Digital Foundry has some interesting comments:
http://www.eurogamer.net/articles/digitalfoundry-forza3-evolution-article?page=3
Not that interesting though - as far as I am concerned, they should either do a proper comparison, or nothing. In this case, I think it would have been better had the article stuck to Forza 3 ... the comments now seemed to superficial.
Didn´t PD just ship GT PSP or am I living in a prallel universe?Right from the off, a few things need to be made abundantly clear. There is quite obviously a huge difference in the developmental focus of both firms: the Forza men ship games and don't have the leeway to decide when they actually finish a project in the way that Polyphony seemingly does.
u mean this game wich was in development since psp was announced??
since gt4 they realsed gtsp turn10 since forza 1 realsed forza 2 and 3. They better hurry up with gt5 otherwise we get forza 4 before it.
Since Forza 1 was released PD has shipped:
- Tourist Trophy
- GT-HD
- GT5 Prologue
- GT PSP
T10 has shipped:
- Forza 2
- Forza 3
You could argue about the size of GT-HD and GT5P, (still GT5P is larger than many other full-size driving games) but please also take into account that the list includes 3 very different target platforms, includes both mc and car games, GT PSP having 800 cars etc.
Do you seriously really think PD is less productive than T10? I personally think this is just fan boy drivel.
gt hd and turist trophy , no i dont think they are less productive, no need to bring fanboism to this, if they need to make gtsp 4-5 years is ok with me (strange if they are porting it from ps2 and they already had like what 400-500 cars?) same goes for gt5 wich is alone longer in development then both forza 2 and 3. I respect ur point of view but no need to shout fanboy alert if i simply dont agree.
u mean this game wich was in development since psp was announced??
since gt4 they realsed gtsp turn10 since forza 1 realsed forza 2 and 3. They better hurry up with gt5 otherwise we get forza 4 before it.
That quality is so good to me that I cant´believe any significant improvement in the complexity of the graphic engine of GT5 could be done. Some people say "dynamic weather" but, seriously, with what resources? Each clock cicle in PS3 seems to be in use already with this game. A rainy race would be just magic, not engineering...
The track editor is other thing that I can´t imagine. The courses seems too "packed", too adjusted to make the graphic load acceptable. With a road editor, the players will find the limits of the engine easily: just more objects in the same part of the road and "glups" framerate dips, stalls... Only a really smart "compiler" of the track, removing the undoable stuff that the player added, would make the feature viable.
But some kind of "what you see is what you get" editor seems too indulgent to me. The editor would be interesting from a gameplay perspective (pianos, cliffs, sharp turns... will do the thing) but the look of the circuits would be too bland, from my point of view, because of compiler policies.
How many teams are at PD? How big are the team(s)? How much is outsourced ...
That quality is so good to me that I cant´believe any significant improvement in the complexity of the graphic engine of GT5 could be done. Some people say "dynamic weather" but, seriously, with what resources? Each clock cicle in PS3 seems to be in use already with this game. A rainy race would be just magic, not engineering..
http://www.autoweek.com/article/20091103/SEMA/911039983
New interview, a few more titbits to feed on including each car has 400k polys, i thought it was closer to 200k?!
Will GT5 have a rewind feature like Codemasters' latest and Forza 3?Is GT5 more for the advanced player or can beginners play too?
We do have a setting for people who are just learning how to drive. The other setting is very strict, where even an F1 driver can learn new tricks from the system. However, a lot of driver's aids will be included, such as driving lines, ABS, automatic braking, you can reverse your game and record your laps and share them with others. All those things. They were not that difficult to implement.
We do have a setting for people who are just learning how to drive.
I sure hope it doesn't have a rewind feature. Its like playing an FPS with god-mode.
Thanks. Now to follow up, you would need to know the size and structure of another studio to do any relative analysis--as well as knowing how old the 110 figure is and any hyperbole (e.g. did every PD employee at one time really stop work on GT5 and work on the PSP game?)
That quality is so good to me that I cant´believe any significant improvement in the complexity of the graphic engine of GT5 could be done. Some people say "dynamic weather" but, seriously, with what resources? Each clock cicle in PS3 seems to be in use already with this game. A rainy race would be just magic, not engineering...