The GT5 expectation thread (including preview titles)*

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For me trees in Academy demo looks like this:

gt5treeeee.jpg

Forza looks much better than that.
 
Which doesn't answer the quetsion and only serves to antagonise. You need to explain in what manner alternative racing games implement trees to their advantage versus GT.

I'm pretty sure he was joking, and I thought it was damn funny. :LOL: I think he was referencing the picture itself, with his comparison, and not GT. Then again, maybe you were joking too. :p
 
Which doesn't answer the quetsion and only serves to antagonise. You need to explain in what manner alternative racing games implement trees to their advantage versus GT.

It wasn't meant to antagonize, only poke fun at the poster's drawing abilities. The drawing looks worse than Forza is what I was saying. It was sarcasm. My apologies.
 
been delayed :)
Its a battle between this and alan wake to assume the vacated crown from duke nuke em
At the moment Ild say GT5 has edged ahead by a car length.
Bad stuff they should of released GT5 last year and then focus on GT6 being the ps3 definitive racing game, now theyll be severely pushed to get gt6 out the door before the ps4 launches
 
For me trees in Academy demo looks like this:

gt5treeeee.jpg

Wrong game ! EyePet sketch recognition is here: (Is that a tree or a drill bit ?) :p

Seriously, I can't tell if the trees are 2D or 3D even after people brought it up. Most of you would focus your attention on the cars ahead... unless you're like me who's always the last guy with no other cars in sight.


And a little uneasy at the GT5 Japan delay. They should have confirmed the delay together with the released feature list last week.
 
:no: Still can't see the 2D-ness. :)
They will need to do a parallel comparison with 3D trees for me to tell.


Anyway, Dean Takahashi interviews Kazunori:
http://games.venturebeat.com/2010/0...-takes-a-fifth-stab-at-a-perfect-racing-game/

VB: How has the level of detail changed, and the level of realism risen?
KY: We had maybe 300 polygons in a car in the first game. Now we have about 500,000 polygons in each car. Back then, pieces of the car were more like symbols. Now they are real and reflect light.

The obligatory question on teh % of PS3 power used:

VB: The Naughty Dog designers felt like they used 30 percent of the PS 3 for Uncharted: Drake’s Fortune. For Uncharted 2: Among Thieves, they said they used 80 percent of the processing power of the PS 3. What about you?
KY: It is about the same for the PS 3, about 8o percent of the processing power. The PS 3 hardware has a very high peak performance. The better you manipulate it, the better it performs.

On Gem:

VB: Sony is making a new kind of motion controller now. You already have steering wheel and gas pedal accessories. Do you think the interface for racing games can be improved?
KY: It’s fun to play with steering wheels and gas pedals. But when you see the new motion controllers, I want to create a different kind of game.
 
:no: Still can't see the 2D-ness. :)
They will need to do a parallel comparison with 3D trees for me to tell.
....


Really? I found it incredibly obvious in the time trial demo. Stop somewhere near the side of the track, close to a tree, and you'll see the trees are pretty much exactly as they're described in that crude drawing above. Maybe it isn't as noticeable for some people, but it stood out to me right away.
 
Really? I found it incredibly obvious in the time trial demo. Stop somewhere near the side of the track, close to a tree, and you'll see the trees are pretty much exactly as they're described in that crude drawing above. Maybe it isn't as noticeable for some people, but it stood out to me right away.

I'll need to check when I go back. I can't see from those posted videos.

I spun and crashed into the side of the track very often. When this happens, my attention is usually on the track and cars (Getting back on track in the right direction without running into more cars). So far, I can only notice the low quality time trial track. I'd say skimps on the trees first, before the track. I don't even get to crash into a tree in the game.
 
Really? I found it incredibly obvious in the time trial demo. Stop somewhere near the side of the track, close to a tree, and you'll see the trees are pretty much exactly as they're described in that crude drawing above. Maybe it isn't as noticeable for some people, but it stood out to me right away.
In most cases, the only time you can go near a tree is if you're way off the track. Honestly, who plays a racing sim to look at trees? Maybe it's because I'm a big racing sim fan, but I don't notice such details when I'm playing. Even if I spin out off the track, is my attention drawn to the trees? No, I'm concentrating on getting my ass back on the track.

Personally, I think PD did an excellent job at managing their resources. In motion, GT5 is the most beautiful looking racing sim to date IMHO. When not in motion, their car models are second to none. If you want to stop and stare at scenery, look elsewhere... this isn't the game for you.

Please note that this is not a personal attack at you, Scott. I'm just kind of fed up with people complaining about the trees all the time. Sure, they're not the greatest trees... there's a legitimate beef in that regard. But unless this sticks out to people while racing, it seems rather nit picky for this type of game. I completely agree with Yamauchi when he said, "I'm hoping our players won't be caught up with minor details. If they pick at every little thing, nobody will be satisfied.".
 
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