The Big Forza 2 Thread *

Forza invented the livery editor and it's paying off. I barely messed with it in Forza 1 but I am going to give it a try this time around.

The Japanese are already playing the game. Take a look at these stunning pictures! Awesome.

6fjakn5.jpg


I like this one a lot
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http://i7.tinypic.com/5zppgg0.jpg (edited; too big)

Very cool one, look at the reflections.
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Maybe the most impressive, 967 layers.
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Quite familiar, isn't it?
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PS: Some kind of automatic downscaling would do wonders here in the forum.
 
If their front wheel is aligned with your back wheel while both of you are still accelerating they will hit you every time. This is before the braking point.

Well, I've played this demo for probably 10-15 hours, and I can count the amount of times they've hit me like that on one hand. Very, very rarely has that happened to me. Maybe it's your driving style, you must be cutting them off imo.
 
One lap is done with drivatar.

Average speed: 41km\h
Time elapsed: 40minutes 28 seconds
Distance traveled: 27 652 metres

Real track distance: 20 832 metres

Nurburgring Nordscleife Forza 1 track vs real life scale ratio ~ 1,327:1
or as some would say 32,7% bigger.
A very intelligent way of doing the figures and finding answers. Thanks for sharing.

The round figures are quite hard to assimilate, though. For me at least.

Even if the track is very accurate in games like GT4, it's not easy to recreate a perfect Nurburgring. afaik -I've never been there so to speak- the thing is too bumpy and very narrow that it could break to pieces an oversprung (overdampened) car in no time. It is not a well paved track. afaik (again).

PS: I am also more used to measure distances in metric units than english units.
 
Scoobydooby wrote:



Re-read my post. I never said anything about being behind the AI car. You have to be in front of them driving down either the front straight or the straight between the chicanes. If they aren't hitting you it's because you are already fully past them. If their front wheel is aligned with your back wheel while both of you are still accelerating they will hit you every time. This is before the braking point. In the demo the AI cars brake way early for every turn so maybe you just think they are pulling in behind you when in fact they are just braking early. Agin, I'm talking about before the braking point.

Pretty much if the AI cars get out of the driving line they are completely out of control. They don't understand any other way around the corner except the programmed line.
The AI has a favourite line, ok, but I've been playing the demo minutes ago and I didn't see that kind of behaviour. After the first chicane I took a look behind my car and two computer-controlled cars were fighting for position, each one with a different driving line. Let's say one of them was on the *correct* driving line and the other didn't. Guess who won the position? Yeah, the bad guy.

Cheers
 
Forza invented the livery editor and it's paying off. I barely messed with it in Forza 1 but I am going to give it a try this time around.

The Japanese are already playing the game. Take a look at these stunning pictures! Awesome.

That's awesome! This is one of the coolest features about FM/FM2. I think the next version of FM should have a feature to be able to model your own car in 3D from predefined body sections. That would be the ultimate NEATO factor. ;)
 
Actually I think Forza 2 could do well for the 360 in Japan. I'm fairly sure we'll see a boost from it.

The Nurburgring video looks good. Bear in mind that this video is 16:9 originally, as you can see by looking at the cars, so it's a little wider than in this youtube video. But I know the Nurburgring by heart from GT4 as well as from the real thing (both driving there and watching plenty of videos) and it looks pretty much spot on. Maybe one or two places where the corner isn't as blind as I'm used to, stuff like that - very minor differences that depend as much on the position of the camera in front of the car as anything else. So thanks, Turn 10, for fixing the Ring in Forza 2 ... :) It's an awesome track to drive, easily my favorite in GT4.
 
You don't think Forza 2 is able to push 8.000 X360's in its first week in japan?

I could easily see the 360 breaking 10k in Japan when FM2 comes out. Much like Gears or Blue Dragon, good games can actually give it respectable sales for a week or two. It's anyones guess whether they actually keep on going though.
 
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