The Framerate Analysis Thread part 2

hmmm, yeah i was expecting for something too, all i'm hearing and seeing is only the ps3 version.

must be exclusive possibly for the next few days.

that's ok, i wouldn't mind seeing a stand alone examination, the ps3 version looks nothing like what people have said, it looks a lot better.:eek:

Xbox 360 version is now up.
 
Just tried bayonetta. Yeah on the ps3 has definetely some fps problems, not ever however, but the build is enough raw. I suspect the pal version will be more polished of the jap release. Sega declaration about no demo pal so early give me a ' good presage'.
I heard and this is just a rumor but that Sega plans to continue to work on the PS3 game for the US and Pal releases. The 360 version seems to be a done deal and will likely be what is seen now is what we get when it comes over here. They say that the 360 version of the demo is in English for people in the west likely in Japanese for people in Japan kind of like the Japanese Tales of Vesperia/Eternal Sonata demo.

For those who don't know, PG finished making the game for the 360, it might be possible fall out from the end of MGSJ development and publishing duties, and then handed the code over to Sega in order to port the game to the PS3. I do like the fact that Sega decided to hold the game for simultaneous release.
 
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Thanks for the link, that made things easier for me.:smile:

Ive being playing the game for a while now. they seem to be pushing more on screen than Dmc4, it also sports a closer camera that's not locked in any specific position.

the LOD models for her guns are very proportional too, with decent highlights and even the gems on her guns has a sparkling glow to them as well. (if you look up close) they even modeled a toy key chain on her side that dangles.

the game runs pretty smooth.:eek:
 
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I'll run the performance analysis over the weekend (and ps360 might beat me to it) but PS3 performance is not even in the same league as 360 - lower frame rates, tearing galore and what appears to be FMVs used instead of game engine in places. Still a fun game though.
 
Comparing the visuals alone, it's not that bad. I just hope they at least improve the framerate and reduce the tearing (seems to be the biggest complaints).
 
I'll run the performance analysis over the weekend (and ps360 might beat me to it) but PS3 performance is not even in the same league as 360 - lower frame rates, tearing galore and what appears to be FMVs used instead of game engine in places. Still a fun game though.
Probably not as his 360 got a RROD today while capturing Bayonetta.

名前:ps360

2009/10/09 (Fri) 09:50:51

検証用に追加で買ったXBOX360がベヨネッタのキャプチャー中に
RRODに!!!!なんてこった!!
前使っていたXBOX360でD端子でキャプってみたがノイズが酷くて
検証には使えそうもないので本日新たに購入します
 
Thanks for posting that. It seems like the analysis found tearing in the majority of frames but It really wasn't noticable to the eye. Maybe the some of the tears are happening at part of the screen most people don't see.
 
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during cut-scenes the ps3 version tears at the very top of the screen, while the 360 version runs solid. during gameplay 360 version just has much better stats.

does anyone know how games draw frames? is it top to bottom or bottom to top? if its top to bottom wouldnt the ps3 version during cut-scenes be running at a much lower frame rate since all its drawing is this small ass sliver. NGS2 seems to do this as well which is odd.
 
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They probably should have only released the PS3 demo and released the 360 one much later. Looking at the PS3 demo and the numbers ps360 posted above first I was thinking to myself that there wasn't much of a difference and I've played the 360 demo. Viewing the 2 videos side by side does make things a bit clearer though. The one thing I take from this is that 30-40 fps doesn't seem to be all that bad for an action game in the vein of DMC and Ninja Gaiden.
 
They probably should have only released the PS3 demo and released the 360 one much later. Looking at the PS3 demo and the numbers ps360 posted above first I was thinking to myself that there wasn't much of a difference and I've played the 360 demo. Viewing the 2 videos side by side does make things a bit clearer though. The one thing I take from this is that 30-40 fps doesn't seem to be all that bad for an action game in the vein of DMC and Ninja Gaiden.

Well, they released it in Japan, where the PS3 has a much bigger part of the mindshare, and put a significant number of blocks in the way to keep westerners' mitts off the 360 version.
 
if its top to bottom wouldnt the ps3 version during cut-scenes be running at a much lower frame rate since all its drawing is this small ass sliver. NGS2 seems to do this as well which is odd.

Well, can't comment on that, but DMC4's cutscenes ran 40-60Hz on the PS3 and they were locked at 30Hz on the 360.

I think that's the only Capcom game that performed slightly better on the PS3 even in-game. There were even some differences with the shaders.
 
Btw, is anyone going to do an analysis of the two version of NGII? I'd be interested in that given the number of changes in the visuals.
 
Well, can't comment on that, but DMC4's cutscenes ran 40-60Hz on the PS3 and they were locked at 30Hz on the 360.

I think that's the only Capcom game that performed slightly better on the PS3 even in-game. There were even some differences with the shaders.


Not necessarily, the game was triple buffered on PS3, so it could output variable frame rate with v-sync enabled, while it had to be 60,30,20,15 etc with forced v-sync (cut scenes) on double buffered 360 version.

So, if 360 could render a scene at 55 fps, it will be locked down to 30 with v-sync enabled. If PS3 can render the same scene at 40, it will output at 40, which of course doesn't mean higher performance.

Considering how MT framework had been, I doubt PS3 had the edge on DMC4.

I even heard reports of some severe slow downs on boss fights, while it's all smooth on 360.
 
BAYONETTA DEMO Capture1

360 http://zoome.jp/ps360/diary/422/
PS3 http://zoome.jp/ps360/diary/423/

360 Average(47.973) Tearing(28.776%) Min-Max(30.0-60.0)
PS3 Average(33.443) Tearing(52.804%) Min-Max(20.0-51.5)

PS3 http://zoome.jp/ps360/diary/424/

Oh dear, they really need to enforce a 30fps cap in the PS3 version, there's no hope that this is going to be hitting a steady 60fps so SEGA might as well give up on the dream and at least release the game in a playable state. I know 30fps caps are seen as sacriledge in Japanese action game circles but, its the lesser of two evils here, just gotta bite that bullet and admit defeat for the greater good.

Heck, provide it as an option in the game menu á la Bioshock if you must, at least give PS3 only users that are distracted by tearing and uneven framerate the chance to enjoy the game. Fwiw, any reason why an optional cap like Bioshock isn't available in more console games? Is it simply a QA issue?

The 360 performance is a little disapointing considering all the reports I heard of it being a rock solid, silky smooth 60fps title. You really can't trust the judgement of a game journalist for this stuff, can you?
 
during cut-scenes the ps3 version tears at the very top of the screen, while the 360 version runs solid. during gameplay 360 version just has much better stats.

does anyone know how games draw frames? is it top to bottom or bottom to top? if its top to bottom wouldnt the ps3 version during cut-scenes be running at a much lower frame rate since all its drawing is this small ass sliver. NGS2 seems to do this as well which is odd.


When it comes to screen tearing, it's about whether you wait till next vertical blanking interval, or you let your image go in the 'middle' of vertical scan of your display from top to bottom resulting screen tearing.

The 'constant tearing on top' games (Wipeout HD, Wet PS3 and Bayonetta PS3 of course) we're seeing rather frequently these days, is IMO, caused by intentional delay on sync, to keep tear from middle as much as possible in trade of constant tearing at overscan area.
 
Btw, is anyone going to do an analysis of the two version of NGII? I'd be interested in that given the number of changes in the visuals.

From what I understand, grandmaster was having some difficulty with NGS2.
 
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