Then it will look bad for Sony except your last question.What happens if each version of PS5 is $200 more than its XB counterpart? What happens if PS5 Pros are in demand but Sony expects the basic model to be most popular and suffers a year of lack of stock? What happens is PS5 is weaker than Lockhart? What happens if PS5 Pro isn't even a thing?
Then it will compete with PS5 Pro+ or PS5 Pro 2I mean when Anaconda Pro hits in 2 years...
Or putting it another way, Anaconda would be the next-gen system, but Lockhart isn't. Lockhart is a current gen system.What I'm saying is that it might not deliver a next gen experience because it isn't designed to. It may just be the late release, cost reduced type console to give late adapters somethings to purchase. Microsoft seams much more inclined to get people subscribing to live and game pass than they are doing anything else, because the real end game of set top boxes is to lock people into an ecosystem.
Repeats the disinterest from developers for lockhart, says it will have significantly less ram, he has heard developers saying the GPU is basically PS4 Pro level, but the CPU and SSD should improve it beyond that, still developers dont want to be forced to work on lockhart and feel that the SKU will hamper next gen games.
Isn't bytewise compatible, lacks features, lacks user experience (SSD instant play) and lacks CPU power. Devs don't want to target another architecture. They won't even want another target spec either. Designing a next-gen game for a 10 TF next-gen console and also a 4 TF one is a pointless burden for devs who gain nothing from the added workload. Though I suppose the idea is they're doing that anyway as every game is cross-platform with PC. But those wanting to make a next-gen only experience shouldn't be hampered with a weak target spec foisted upon them and should be allowed to go Anaconda only in the case of Lockhart being a real thing.What's the point of having Lockhart when MS already has 1X?
Designing a next-gen game for a 10 TF next-gen console and also a 4 TF one is a pointless burden for devs who gain nothing from the added workload. Though I suppose the idea is they're doing that anyway as every game is cross-platform with PC.
I'm not sure I know what "next-gen" means anymore. The rumors also suggest a 4TF GPU, which based on Eurogamer's / Digital Foundry's flop vs flop benchmarks, Navi is about 30% faster. That would put Lockhart at 5-6PTF (Polaris TeraFLOPs) if it's 4 to 4.5 Navi TeraFLOPs. Or right in the ballpark of One X's GPU. Even with a faster CPU, One X is consistently held back by it's GPU because of the resolutions it's rendering at. Lockhart would be as well.Or putting it another way, Anaconda would be the next-gen system, but Lockhart isn't. Lockhart is a current gen system.
Not an unreasonable idea, but it clashes with the rumours that place Lockhart firmly as a next-gen system.
What's the point of having Lockhart when MS already has 1X? I'm sure the stronger GPU in the X would compensate for the weaker CPU and slower SSD to an extent that the difference would almost be redundant.
I'm not jumping into any conclusions yet about how much Lockhart could potentially hold back Anaconda's graphics output, but it does seems like developers are sharing the sentiment.
Here's a quote from Jason on Splitscreen podcast taken from Era.
If the rumors are true that MS would like the baseline to shift to 60 FPS for games (1440p for Lockhart and 4k for Anaconda) then the CPU has to be a lot more powerful than what is in XBO-X.
If you look at the developer interviews for Gears 5, the biggest challenge was having to go through and somehow make 60 FPS in Gears 5 SP possible with the weak CPU that current gen consoles use. Most of the effort was put on moving as much stuff as possible off of the CPU or finding alternate ways of doing things to reduce how reliant those effects are on the CPU.
That's effort that a lot of developers either can't afford to do or aren't capable of doing. Having an excess of CPU power ensures that it's far easier to hit a 60 FPS target. And for really talented and/or ambitious developers, it opens up the possibility of 120 FPS for use with temporal reconstruction for some amazing graphics.
Regards,
SB