forumaccount
Newcomer
Having had my own tech decisions mindlessly criticized by people on this forum without complete (or even any) knowledge I'm inclined to give Valve the benefit of the doubt.
Portal 2 may not be as flashy as other games, but this doesn't mean anything. They're solving different problems. They have to render parts of the game world at least 3 times in some situations. I'm sure there are a thousand other challenges they ran into. There always are.
The answer as to why the antialiasing or FB resolution in Portal 2 doesn't work the way you think it should is the same answer as always: because there was a trade off and Valve made the decision they thought was best, based on their collective years of experience and knowledge of their engine, game requirements, and schedule.
Portal 2 may not be as flashy as other games, but this doesn't mean anything. They're solving different problems. They have to render parts of the game world at least 3 times in some situations. I'm sure there are a thousand other challenges they ran into. There always are.
The answer as to why the antialiasing or FB resolution in Portal 2 doesn't work the way you think it should is the same answer as always: because there was a trade off and Valve made the decision they thought was best, based on their collective years of experience and knowledge of their engine, game requirements, and schedule.