The Framerate Analysis Thread part 2

I was linking to the wrong vid. All nine have been annotated and uploaded, but I only 'unprivate' them when the post is on the blog. Doh!

Thanks for the heads-up. Weirdly embedded YouTube vids only work sporadically for me, so I can't test.

I have to admit that embedded quality with YouTube HD is amazing. There's a nice little hack for making the HD streams embeddable (simply found with Google).

Very impressive work sir..
 
is a bug or what?
a bug.
I have similar trouble with Capcom engine games. with optimal xbox display settings (1280x768) (via HDMI) on my 32 LCD TV (1366x768) i have big tearing on Dead rising and Re5 demos,and with 720p settings no tearing at all
No games from other devs affect this issue
 
Have any Wii games be scrutinized? For all Nintendo's wardware sins, I associate them with smooth and solid framerate. Is this true? Do they target their software at a stable 60 fps? Or are they happy to make the sorts of compromises PS360 devs are making?
 
The only games I've really looked at have been Mario Galaxy, Wii Fit and (from Sega) Mario and Sonic at the Olympic Games... They are all 60fps. In theory the frame rate detector should be able to work on analogue sources by adjusting the threshold of what is a duplicate frame.
 
As I thought. In which case kudos to Nintendo for remaining faithful to the Olde Worlde console ideal, that everything is smooth and classy.
 
Funny that you mention this, since I came across a 2005 interview where Capcom's RE5 producer said they were targeting 60fps. The only game they've put out at that frame rate has been DMC4, and it dips a bit in about 5 minutes of the game.

Nintendo aside, most third party Wii developers opt for 30fps though.
 
I've not played Zelda though... is that 60fps?

BTW a Killzone 2 style analysis of the Riddick demo should be going up today.

I've played Zelda on the wii and it definitely felt like 60fps to me. Funny, because everywhere I look mentions the game is 30 - most refers to the gamecube version though. Could one be 30 and the other be 60? It'd be interesting to know for sure.
 
Any work on that Riddick demo? Interested to see if they've gone much better looking and 30Hz or a little better and 60Hz. Though given what they were able to accomplish on Xbox I wouldn't be surprised if they pull off both.
 
Any work on that Riddick demo?

:oops::oops::oops::oops::oops:

Interested to see if they've gone much better looking and 30Hz or a little better and 60Hz. Though given what they were able to accomplish on Xbox I wouldn't be surprised if they pull off both.

It's a fairly solid 30fps that seems to dip only when turning fast (motion blur) into an environment necessitating some tone-mapping; individually, the two effects do not cause any drop. It seems though, they've opted for some good AF and 4xMSAA rather than 60fps (if that can be directly related).
 
That's good to hear, 30Hz + AF and 4xMSAA over 60Hz is the right choice for that game IMHO.
 
I believe 720p @ 60Hz should have been the standard everybody strove for this gen. 60hz's smoothness is worth it.

Hopefully, next gen we get 1080p @ 60Hz standard. And instead of pushing for a few more pixels at a time when people are just adopting HD as the standard, the new processing power is leveraged at better AI/physics and immersion in ways we might not see right now.

Anyways, if you couldn't tell, I love 60hz gameplay.
 
I believe 720p @ 60Hz should have been the standard everybody strove for this gen. 60hz's smoothness is worth it.

Hopefully, next gen we get 1080p @ 60Hz standard. And instead of pushing for a few more pixels at a time when people are just adopting HD as the standard, the new processing power is leveraged at better AI/physics and immersion in ways we might not see right now.

Anyways, if you couldn't tell, I love 60hz gameplay.
maybe you should try the ps3.
MLB09 and GT5, all 1080p60, and they look great too!
 
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