@Shifty
This is just one of the few articles, since it was recently written it was easy to find couldn't remember specific details about rest articles
http://www.eurogamer.net/articles/digitalfoundry-final-fantasy-xiii-face-off?page=2
If its enormous fillrate available either ways then why is the article suggesting that since SE is keeping the framebuffer within the eDRam they should have lots of fillrate at their disposal..?
The high edram bandwidth is always available irregardless of tiling.