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#1 | |
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Senior Member
Join Date: Jun 2006
Location: Michigan
Posts: 1,778
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I doubt this will garner much interest here as an actual game, but I thought it was fascinating enough. Here's a video from Joystiq (I can't find the actual Joystiq article).
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#2 |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,466
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Good find! Is this the first ever implementation of augmented reality in a game? It was something I was hoping for/expecting in EOJ. You can see a virtual-pet Pokemon type gaming doing well in Japan. The technology also looks exciting, although how exactly does it get from car to 3D model? And how did the pet know to colour it in a car? I'm guessing it only responds to pre-defined shapes, or shapes you've taught it.
If the AI is sufficiently advanced and you can actually 'play' with it, I can see the appeal. Long way off though.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#3 |
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A Reformed Member
Join Date: Mar 2003
Location: Finland
Posts: 4,798
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I wouldn't expect the actual EyePet to look and behave just as fluid and smooth as in the video. First, the camera seems to be of a much higher resolution in that promotion/advetisement video, and second it looks to have a much better refresh rate than the actual PS3 Eye.
The previous pr vids for PS3Eye games have looked much more responsive than what they are in reality. I don't know if there's something wrong with my PS3Eye, but the games that have come thus far are pretty much unplayable because it fails to register my movement too easily, even if I put all the lights on (not too good idea because I use a front projector as my only display) and keep the background clear. |
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#4 | |
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Senior Member
Join Date: Jun 2006
Location: Michigan
Posts: 1,778
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The room they're using in the demonstration is an ideal environment for the Eye. I suspect recreating that to be difficult. Not to mention the video quality in the demo looks better than what I've seen with the Eye. Looks more like "simulated" PS Eye video quality. Then again it could just be the ideal environment with a lot of tweaking in the game's camera menu.
EDIT I see rabidrabbit noticed the same thing I did. Quote:
Good question. I would have to guess predefined figures to. By "teach it" what did you have in mind? Drawing a shape, and then associating that shape with an item from a predefined list? Or perhaps something more advanced? |
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#5 |
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Regular
Join Date: Jun 2005
Posts: 25,507
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rabidrabbit, adjust your lighting. PS Eye does not like harsh lights. An even ambient light is best.
EyePet is a neat concept but it's only scratching the surface. Capturing 2D drawing into 3D is a starting point (But they cheat in the video because the car has 4 wheels instead of 2 cylinders). Parading your pets in Playstation Home is another direction they can go. Carrying it in PSP is another one. I think they should share the foundation with other developers. The same technology can work bigger wonders in LittleBigPlanet.
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#6 |
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Senior Member
Join Date: May 2008
Posts: 4,939
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I don't think the resolution is too high for EyeToy, really:
![]() The humans look blurry, and it matches my experience with it. The foreground doesn't, but that's no surprise. Hope pic isn't too large. |
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#7 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 13,237
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For the PS Eye, more light is almost always better. However, more lightS most definitely isn't. Most of its games gets confused when you are using multiple lightsources. Also, the PS Eye can run at 120hz as well as 60hz, though at 120hz it only uses a 320x240 resolution. However, when put to clever use that can well be enough for a lot of things.
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#8 |
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Senior Member
Join Date: May 2008
Posts: 4,939
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I'm sure there's going to be little monkey-thing outfits for DLC. I'm hoping there's alternate pets. I'm not too crazy about this monkey-cat thing.
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#9 |
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Regular
Join Date: Jun 2005
Posts: 25,507
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Yes, yes. Put Aibo (and his AI) inside !
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#10 |
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Member
Join Date: Jun 2007
Posts: 228
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Though I don't really like pets, I'm intrigued. Looking forward to some live demonstrations of how it works.
