Gamefront is reporting that an obscure Czech gaming site is reporting that apparently Forza 2 is already on sale in Czechia.
http://konzole.syspro.cz/index360.php
http://konzole.syspro.cz/index360.php
found a recent Q&A with a former Japanese GT racer and has kindly translated the whole thing for this week's WPR.
Take it away, Cormacaroni!
"Here’s a recent interview with former GT racer Takeshi Tsuchiya from the official Japanese Xbox site. I thought it was quite fun (if obviously a bit of a puff piece) so I translated the Q&A section to kill a slow afternoon at work. The intro deals mainly with the details of his background and play session (on an April build of Forza 2 on the triple-screen set-up, with wheel, cockpit, etc). He chose the car he raced professionally on Suzuka, the Eclipse Advan Supra, and after tweaking his settings and doing a number of trial laps, managed to pretty much nail his real life time, posting a best lap of 1.58.395."
Q: So, how was it?
Takeshi Tsuchiya: I was quite impressed at how realistic the earlier versions felt, but this new version is a considerable step up, both the graphics and the handling. They’ve nailed the feeling of actually driving a GT 500 car. There’s practically no difference between the way it feels to hit or release the gas, the braking, or shifting. Although you don’t get much feedback on physical forces like G, there’s enough to let you know when you might be headed for trouble. Apart from all that, I just loved racing around in a game in a car that I’d actually driven. Not only is the Eclipse Advan Supra a really cool-looking car, its handling is real sharp – I love it.
Q: You adjusted your settings a lot – how was that aspect of it?
TT: I just can’t race smoothly or enjoyably without the car being set up properly. In an actual race, I make little adjustments on every lap. You have to use your head in exactly the same way as you would in real life – you might want to set it up so that you don’t lose it on the curves, but if you overdo it, you might not be able to turn fast enough, things like that. Today, I just did enough tuning to be able to take the last corner at full throttle, but it was very close to the set-up I actually use in practice with the real car. I’m sure if I spent more time on it, I could get a better time with some fine-tuning.
Q: Any tips for us?
TT: It’s just as difficult to drive in the game as it is in real life, so the best advice is probably to practice in a real car Joking aside, if you want to play as I do with the assists (ABS, TCS) etc. off, the first tuning adjustment you should make is to make sure the rear tires don’t spin when you hit the throttle. Next, I’d set it up to make it easier to take the turns. Everyone has their own driving style, so they should practice a lot and make their own adjustments. Prepare for the race with the same concentration as you would use if you were getting ready to race on a circuit in a GT car.
Q: This time you went for a Time Trial, but what other modes are you interested in?
TT: Since FM2 reproduces car characteristics so accurately, what I want to do most are virtual test-drives, where I take cars I could never afford out on the circuit to see what they’re like and how they handle. Also, racing against other players looks fun. If I did it, I’m sorry but I’d have to go all-out – I don’t think anyone would have a chance at taking me on Suzuka with the Eclipse Advan Supra, no matter how good a gamer they are!
Q: Finally, a message for the fans eagerly awaiting Forza Motorsport 2 please!
TT: I think it really goes beyond what you expect from a game. I think it’s probably the first racing game that a real life race driver like myself can actually win at Only race drivers ever get the chance to drive a race car. This game is the only one that can give you a glimpse of the real world of the circuit as seen from the cockpit of a race car. I really want you to play this, so you can realize that it’s pretty freaking tough being a race driver!
