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Old 20-Aug-2008, 19:48   #1
Gradthrawn
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Default EyePet

I doubt this will garner much interest here as an actual game, but I thought it was fascinating enough. Here's a video from Joystiq (I can't find the actual Joystiq article).

Quote:
It's a virtual pet game that allows gamers to interact with their pet by utilizing the PlayStation Eye peripheral. If you put an object in front of the PS Eye, the pet will interact with it on screen. If you wave your fingers in front of the PS Eye, you can tickle your "loveable, simian-like pet." Eyepet is developed by SCEE and will be available in "late 2009" for PAL regions.
It sure is one hell of an expensive pet , but the concept is exciting to me and I'm happy to see them make more use of the PSEye. I'm even more interested to see where else this tech ends up at (if anywhere). I seem to recall the imported drawing technology being demonstrated elsewhere at GDC last year.
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Old 20-Aug-2008, 19:54   #2
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Good find! Is this the first ever implementation of augmented reality in a game? It was something I was hoping for/expecting in EOJ. You can see a virtual-pet Pokemon type gaming doing well in Japan. The technology also looks exciting, although how exactly does it get from car to 3D model? And how did the pet know to colour it in a car? I'm guessing it only responds to pre-defined shapes, or shapes you've taught it.

If the AI is sufficiently advanced and you can actually 'play' with it, I can see the appeal. Long way off though.
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Old 20-Aug-2008, 20:06   #3
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I wouldn't expect the actual EyePet to look and behave just as fluid and smooth as in the video. First, the camera seems to be of a much higher resolution in that promotion/advetisement video, and second it looks to have a much better refresh rate than the actual PS3 Eye.

The previous pr vids for PS3Eye games have looked much more responsive than what they are in reality.

I don't know if there's something wrong with my PS3Eye, but the games that have come thus far are pretty much unplayable because it fails to register my movement too easily, even if I put all the lights on (not too good idea because I use a front projector as my only display) and keep the background clear.
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Old 20-Aug-2008, 20:14   #4
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The room they're using in the demonstration is an ideal environment for the Eye. I suspect recreating that to be difficult. Not to mention the video quality in the demo looks better than what I've seen with the Eye. Looks more like "simulated" PS Eye video quality. Then again it could just be the ideal environment with a lot of tweaking in the game's camera menu.

EDIT

I see rabidrabbit noticed the same thing I did.

Quote:
Originally Posted by Shifty Geezer View Post
Good find! Is this the first ever implementation of augmented reality in a game? It was something I was hoping for/expecting in EOJ. You can see a virtual-pet Pokemon type gaming doing well in Japan.
Hmmm, wouldn't a lot of the other Eye/EyeToy games count as augmented reality? Regardless, this is definitely the most impressive I've seen so far. Particularly importing the hand-drawn objects into 3D models. I really want to see how far they can take that.

Quote:
Originally Posted by Shifty Geezer View Post
technology also looks exciting, although how exactly does it get from car to 3D model? And how did the pet know to colour it in a car? I'm guessing it only responds to pre-defined shapes, or shapes you've taught it.
Good question. I would have to guess predefined figures to. By "teach it" what did you have in mind? Drawing a shape, and then associating that shape with an item from a predefined list? Or perhaps something more advanced?
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Old 20-Aug-2008, 20:33   #5
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rabidrabbit, adjust your lighting. PS Eye does not like harsh lights. An even ambient light is best.

EyePet is a neat concept but it's only scratching the surface.

Capturing 2D drawing into 3D is a starting point (But they cheat in the video because the car has 4 wheels instead of 2 cylinders). Parading your pets in Playstation Home is another direction they can go. Carrying it in PSP is another one.

I think they should share the foundation with other developers. The same technology can work bigger wonders in LittleBigPlanet.
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Old 20-Aug-2008, 20:44   #6
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I don't think the resolution is too high for EyeToy, really:


The humans look blurry, and it matches my experience with it. The foreground doesn't, but that's no surprise.

