT.Forza looks much better than that.
Which doesn't answer the quetsion and only serves to antagonise. You need to explain in what manner alternative racing games implement trees to their advantage versus GT.
Which doesn't answer the quetsion and only serves to antagonise. You need to explain in what manner alternative racing games implement trees to their advantage versus GT.
GT5's Japanese release is delayed , for the first time, and you got it as " neverending delay " ?
I didn't either. But now that I do, I found it pretty funny.Okay. Didn't pick up that.
Why am I not surprised? Sony needs to keep Kazunori on a shorter leach.
For me trees in Academy demo looks like this:
VB: How has the level of detail changed, and the level of realism risen?
KY: We had maybe 300 polygons in a car in the first game. Now we have about 500,000 polygons in each car. Back then, pieces of the car were more like symbols. Now they are real and reflect light.
VB: The Naughty Dog designers felt like they used 30 percent of the PS 3 for Uncharted: Drake’s Fortune. For Uncharted 2: Among Thieves, they said they used 80 percent of the processing power of the PS 3. What about you?
KY: It is about the same for the PS 3, about 8o percent of the processing power. The PS 3 hardware has a very high peak performance. The better you manipulate it, the better it performs.
VB: Sony is making a new kind of motion controller now. You already have steering wheel and gas pedal accessories. Do you think the interface for racing games can be improved?
KY: It’s fun to play with steering wheels and gas pedals. But when you see the new motion controllers, I want to create a different kind of game.
Still can't see the 2D-ness.
They will need to do a parallel comparison with 3D trees for me to tell.
....
Really? I found it incredibly obvious in the time trial demo. Stop somewhere near the side of the track, close to a tree, and you'll see the trees are pretty much exactly as they're described in that crude drawing above. Maybe it isn't as noticeable for some people, but it stood out to me right away.
In most cases, the only time you can go near a tree is if you're way off the track. Honestly, who plays a racing sim to look at trees? Maybe it's because I'm a big racing sim fan, but I don't notice such details when I'm playing. Even if I spin out off the track, is my attention drawn to the trees? No, I'm concentrating on getting my ass back on the track.Really? I found it incredibly obvious in the time trial demo. Stop somewhere near the side of the track, close to a tree, and you'll see the trees are pretty much exactly as they're described in that crude drawing above. Maybe it isn't as noticeable for some people, but it stood out to me right away.
I'd say the crowd sticks out more than the trees.