Laa-Yosh said:Soft shadows work quite well with depth mapped shadows as well.
Global illumination is a very wide term, there are many possible implementations for it. Generally far too slow even for movie VFX.
Caustics are easily faked with projected textures and are the least important IMHO.
QFT. The trailer is really impressive.!eVo!-X Ant UK said:
Got it!LunchBox said:There's thar clip of Lair (by factor 5)...the one with the dragon...which they claimed that footage was all "in game"...i've seen it at gamtetrailers.com...it looks quite good and i would say that it's nearing or maybe even around the proximity of CG...if anyone wants to see it but can't find the trailer i can upload it for ya
mckmas8808 said:I got a question about The Chonicals of Narnia (I know it's spelled wrong). Are the animals 100% digital or did they just take a real animal and digitize their mouth?
ultragpu said:the cgi of narnia was made from WETA the same company did king kong. now if they can fully digitize kong and interact with real human being and digitized human. why couldnt they do it with aslan and the kids? the part where those 2 girls holding on aslan's mane was definetly cgi to me.
Laa-Yosh said:Wrong, wrong, wrong.
The CGI work was handled by three companies: Rythm and Hues, ILM, Sony Pictures Imageworks. Weta Digital has been working on Kong all the time; Weta Workshop created armour and other 'real' props for Narnia.
Kong isn't 'digitized', but I would rather not go on to describe the full process... let's just accept that things aren't as simple as you think.