Hope pic isn't too large.
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Old 20-Aug-2008, 20:47   #7
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For the PS Eye, more light is almost always better. However, more lightS most definitely isn't. Most of its games gets confused when you are using multiple lightsources. Also, the PS Eye can run at 120hz as well as 60hz, though at 120hz it only uses a 320x240 resolution. However, when put to clever use that can well be enough for a lot of things.
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Old 20-Aug-2008, 21:31   #8
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I'm sure there's going to be little monkey-thing outfits for DLC. I'm hoping there's alternate pets. I'm not too crazy about this monkey-cat thing.
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Old 20-Aug-2008, 21:35   #9
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Yes, yes. Put Aibo (and his AI) inside !
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Old 21-Aug-2008, 07:09   #10
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Though I don't really like pets, I'm intrigued. Looking forward to some live demonstrations of how it works.
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Old 04-Jun-2009, 14:55   #11
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Eye Pet is present at E3 in playable form ... here's a hands-on impression from Joystiq

http://www.joystiq.com/2009/06/04/im...ns-eyepet-ps3/
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Old 04-Jun-2009, 15:43   #12
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Wow,

Now all they have to do is get it so that little Johnny across the street can bring his memory stick over and his and your pet can play together. I hope each Pet through different interactions can "grow" into its own personallity. It would be nice to see if how you interact with the pet it changes it's personality. So if little Johnny above was mean to his pet all the time his pet would be mean to your pet.

I would also like to see it be able to incorporate 3D objects from the world too. For instance you put a block down on the floor, the PS3 tells you to rotate it 90°, then 90° and again and again until it captures all 6 sides and now it is "saved" into the system. Put a plush animal down and it has you do the same things and now you have a full 3D object in your pets world to play with. Then if it is an object with moving parts you can select what parts of the objects are moveable. So the Plush toy could have 4 limbs. You select the start and end of each limb and then it makes a skeleton out of it so it can move a little more realistically.

I believe the PS3 has enough power to do these things, while it might take a while for it to recompile a 3D image using a 2D caputuring technique it would really push it over the top.
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Old 04-Jun-2009, 15:50   #13
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Quote:
Originally Posted by Dregun View Post
I would also like to see it be able to incorporate 3D objects from the world too. For instance you put a block down on the floor, the PS3 tells you to rotate it 90°, then 90° and again and again until it captures all 6 sides and now it is "saved" into the system. Put a plush animal down and it has you do the same things and now you have a full 3D object in your pets world to play with. Then if it is an object with moving parts you can select what parts of the objects are moveable. So the Plush toy could have 4 limbs. You select the start and end of each limb and then it makes a skeleton out of it so it can move a little more realistically.

I believe the PS3 has enough power to do these things, while it might take a while for it to recompile a 3D image using a 2D caputuring technique it would really push it over the top.
Well that's definitely something that the 360's system will be able to do a lot better I think. But you never know! Maybe they can release a little rotating platform where you can put an object on that can then be scanned.
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Old 04-Jun-2009, 16:10   #14
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Quote:
Originally Posted by Arwin View Post
Well that's definitely something that the 360's system will be able to do a lot better I think. But you never know! Maybe they can release a little rotating platform where you can put an object on that can then be scanned.
Woot..good idea, it could be controlled by BT and the PS3 could just rotate and stop it at any interval or speed it wishes. In fact they could replace the "Magic Card" with the unit; you simply turn the unit on and it then peforms the same function as the Magic card; the PS3 would just make the hologram appear above the unit.

All it would need is a small motor that can handle objects up to 5lbs and other standard electronic fare. I couldn't see it costing all that much to produce or taking up all that much space but it would add quite a bit to the arsenal of EyePet.
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Old 04-Jun-2009, 17:05   #15
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My kids saw the video and immediately wanted it. When is it due?

Edit: 2009 for Pal, NA?
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Old 04-Jun-2009, 17:28   #16
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For object scanning, you can get good results from 3 photos taken from specific directions from a calibrated imaging system. Natal will be even better!
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Old 04-Jun-2009, 17:34   #17
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Quote:
Originally Posted by Arwin View Post
Well that's definitely something that the 360's system will be able to do a lot better I think. But you never know! Maybe they can release a little rotating platform where you can put an object on that can then be scanned.
It actually wouldn't be that hard, nor would the 360's system necessarily be better at it (as far as results are concerned), but it would get the job done a lot easier.

