The First Game that reach CG quality?

we should say what games will reach last gen CG quality, because as games become more and more complex and beautiful, CG cutscenes evolve, so, next gen graphics won't equal next gen CG.
 
Karamazov said:
complex cloth rendering is only seen in CG for now, so it's not so far from the topic.

The secret to complex cloth isn't really in the rendering (although you certainly need a very good solver), but a lot of manual tweaking on the simulation results... Ever heard about the ancient art of chi-ting?
 
dantruon said:
no is not on a xbox360 or ps3 yet but rather on arcade, Virtual Fighter 5 look the closest to be of CG quality in term of character model. Check the screens below and discuss intelligently.

sub_lau_p03.jpg

sub_akira_p01.jpg

sub_lau_p01.jpg


Souces: http://www.the-magicbox.com/0512/game051216e8.shtml


Why would you post pre-rendered shots in a thread about the first game to reach CG quality? The last two shots are pre-rendered, and the first shot looks nothing like CG IMO.
 
There are lots of upcoming games that we've seen already that are blurring the lines between what one might expect from prerendered CG, and realtime graphics. But it's always a sliding scale, so to speak. I remember seeing Mario64 for the first time and thinking it "looked like CG". Cartoony graphics, I suppose, are a bit easier to get there (I think non-photorealistic rendering is going to benefit A LOT from more powerful hardware, as we're seeing in Blue Dragon and the like).
 
VF5 looks to be there already. and maybe tekken 6's demo if what we got at e3 was real. final fantasy's e3 demo also looked pretty damn close.

final-fantasy-ps3-20050519082736180.jpg

advent children anyone?

ACLT-34031-1.jpg
 
Karamazov said:
we should say what games will reach last gen CG quality, because as games become more and more complex and beautiful, CG cutscenes evolve, so, next gen graphics won't equal next gen CG.

Eventually they'll get so-close as to be indistinguishable, if we don't hit a wall on the h/w side that is.
 
lol, good point. cg in games certainly has changed alot over the years.
in that case of that picture, tekken 5 is cg. :D
 
Just look at the CG in FFVII vs. FFVIII and especially FFIX.

Not even on the same planet quality wise.

(FFIX = best CGI ever!)

At any rate, as many have said, the "period" of CGI has to be defined. "Current Gen" CGI will always be better than the current generation of in-game stuff. In fact, for the most part, last gen CGI will be too (Anyone honestly expecting games with graphics as nice as FFX/XII CGI? God of War? ...didn't think so).
 
SynapticSignal said:
the scene in the clouds are the closest thing to CG in realtime that I've ever seen
http://www.xboxyde.com/leech_2110_en.html
Maybe that's because it is CGI ;) You did note that the first part of the trailer is not game engine rendered, didn't you.
Honestly, though BD looks good enough, from what we've seen there's nothing outside the non realtime intro cgi that is any more cgi quality than Final Fantasy Crystal Chronicles for GC.

I'd say none of the games thus far on any console, or games we've seen gameplay footage of, are yet of good cgi quality. You must remember that there are cgi that are really bad quality, espacially animationwise.

Now the first games I think that have a chance to look like CGi are fighters or racing games... I'm still not convinced we'll see it on xbox360, Revolution or even PS3.
That VF5 still is lacking the finer detail and quality of lighting and resolution that separates it from cgi, though the modelling and animations already might come close.

On the other hand, if we're allowed to believe what we've been shown, I'd say Killzone, Motorstorm or that FFVII demo are the only ones thus far.. or MGS4 if we only look at the main character and animation :)
 
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Another thing to consider is in motion a game tears, has jaggies and image quality generally suffers. Some of you are easy to please. I don't think the Kameo/FFVII:r images even come close to the comparison pics you guys chose, let alone in motion.
 
rabidrabbit said:
Honestly, though BD looks good enough, from what we've seen there's nothing outside the non realtime intro cgi that is any more cgi quality than Final Fantasy Crystal Chronicles for GC.

:LOL: :LOL:

You mean this?

ffccgcn_012304_x12.jpg


Ya that totally looks like Blue Dragon!

btw - The intro you claim is CG uses an almost identical character model to the one used in the later shots.
 
scooby_dooby said:
You mean this?

ffccgcn_012304_x12.jpg


Ya that totally looks like Blue Dragon!

btw - The intro you claim is CG uses an almost identical character model to the one used in the later shots.
Yeah, BD looks way better than FF:CC for the most part.

Some of the textures look like ass (ground mostly), but otherwise, modelling, blur, environments...way above. Art style is similar and FF:CC had great water too! :p

But that intro, the character in-game doesn't come close. That and you have 5000+ characters with realistic lighting and gorgeous smoke effects.
It could be in-game, the footage we saw isn't really great quality, but well the above is what my mind (which is extrapolating lost data) is telling me is going on. My thoughts, is if they have an engine that can pull that off, why is the only thing that looks technically amazing (note, amazing, not saying everything else looks bad) the water?

PS: I don't think even the characters are the same:
13xq1.jpg

31qg1.jpg


And that intro, the more I think about it, the more I know its CG (bad shot)
49ql.jpg

But still, the game is good lookin', and I don't know why that isn't enough.
 
if the intro of BD is real time then the person who claim that must not be in the right mind when (s)he claims that Killzone 2 or motorstorm for that matter is CG.
 
Sorry scoopy, I didn't mean BD doesn't look better than FF:CC, it does, as it should, really.
Ok, my wording was a bit too black and white, as I meant

rabidrabbit said:
"from what we've seen there's nothing outside the non realtime intro cgi that is much more cgi quality than Final Fantasy Crystal Chronicles for GC."
It's just that the gameplay screens somehow reminded me of FF:CC, maybe it was the camera angles and something else, that I came to compare it to the BD.

Still, to me BD mostly looks to approach that much further the cgi quality than FF:CC because it is higher resolution, not because of more detailed characters and environments (art choice?) or cgi quality lighting and effects (limitation of platform?)

But the damage seems to be already done, so sorry :) I'll try and consider my words better in the future.
 
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Great Game!

scooby_dooby said:
:LOL: :LOL:

You mean this?

ffccgcn_012304_x12.jpg


Ya that totally looks like Blue Dragon!

btw - The intro you claim is CG uses an almost identical character model to the one used in the later shots.


FF:CC is one of my favorite games. Music and visual style is great. However Blue Dragon is much better graphics. But Blue Dragon is definitely not like CG. Detail level in real-time render portion is not so impressive. Best feature is water with very nice highlights at tips of many waves, I think best I have seen because it looks like real waves with random not predictable shapes and also maybe interactive. Most games have only texture water, even on PC.
 
This is one of those threads where I feel like I should say something, but I know I'll break the forum rules if I do.
 
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