Mainly with regard to the next generation of consoles, how do you predict the usage of shading languages will change? Will HLSL be standard use for X2 games, for instance?
Consoles are fixed platforms, but they might be powerful enough to make a higher level language beneficial just because of the shader length. Too, multiplatform games would likely benefit from this, as porting becomes easier.
Still, I think some developers will go with ASM just to insure they're getting peak performance out of the machines (given, of course, that they have good ASM skills). I expect that to be the case mostly with platform exclusive titles and titles made later in the generation.
Consoles are fixed platforms, but they might be powerful enough to make a higher level language beneficial just because of the shader length. Too, multiplatform games would likely benefit from this, as porting becomes easier.
Still, I think some developers will go with ASM just to insure they're getting peak performance out of the machines (given, of course, that they have good ASM skills). I expect that to be the case mostly with platform exclusive titles and titles made later in the generation.