The Big Forza 2 Thread *

No you didn't ;)

That's an A class car, which at best is in the low 57's.
Here's GAF's leaderboard: http://www.assemblehere.com/lboard.php?id=13

As for getting into the 49's with R class, top time at GAF is around 50.1, so it's probably possible but you'd have to be extremely good.

Was supposed to be 911 GT1 not the turbo of course =)

As far as 49's, you could prolly even og down to the 48s. I've seen 49.049 done with saleens.
 
Oh let me count the ways ... Yes, really. When a car doesn't have stickers, the flaws in the car modelling and the frailty of stuff like the wheels and materials ... well, they do not make me happy. Fortunately, this game is all about the stickers, and cars that have enough of them to distract you from the rest are a lot easier on the eyes. It was a weakness in the original game, and it doesn't look like this has improved much in the sequel. I don't think it will matter much in terms of how successful this game will be, or how good the game is as a game, but for people who look at cars with more than a passing glance ... some car models are horrible.
The livery editor is just a part of the game that revealed to be a particularly powerful tool. I'm an awful artist, trust me. So that's not the reason I love this game.

I am not a graphics *amatory arts' professional* -graphics whore- ;) to begin with. Graphics are fine. They're not perfect by any stretch, to be sure, and by now we can certainly see that several graphical features presented in the new demo are far from amazing, but I just like them...

The physics engine eat up most of the power in this game.

I love games able to create a debate on a whole range of issues like this:
http://forums.forzamotorsport.net/forums/3/135424/ShowThread.aspx

Cheers
 
I can't find it anymore (could have been in this thread or at Forza) but didn't the Forza developer say that one of the 360's 3 power pc cores was dedicated sound? If so that seems an awful waste of a full core. Seems to me that sound is eating up an awful lot of this game.
 
I can't find it anymore (could have been in this thread or at Forza) but didn't the Forza developer say that one of the 360's 3 power pc cores was dedicated sound? If so that seems an awful waste of a full core. Seems to me that sound is eating up an awful lot of this game.

IIRC, it was a single thread out of the 6 than the 360 can run. I'm not too sure though.
 
I think the 900degress comment was in jest (I hope!).

My goodness, no it wasn't. The cars simulated in both Forza and Gran Turismo have a wide range of possible lock-to-lock range. A lot of the regular cars in both games, and even in the Forza 2 demo, do in fact come with at least a 720 degree lock-to-lock. One of the great additions to the simulation feel that Gran Turismo 4 brought to the table together with Logitech and it's Driving Force Pro, was to simulate the correct steering range for each car. This meant that racing cars only required you to use 180 degrees (or less) of the 900 degree range that the wheel offered, but some of the road cars required you to use the full range. Though you would only need it when the track actually offered something close to a U-turn, because otherwise when setting up a decent racing line, especially with slower cars, you'll want to keep your speed as much as possible (hard to regain it), which you do partly by reducting the friction from the wheels as much as possible (i.e. make as wide a turn as you can, as well as avoid changing your steering angle mid turn if you can because can also both reduce grip and increase friction).

As far as the 'consensus' of reviews on Forza 1 go, if there was any kind of consensus that I noticed, then it was often along the line that Forza was more realistic with the pad than GT, but GT beat Forza with the wheel. But in reality, take it from me that the realism with the pad in GT actually depends on whether you drive using the dpad or the analog sticks. Many use the dpad, and while this drives pretty decent, this is partly because there are some additional driving aids added that prevent the wheels from turning too fast when using the dpad, which aren't present when you drive using the analog stick for steering (making it more similar to driving with the wheel). There are a lot of settings in GT with additional driving assists for using the wheel, and the use of tires or turning on tire wear matters tonnes too. Often comparisons between games, or between a game and reality, don't even go into these matters, resulting in making it hard to take them very seriously.

As for the 997 discussion scoob linked to, yes that kind of discussion is neat, and it is great when a game inspires it. But as the PS1 versions of Gran Turismo did that already also (hence the plethora of Gran Turismo forums), it doesn't mean too much. The best part of it so far with regard to Forza though is the data you can pull up on the tire stress - that kind of thing I really like. Gran Turismo has actually seen a reduction in that kind of data being available to you in recent games, and I'm hoping it comes back ... The detailed braking /accelleration/ speed graphics in the replay manager that you can also set against one of your ghosts are nice and all, but you used to be able to do a lot more, and over more than a single lap.
 
