The GT5 expectation thread (including preview titles)*

Status
Not open for further replies.
Don't get your hopes up. :smile:
Stelvio might be impressive stats wise (2757m / 48 hairpins on the east-side alone), but it's far from the best road ever. The hairpins are so tight, that realistically you wouldn't get around in a Lamborghini let alone in a race car. The elevation around those corners also make it extremely dificult to get through without scrapping off any spoiler/splitter or even touching down. When I was there, the only way I was able to get through those hairpins was to take the outter path of the corner and that at less speed than you would walk by foot. ;)

Apart from the name and the scenery, Stelvio wouldn't be a track I'd model in a game like this. Not the east-side anyway, the west-side that leads to Bormio though has some bloddy good driving though. Maybe if they use the Stelvio setting and modify it a bit...


IMO, Col d'Iseran (highest pass in Alps) or the Route de la Bonette (highest paved road in the alps) would be better suited and are much better to drive. Col de Turini is quite a nice stretch of road too (featured in the same Top Gear episode), although some parts are extremely narrow and the road is in a very bad shape. All these are in the south of France.

In Switzerland, Susten, Grimsel, Flüela and the Furka pass (just to name a few) are also much better driving roads that not only have the scenery but the excellent roads and corners as well...

Good details. May be GT5 have bicycles ? >8^)

Still to have any such a track in GT would be a dream come true

Yeah... time trial may be doable but everyone's record would s*ck.

Anyway, the GT-86 trailer may not be meant to showcase a track. Would be nice if they can throw up a challenge like this to hardcore gamers. It's kinda like the manga, Initial-D.
 
How the *beep* do you race on that road ? :mad:

I raced up there with an Impreza when I was at an Impreza meeting in Switzerland. Pretty awesome track it goes on for miles, left,right,left right. When I came to the top my clutch pedal was not working anymore from the stress, lol.

sam_02_44.jpg
 
Last edited by a moderator:
Don't get your hopes up. :smile:
Stelvio might be impressive stats wise (2757m / 48 hairpins on the east-side alone), but it's far from the best road ever. The hairpins are so tight, that realistically you wouldn't get around in a Lamborghini let alone in a race car.

So how did the Top Gear guys do it?

Apart from the name and the scenery, Stelvio wouldn't be a track I'd model in a game like this. Not the east-side anyway, the west-side that leads to Bormio though has some bloddy good driving though. Maybe if they use the Stelvio setting and modify it a bit...

Well maybe the west-side. But it's definitely not beyond PD to modify the track to make it slightly more perfect than it may be in reality - they've done so before!

Still to have any such a track in GT would be a dream come true. The Eiger track, as good as it is, does not resemble any alpine pass road, eventhough it's the closest in a GT game yet.

It would be fitting, and I'd guess it would be in there primarily as a rally stage type affair.
 
So how did the Top Gear guys do it?

The footage is highly cut and nicely put together. You can tell that there's mixed footage from them driving the east-side up AND down when they're supposedly racing down (first scene is when they're at the summit looking down). Stelvio is epic no doubt, but the 48 hairpins or at least most of the ones located in the upper 2/3rds are so tight and narrow that you wouldn't want to be doing any unsensible speed. Add to that, the road in parts is so narrow that it's practically impossible to do any overtaking. On the other hand, the rock-barrier on the side does make for an exhilirating sound and experience when accelerating on the straights at full throttle... :cool:

East-Side upwards towards summit:
img.php


and one of the hairpins, though further down and not one of the tightest:
img.php


Compare this to the west-side (heading towards Bormio, a bit after the intersection Umbrail-pass):
img.php



I just viewed the FT-86 trailer again and you can tell that the road in that footage is quite a bit wider, which isn't a bad thing. The mountains in the backgrounds though do hint that where ever or what this track is, it looks to be some kind of alpine pass. Fingers crossed.
 
6 months from start to finish, not six months solid work.

Included in that figure is the trip to the ring and other stuff mentioned in the video.

That video reminds me of one of the little features I really miss in other racing games, working dynamic spoilers. It maybe a little bit sad of me, but when I play a game and the spoiler is fixed I am always slightly disappointed.
 
I raced up there with an Impreza when I was at an Impreza meeting in Switzerland. Pretty awesome track it goes on for miles, left,right,left right. When I came to the top my clutch pedal was not working anymore from the stress, lol.

sam_02_44.jpg

That's epic. Question. How many people died ?

I am having some problem visualizing the whole group of you race up there. How long did it take ?
 
That's epic. Question. How many people died ?

I am having some problem visualizing how the whole group of you could race up there. How long did it take ?

We all survived. On the way back down one of the white ones took the short way down. He was unharmed but the car was wasted.
Racing was the wrong word I guess, we weren`t competing,just tried to get up fast. I don`t remember how long it took to get up, I guess quite some time. I was busy keeping up with the STI in front of me (I only had the regular GT/WRX with some mods) . When the other cars drivers heard the roar they let us past, even the bikers.
 
"- Once again, damage which has been seen so far is not indicative of the “final product”. He admits the game will not be able to portray more severe accidents, but they’re still working to make it as “realistic as possible”."

My question is what defines "severe"? Tyres flying off, race ending crash?

Personally I'd love race ending crashes. (make it an gametype option so non-sim gamers wont cry)
 
Same here.. I've been saying for years "Be careful what you wish for..." when people complain about "realistic" damage, but you know those people will be the first to whine when one little mistake ends the race and costs $20K in repairs. My suggestion was to have two levels of damage.. one "arcade" style, like Forza, where it's mostly cosmetic with only minor changes to gameplay, and one "hardcore" that's full-bore reality physics, where one tap of the bumper at the wrong angle will tear a wheel off.
 
"- Once again, damage which has been seen so far is not indicative of the “final product”. He admits the game will not be able to portray more severe accidents, but they’re still working to make it as “realistic as possible”."

My question is what defines "severe"? Tyres flying off, race ending crash?

Personally I'd love race ending crashes. (make it an gametype option so non-sim gamers wont cry)
I would also like the driver ending crashes, should give a nice boost of adrenaline in near miss scenarios. ;)
 
Status
Not open for further replies.
Back
Top