I guess binning would be good reason to do 2 consoles. Use full chips with higher clocks for pro and cut down chips with lower clocks for base model. But would there be enough full chips at launch or would it be more reasonable from profit/volume POV to launch pro model year or two later and keep collecting perfect chips for a year or two?
This would avoid the usual console pitfall where clocks/redundancy has to be tuned so that there is as little waste as possible -> conservative clocks/silicon size. Also maybe put the pro model into bigger box with better cooling+power supply to be able to use higher power parts than usually is done in console space.
This should still be pretty reasonable for developers as fundamentals in different console models are still same. One model is just faster.
I for one would splurge for the pro model even if it would be worse value per pretties compared to base model.
Maybe the idea in this for sony would be to have stack with ps5 pro, ps5 and ps4. Replace ps4 pro with ps5 base model while keeping base ps4 as entry level option.
This would avoid the usual console pitfall where clocks/redundancy has to be tuned so that there is as little waste as possible -> conservative clocks/silicon size. Also maybe put the pro model into bigger box with better cooling+power supply to be able to use higher power parts than usually is done in console space.
This should still be pretty reasonable for developers as fundamentals in different console models are still same. One model is just faster.
I for one would splurge for the pro model even if it would be worse value per pretties compared to base model.
Maybe the idea in this for sony would be to have stack with ps5 pro, ps5 and ps4. Replace ps4 pro with ps5 base model while keeping base ps4 as entry level option.