As an aside, since I got my old Xbox 1 back last week, today I went out and tried to get a copy of Forza 1 for it again, but I couldn't find it. Now trying to get one from a Dutch version of best-buy ... This will help me also notice the physics differences between Forza 1 and 2.
 
As far as the 'consensus' of reviews on Forza 1 go, if there was any kind of consensus that I noticed, then it was often along the line that Forza was more realistic with the pad than GT, but GT beat Forza with the wheel. But in reality, take it from me that the realism with the pad in GT actually depends on whether you drive using the dpad or the analog sticks.

I don't think the thinking needs to go too deep on this. XBOX had analog triggers on its pad allowing seperate controls for the gas and brake vs DualShock2's right analog stick for both. Big advantage XBOX controller. PS2 wheels had FF while XBOX wheels did not. Big advantage for PS2 wheels.
 
I don't think the thinking needs to go too deep on this. XBOX had analog triggers on its pad allowing seperate controls for the gas and brake vs DualShock2's right analog stick for both. Big advantage XBOX controller. PS2 wheels had FF while XBOX wheels did not. Big advantage for PS2 wheels.

No, that's not it - the discussion was the driving physics, not anything else. The triggers on the original Xbox are nice (especially on that first controller), but most people on the PS2 actually used the x-button, as all those buttons are actually pressure sensitive on the DS2, and with a little practice you can actually control that really well. Very few people drove with the analog stick for gas/brake in GT. And lots of them kept using the dpad (which incidentally also outputs analog signal if a developer wants it, if I remember right) rather than the analog stick for steering as well.
 
I just played the demo and I think the graphics are absolutely great! The scenery is fantastic! I don't know what people were complaining about.
 
No, that's not it - the discussion was the driving physics, not anything else. The triggers on the original Xbox are nice (especially on that first controller), but most people on the PS2 actually used the x-button, as all those buttons are actually pressure sensitive on the DS2, and with a little practice you can actually control that really well. Very few people drove with the analog stick for gas/brake in GT. And lots of them kept using the dpad (which incidentally also outputs analog signal if a developer wants it, if I remember right) rather than the analog stick for steering as well.

People use whatever works best for them. Just drop the excuses.

Listen to what you're saying, that the majority of reviews/opinions of GT4 are unfair because 'most people' didn't use the thumbstick. As if you could possibly have any clue what most people do...

Just give forza credit where it's due, it deserves it for it's advancements in the console space, and you haven't even played the latest version!
 
As far as the 'consensus' of reviews on Forza 1 go, if there was any kind of consensus that I noticed, then it was often along the line that Forza was more realistic with the pad than GT, but GT beat Forza with the wheel. But in reality, take it from me that the realism with the pad in GT actually depends on whether you drive using the dpad or the analog sticks. Many use the dpad, and while this drives pretty decent, this is partly because there are some additional driving aids added that prevent the wheels from turning too fast when using the dpad, which aren't present when you drive using the analog stick for steering (making it more similar to driving with the wheel). There are a lot of settings in GT with additional driving assists for using the wheel, and the use of tires or turning on tire wear matters tonnes too. Often comparisons between games, or between a game and reality, don't even go into these matters, resulting in making it hard to take them very seriously.

So what you are saying is that GT4 got worse reviews overall than Forza 1 because the review people didn't use the controller right?

I'm sorry, but thats the worst argument i have heard all day.

Its the worst argument i have heard all day because your assuming that you know how every reviewer played the games, AND your assuming that the reviewers have the car knowledge and experience to feel the difference. Just take a look at the Forza 2 pre-view at IGN, the guy who wrote it says you can feel the difference in weight from a 68 Mustang GT to a Colbalt SS (which is about 200-300lbs) and then goes on and describes the difference in car handling as over- and understeer, which coincidentally would happens because on car is a RWD and the other is a FWD not because of weight.

I'll help you with a better argument thought , rather than blaming difficulties with handling the controller:

Forza 1 got a higher review score because it was an originial IP, and bringing something new and fresh in terms of simulation racing on the xbox. It got a inflated score, because there is "no" competition on the xbox in this genre, thus the first game that offers a new genre on a console, gets an inflated review score, because there is no comparison benchmark. Just like launch-generation games get higher scores on a new console than they would looking back and comparing it with others (graphics, shorter dev time aside)

Gran Turismo 4 was a sequel Gran Turismo 3, superior in almost all ways to its predecessor, but still a sequel. It offered nothing that was really new to the genre, or to its predecessor except for more cars, new tracks, and some tweaks here and there. People expected more.

