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It's not comparable. The X1X didn't come out during the X1's launch window.That doesn't seem to be a problem with X1/X1X games so to me it's a non issue.
It's not comparable. The X1X didn't come out during the X1's launch window.That doesn't seem to be a problem with X1/X1X games so to me it's a non issue.
Not during launch window, for the same console vendor.Games still are produced for 2 different GPU targets so I don't really get your point.
Dev teams need to perform QA for two consoles instead of one -> longer dev times per game -> less games available on launch window -> less people buy the console during the launch window -> adoption rate hurts.
QA on PC is often a joke. Which is why I sometimes spend hours upon hours trying to figure out why the game isn't running, and then why it isn't loading the textures properly, then which IQ settings work best on a given game, then if it's an online game me and my gaming partners need to spend hours trying to figure out how to invite one another to the gaming session, then figuring out which voice system works best, etc. Games are often released completely broken (see Borderlands 3 with game-breaking bugs), and other times some are postumously broken by random driver updates. Even in a world where we now only have two IHVs for gaming GPUs, things are super hard to keep stable.
Specifically for games releasing during console launch windows (period consisting of console launch day and the ~3 months afterwards), timings are incredibly stressful. Devs need to do most of the work using PCs that "represent" the final hardware, then they work on beta hardware, then at the end assuming there aren't any major delays they get no more than a handful of months with final hardware to launch a game that might define the initial public perception of the console.Please. You act as if 3 or 4 people are working in QA. If anything, todays multi-A studios are scaling up; supporting multitudes of projects; including their QA divisions. And the amount of launch titles will be more or less the same as prior generations.
If they follow AMD's naming scheme from the R300 - R600 era, then after the PS5 Pro comes the PS5 XT.New Supposedly we do get a Pro sku at launch with 50% more power, what would they call a mid gen refresh then? PS5 Ultimate?
They can't use a Letter of the Enemy. That's heresy.If they follow AMD's naming scheme from the R300 - R600 era, then after the PS5 Pro comes the PS5 XT.
Or PS5 Pro Max (like Iphone). Anyhow, I have for a long time hoped that console launches would give us the possibilities to buy a higher end model like we see for most other products. I will now fold my hands and pray to the gaming god for it to happen...Supposedly we do get a Pro sku at launch with 50% more power, what would they call a mid gen refresh then? PS5 Ultimate?
Are we talking about the same game developers whom support the multitudes of PC configurations? If anything, engines like Gears 5 UE4 and the multitude of others, prove they can scale well between platforms. Developers will adapt.
Given Sony have complete control of the hardware and they'll be bitwise compatible (identical architecture), it should be a case that anything that runs on PS5 runs on PS5Pro where no specific enhancements are implemented. We long past the time of different timings caused by faster hardware should cause issues, with everything multithreaded and asynchronous. Sony probably also don't want to hand out both PS5 devkits and PS5Pro devkits to every dev. Heck, PS5 could be PS5Pro with a bunch of lower-end parts using the binned parts idea floated yonks ago, so you can take a PS5 devkit which is Pro hardware and switch it into Base mode by downclocking and disabling some CUs.As I said above, even if we assume all devs can just work on a minimum target and then let variable framerate / resolution work their magic on the faster SKU (I doubt it would ever be that simple though), they still need to run QA on different platforms.
Same thing RTX2080 owners get over RTX2060 owners, etc. There's generally always a high-price premium audience for new stuff who generally don't get as much bang for their buck but they have the money to spend and want the better experience and are happy to pay for it. So yeah, higher resolutions and better framerates is what they'll get and they'll be happy to have the chance (if this turns out to be true). As long as devs don't need to do anything to support a Pro model, it'll cause no issues.
And will release a weaker variant at launch? Or did they reveal their weaker variant and have a stronger variant closer to launch. Dunno, really dunno.
QA on PC is often a joke. Which is why I sometimes spend hours upon hours trying to figure out why the game isn't running, and then why it isn't loading the textures properly, then which IQ settings work best on a given game, then if it's an online game me and my gaming partners need to spend hours trying to figure out how to invite one another to the gaming session, then figuring out which voice system works best, etc.
Games are often released completely broken (see Borderlands 3 with game-breaking bugs), and other times some are postumously broken by random driver updates. Even in a world where we now only have two IHVs for gaming GPUs, things are super hard to keep stable.
I'm still a PC gamer at heart, but boy do I get ever less patient to put up with PC gaming crap as the years go by.
The XO is not the same architecturally to 1X in terms of the memory and what that means for XO and scaling up or down to the 1X.Yes like Borderlands 3, that targets the low end console and simply scales that to the high end console, instead of optimizing it. Leading to X1X running with less filtering, less density, etc than the PS4 versions. There's an example of the PC mindset not working out so well on console.
That would be the worst case scenario, the next gen baseline graphics would be severely limited and you'll see competitor's exclusives having better graphics if their base console is better specced.Yes but the difference in RT performance is quite big between a 2060 and a 2080TI or higher. Games would have more then a resolution difference in that case.
Or the base models will be quite weak, and therefor the Pro models will look stronger.
Sounds like 90's and early 2000's pc gaming. I'm not sharing that experience, though i still buy games on disc for my ps4, which needs updates, patches and performance issues need to be patched. Those problems didn't exist on my PS2. What things have changed.
2 SKU's at launch seems strange if it's true anyway.
and you'll see competitor's exclusives having better graphics if their base console is better specced.