"Kamikaze" Nagata: As it stands now, the ultimate racing game. No complaints about the variety of car types offered. Can micromanage the different assists, and it's good how that impacts your race bonus. Even beginners can get into the races. A lot of features aside from Xbox Live. 9/10
Yamamoto "Benki": Career mode lets you swap cars and mod them, which is very satisfying. There's plenty of options for cars, parts and settings. In the beginning it can be intimidating since the races are more in the realm of simulation, but as in real life, you can improve the handling to get a smoother ride. It's a game that I really want to thoroughly play through. 9/10
Yoshiike Maria: You can simply pick up and play the game, or really get nitty gritty with all the intricate settings. Depending on the car, some races are a bit challenging with normal tires, but once you get over that you can enjoy driving the car for awhile. [Something about her being straightly impressed with the sounds of the tires... some letters are obscuring her review]. 9/10
Good afternoon.Dealy Matsuo: With all the options to change assists, it has depth that can be appreciated as both a simulator and a game. No complaints about the variety of cars and car mods. Although there's no tutorial, the game is easy to play with all of the assists. Loading times before races are neither slow nor fast. 9/10
that's because he's not playing it. :smile:
he's basing his opinions (and impressions) on some player's opinion translated 2nd hand, to argue with you, with wheel in hand and many hours of use. go figure.
I will give Arwin credit for saying he is going to try and actually play a Forza game for himself sometime though.
Quick question here: how long did it take for you guys to download the demo?
around 30 minutes
I still trust them over you.
...
Something's definately wrong with my connection
are you using a router? is it open?
oh, I'm no car sim expert for sure.
I was referring to Scooby's experience being more qualified however (as qualified as your quoted friend perhaps).
you should try to get your hands on a 360 and a wheel to see for yourself.
the problem with taking your opinions from PS-centric/GT players is that many people who grew up on the GT series (you too, most likely) are going to be hard pressed to give Forza2 an open minded review IMO as it is always harder to go away from what has become familiar.
...
When I like something I really get into it and invest in it. So consider my critical weighings-in in this thread at least as a compliment to Forza 2 in the sense that I'm interested in it enough to give it a close, harsh look.
Even worse, I haven't even played the first version.
Areas where GT:HD demo currently is better:
- Blocking wheels make cars slide too much in Forza, even when you drive slowly, you can block your wheels and have your car slide off the road. In GT:HD the braking system takes better note of the differences in speed.
- Physics model in GT:HD takes elevation differences better into account, in terms of the differences in grip when driving upwards or downwards, a tilting road, etc.
- steering is better in GT:HD. Often in the Forza Demo, it feels as if you are driving on ice with no grip whatsoever. In C-Class cars, this is at least possible, but with the levels of grip for cars in R2 Class there should be less of this then there is now.
- the difference in handling between the cars is much more pronounced in GT:HD than it is in Forza 2 demo, making the cars more recogniseable by their driving characteristics.
- graphics look much better
Forza maybe didn't have that much better AI in the end,
No, that's not it - the discussion was the driving physics, not anything else.
As far as the 'consensus' of reviews on Forza 1 go, if there was any kind of consensus that I noticed, then it was often along the line that Forza was more realistic with the pad than GT, but GT beat Forza with the wheel.
The triggers on the original Xbox are nice (especially on that first controller), but most people on the PS2 actually used the x-button, as all those buttons are actually pressure sensitive on the DS2, and with a little practice you can actually control that really well. Very few people drove with the analog stick for gas/brake in GT. And lots of them kept using the dpad (which incidentally also outputs analog signal if a developer wants it, if I remember right) rather than the analog stick for steering as well.
the problem with taking your opinions from PS-centric/GT players is that many people who grew up on the GT series (you too, most likely) are going to be hard pressed to give Forza2 an open minded review IMO as it is always harder to go away from what has become familiar.
Indeed. What might otherwise be simply classified as "different" becomes "right" and "wrong".
Yes. But in this equation there is in fact an 'absolute' right and wrong. And that's the only one I'm using as a frame of reference, for any driving game.
Yes, but making ridiculous claims based on what some GT4 fanboy said in german is just wrong.
Further, your not using the absolute right and wrong as a reference, your using GT4 as a reference to everything else.
Sure, there will be racing fans who are used to GT:HD and who will be taking that game as a frame of reference. But most people I know drive and/or have driven racing games on PC as well, and/or are somehow connected to some form of real-life racing
What you are doing is not reading very well. You honestly think I was talking about speed when discussing the elevation changes?