While GT3 (94.7% on gamerankings) gained a even higher review score than Forza (93%) the superior GT4 got a lower score, because it was a sequel to a good game and only improved on the same old formula.
 
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So what you are saying is that GT4 got worse reviews overall than Forza 1 because the review people didn't use the controller right?

I'm sorry, but thats the worst argument i have heard all day.

I'll help you with a better argument, rather than blaming difficulties with handling the controller:

Forza 1 got a higher review score because it was an originial IP, and bringing something new and fresh in terms of simulation racing on the xbox. It got a inflated score, because there is "no" competition on the xbox in this genre, thus the first game that offers a new genre on a console, gets an inflated review score, because there is no comparison benchmark. Just like launch-generation games get higher scores on a new console than they would looking back and comparing it with others (graphics, shorter dev time aside)

Gran Turismo 4 was a sequel Gran Turismo 3, superior in almost all ways to its predecessor, but still a sequel. It offered nothing that was really new to the genre, or to its predecessor except for more cars, new tracks, and some tweaks here and there. People expected more.

While GT3 (94.7% on gamerankings) gained a even higher review score than Forza (93%) the superior GT4 got a lower score, because it was a sequel to a good game and only improved on the same old formula.

Forza did not get high scores because it lacked competition, it got high scores because it was one of the best racing games last generation! You can say whatever you want about Gran Turismo 3 and Gran Turismo 4, but that does not change the fact that Forza offered an excellent simulation racing model with a fully integrated online component.
 
Forza did not get high scores because it lacked competition, it got high scores because it was one of the best racing games last generation! You can say whatever you want about Gran Turismo 3 and Gran Turismo 4, but that does not change the fact that Forza offered an excellent simulation racing model with a fully integrated online component.

If you would care to read what people say, instead of going into full damage control modus, you would have read that i pointed out the fact that GT3 had a higher score than Forza 1 on average.

That kinda ruined your whole argument didn't it?
 
GT3 had a higher score than Forza 1

Now there's a game that didn't have any competition! Forza 1 had much more competition than GT3, considering it had both GT3 and GT4 to measure up against.

Forza was compared against GT4 which was out at the time, to claim it had no competition is partly true, and partly false. Obviously it was being compared to GT4 implicitly (and in some cases directly), being one of only two major sim racers on consoles.
 
People use whatever works best for them. Just drop the excuses.

Listen to what you're saying, that the majority of reviews/opinions of GT4 are unfair because 'most people' didn't use the thumbstick. As if you could possibly have any clue what most people do...

No you read more carefully. I was just simply disagreeing with mrcorbo on his explanation of how different control methods played into the reviews. You're turning it into something completely different (again). Same goes to you Ostepop, I'm not saying any of the things your putting into my mouth, even if we agree in the end. Your better arguments do not even fly. When I bought an Xbox, I bought it because there were already a number of interesting driving games out for it and some of them had great online support. Games I bought were among others Sega's GT game, which was probably even more closely aimed at bringing a GT like experience game to the Xbox than any other game before or since. I also got PGR2 (by far the best game of the lot at the time) and Race Driver 2. After a few weeks though my interest dropped and besides playing some Prince of Persia, I never returned to the ol' box. Having driven with a wheel since the second of Geoff Crammond's GP games, and having been spoiled with great Force Feedback since Gran Turismo 3, I found I couldn't go back, and then GT4's Driving Force Pro support spoiled me rotten (though the wheel was even better with the DTM mod for F1C - man did that have excellent force feedback, even with idling and revving the engine you could feel that in the wheel, awesome).

Just give forza credit where it's due, it deserves it for it's advancements in the console space, and you haven't even played the latest version!

Even worse, I haven't even played the first version. I'm still trying to fix both. However, I have been hanging out online with enough people whom I trust and who have tried both, who know a great deal more about cars and driving than I do. By the time the game came out I was too busy playing GT4, and had passed on my unused Xbox to my sister (we grew up gaming together). I have studied videos of the game, comparing them to reality and GT, and already reading all I could on Gran Turismo since long before it came out (I even had a weekly column at IGN at some point), and being generally a good reader and listener, I came to the conclusion that Forza wasn't what I was looking for in a racing game. Two things that sealed the deal at the time were no proper wheel support and a completely botched Nurburgring implementation (since at least every three months I get sent videos from people who went to drive there on one of the tourist days, and have driven there myself with my own car, you can imagine it is important to me ;) ).