EA has technology that can create a 3D model from 2 pictures and the use of a few points, and it is very very accurate. I believe RB6V also had similar technology. Something like this would just require a little R&D from Sony, and I'm sure the implementation would be easy enough.
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Old 04-Jun-2009, 17:36   #18
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Here's a PSP augmented reality application!
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Old 04-Jun-2009, 23:52   #19
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Quote:
Originally Posted by Dregun View Post
Wow,

Now all they have to do is get it so that little Johnny across the street can bring his memory stick over and his and your pet can play together. I hope each Pet through different interactions can "grow" into its own personallity. It would be nice to see if how you interact with the pet it changes it's personality. So if little Johnny above was mean to his pet all the time his pet would be mean to your pet.

I would also like to see it be able to incorporate 3D objects from the world too. For instance you put a block down on the floor, the PS3 tells you to rotate it 90°, then 90° and again and again until it captures all 6 sides and now it is "saved" into the system. Put a plush animal down and it has you do the same things and now you have a full 3D object in your pets world to play with. Then if it is an object with moving parts you can select what parts of the objects are moveable. So the Plush toy could have 4 limbs. You select the start and end of each limb and then it makes a skeleton out of it so it can move a little more realistically.

I believe the PS3 has enough power to do these things, while it might take a while for it to recompile a 3D image using a 2D caputuring technique it would really push it over the top.
Yes, I think Natal should be able to do this easily (from user perspective). However it may be more interesting to do a simple barcode (UPC) scanning, and have Sony set up a catalog with toy makers. Then download all the details from the manufacturers to the PS3. That way you can get more than just the external shape/shell, and the inferred skeleton. The manufacturers also get to know their products are being appreciated too.

They can also partner with Amazon for this.

The drawing input is interesting as a general interface. I have been looking for a way to search my family media on my file server and PS3 internal hard disk. It would be great if they allow me to draw the photo outline (I have seen the photo before), and then search for all the "matching" photos in my huge library.
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Old 05-Jun-2009, 00:01   #20
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Quote:
Originally Posted by DrJay24 View Post
My kids saw the video and immediately wanted it. When is it due?

Edit: 2009 for Pal, NA?
My kids too. My 4 years old boy asked me many times to see the video again.
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Old 05-Jun-2009, 01:51   #21
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Seeing EyePet reminds me of the other pseye tech demos:

http://www.youtube.com/watch?v=jBA1uWSDYjk

http://www.youtube.com/watch?v=iNRfyQeFWSs&NR=1

My nephew will loves this game!
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Old 05-Jun-2009, 04:56   #22
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It wasn't apparent in the trailer but EyePet software doesn't seem to have any clue where the light is coming from.

Besides that, seems to be working great.

I wonder how many people will be kicking their EyePets around and whether the software can detect and react to abuse, which should be really simple.
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Old 05-Jun-2009, 16:03   #23
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The more I think of the EyePet the more facinated I am by it. I used to watch Star Trek TNG all the time when I was younger and the idea of the "Holodeck" was always facinating to me. The idea that "anything" could be created and interacted with always got my imagination going as a kid.

Honestly we are not that far off from having "Holodecks" ourselves. Here we are using a "Toy" (PS3) that is attached to a camera and using some code to create a fictional pet to interact with us. With more progress being made on hologram displayes the idea that we could eventually be able to step into a room that can produce 3d holograms that interact with us is not that far off.

I'm going to buy EyePet even if I don't use it very often because I find it facinating and I wan't to be the "old guy" who tells his son when he is older that "I remember the first time I used something like that".
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Old 05-Jun-2009, 17:33   #24
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I wonder if you are able to pickup your Eye Pet? And hold it to your chest and pet it for example?

From the video's I've seen so far human-pet interaction appears to be fairly limited except when using the magic card.

I've seen petting and jumping over hand but little else. Perhaps I'm missing the ones that show extended interaction.

Regards,
SB
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Old 05-Jun-2009, 17:38   #25
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Quote:
Originally Posted by Silent_Buddha View Post
I wonder if you are able to pickup your Eye Pet? And hold it to your chest and pet it for example?

From the video's I've seen so far human-pet interaction appears to be fairly limited except when using the magic card.

I've seen petting and jumping over hand but little else. Perhaps I'm missing the ones that show extended interaction.

Regards,
SB

I don't think you can hug it, but I think you can tell it to hop on your arm.
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