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#11 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 13,237
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Eye Pet is present at E3 in playable form ... here's a hands-on impression from Joystiq
http://www.joystiq.com/2009/06/04/im...ns-eyepet-ps3/ |
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#12 |
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Member
Join Date: Nov 2005
Posts: 244
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Wow,
Now all they have to do is get it so that little Johnny across the street can bring his memory stick over and his and your pet can play together. I hope each Pet through different interactions can "grow" into its own personallity. It would be nice to see if how you interact with the pet it changes it's personality. So if little Johnny above was mean to his pet all the time his pet would be mean to your pet. I would also like to see it be able to incorporate 3D objects from the world too. For instance you put a block down on the floor, the PS3 tells you to rotate it 90°, then 90° and again and again until it captures all 6 sides and now it is "saved" into the system. Put a plush animal down and it has you do the same things and now you have a full 3D object in your pets world to play with. Then if it is an object with moving parts you can select what parts of the objects are moveable. So the Plush toy could have 4 limbs. You select the start and end of each limb and then it makes a skeleton out of it so it can move a little more realistically. I believe the PS3 has enough power to do these things, while it might take a while for it to recompile a 3D image using a 2D caputuring technique it would really push it over the top. |
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#13 | |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 13,237
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#14 | |
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Member
Join Date: Nov 2005
Posts: 244
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Quote:
All it would need is a small motor that can handle objects up to 5lbs and other standard electronic fare. I couldn't see it costing all that much to produce or taking up all that much space but it would add quite a bit to the arsenal of EyePet. |
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#15 |
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Senior Member
Join Date: May 2008
Location: Internet
Posts: 1,367
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My kids saw the video and immediately wanted it. When is it due?
Edit: 2009 for Pal, NA? |
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#16 |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,466
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For object scanning, you can get good results from 3 photos taken from specific directions from a calibrated imaging system. Natal will be even better!
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#17 | |
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Naughty Boy!
Join Date: May 2007
Location: Manhattan, KS
Posts: 1,928
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Quote:
EA has technology that can create a 3D model from 2 pictures and the use of a few points, and it is very very accurate. I believe RB6V also had similar technology. Something like this would just require a little R&D from Sony, and I'm sure the implementation would be easy enough. |
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#18 |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,466
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Here's a PSP augmented reality application!
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#19 | |
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Regular
Join Date: Jun 2005
Posts: 25,507
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Quote:
They can also partner with Amazon for this. The drawing input is interesting as a general interface. I have been looking for a way to search my family media on my file server and PS3 internal hard disk. It would be great if they allow me to draw the photo outline (I have seen the photo before), and then search for all the "matching" photos in my huge library.
__________________
My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#20 |
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Member
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#21 |
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Member
Join Date: May 2007
Location: op,ks
Posts: 412
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Seeing EyePet reminds me of the other pseye tech demos:
http://www.youtube.com/watch?v=jBA1uWSDYjk http://www.youtube.com/watch?v=iNRfyQeFWSs&NR=1 My nephew will loves this game!
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www.tirminyl.net |
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#22 |
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Join Date: Jan 2007
Posts: 2,117
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It wasn't apparent in the trailer but EyePet software doesn't seem to have any clue where the light is coming from.
Besides that, seems to be working great. I wonder how many people will be kicking their EyePets around and whether the software can detect and react to abuse, which should be really simple. |
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#23 |
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Member
Join Date: Nov 2005
Posts: 244
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The more I think of the EyePet the more facinated I am by it. I used to watch Star Trek TNG all the time when I was younger and the idea of the "Holodeck" was always facinating to me. The idea that "anything" could be created and interacted with always got my imagination going as a kid.
Honestly we are not that far off from having "Holodecks" ourselves. Here we are using a "Toy" (PS3) that is attached to a camera and using some code to create a fictional pet to interact with us. With more progress being made on hologram displayes the idea that we could eventually be able to step into a room that can produce 3d holograms that interact with us is not that far off. I'm going to buy EyePet even if I don't use it very often because I find it facinating and I wan't to be the "old guy" who tells his son when he is older that "I remember the first time I used something like that". |
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#24 |
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Regular
Join Date: Mar 2007
Posts: 9,227
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I wonder if you are able to pickup your Eye Pet? And hold it to your chest and pet it for example?
From the video's I've seen so far human-pet interaction appears to be fairly limited except when using the magic card. I've seen petting and jumping over hand but little else. Perhaps I'm missing the ones that show extended interaction. Regards, SB |
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#25 | |
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Senior Member
Join Date: May 2008
Posts: 4,939
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Quote:
I don't think you can hug it, but I think you can tell it to hop on your arm. |
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