Fortunately I could get my online kicks from frequent GT4 LAN sessions, and in the meantime I'd be practicing my racing line and take part in online competitions that worked with replay validation. Still today you'll find a great many online times databases for Gran Turismo. I know that not that many were so lucky, and Forza's excellent online support (as well as PGR2's leading the way before it) are to be recommended very highly.

Anyway, that's my background. But I've been interested to see if things would change with Forza 2, because on paper it has a lot going for it.

Note that a lot of these things don't matter to most people, because they will either have an Xbox or a Playstation, and then you don't have to choose. But I'm so into racing games that I'm willing to invest in multiple platforms if they turn out to be worth it and I happen to have enough money. If my money situation were a little bit better just now, I might invest in a 360 just for Forza 2 even if it would only be so I could talk more informed to people about how good or bad it really is. ;)

As it stands though, for now I have to remain on the sidelines and just reading what you guys (and many others) write about it, and ask critical questions, or correct certain mistakes on matters relating to Gran Turismo. ;)

I'm still hoping that Forza 2 is good enough for me to thoroughly enjoy myself. From some of my regular crowd of GT enthusiasts that are welcoming Forza 2 to tide them over until GT finally gets another release (and we're used by now to assuming the worst in that regard ;) ), I'm hearing some of the following comments (translated from one fast guy's summary in German, whom I trust quite well). He is playing both games with wheels, the MS Wheel for Forza, and the DF Pro for GT:HD

Areas where GT:HD demo currently is better:

- Blocking wheels make cars slide too much in Forza, even when you drive slowly, you can block your wheels and have your car slide off the road. In GT:HD the braking system takes better note of the differences in speed.
- Physics model in GT:HD takes elevation differences better into account, in terms of the differences in grip when driving upwards or downwards, a tilting road, etc.
- steering is better in GT:HD. Often in the Forza Demo, it feels as if you are driving on ice with no grip whatsoever. In C-Class cars, this is at least possible, but with the levels of grip for cars in R2 Class there should be less of this then there is now.
- the difference in handling between the cars is much more pronounced in GT:HD than it is in Forza 2 demo, making the cars more recogniseable by their driving characteristics.
- graphics look much better
- the DF Pro wheel is much better than the MS Wheel

Areas where the Forza 2 demo is better:

- penalty system
- damage model
- sound
- Forzamotorsport.net community

Note that it is important to stress that he is nonetheless very excited with Forza 2 and is definitely going to buy the game upon release. And so are several others - as one of them rightly says, Forza 2 is here and it is now, and it is good enough to enjoy yourself with.

Incidentally, although GT4 was a huge game that offered a rather lot, it didn't fix two issues that have long been on GT fans list: online and better AI. Forza maybe didn't have that much better AI in the end, but it seemed to be better nonetheless, and online was great, so Forza delivered on the most important areas in that respect. This is what made Forza score pretty good, and GT4 score relatively less good. I think probably rightly so - they really needed to put some kind of online in GT4. That would have solved the AI problem as well. Nevertheless, there have been GT4 online betas last year, but I think Sony and PD decided never to release a PS2 online GT to have something that they can push the PS3 with this year. They announced a kind of 'prologue' version with online for the fall, and considering GT:HDs Concept release at the end of last year, I think they may actually succeed in getting that out on time this time. ;) (But then again, I've thought that before)

Anyway, those that play the game, talk more ... ;) I'll shut up again.
 
If you would care to read what people say, instead of going into full damage control modus, you would have read that i pointed out the fact that GT3 had a higher score than Forza 1 on average.

That kinda ruined your whole argument didn't it?

How does Gran Turismo 3 having an overall higher average than Forza change the fact that Forza has an excellent driving system and a great online component?

Are you seriously implying that GT3 is a better racing game than Forza :???: :?:
 
I have no clue what game you're playing.

Some of your statements are so ridiculous, I don't think there's a point in continuing.

that's because he's not playing it. :smile:

I'm hearing some of the following comments (translated from one fast guy's summary in German, whom I trust quite well). He is playing both games with wheels, the MS Wheel for Forza, and the DF Pro for GT:HD
he's basing his opinions (and impressions) on some player's opinion translated 2nd hand, to argue with you, with wheel in hand and many hours of use. go figure.;)

I will give Arwin credit for saying he is going to try and actually play a Forza game for himself sometime though. :p
 
I've been a long time player of the GT series, including GT:HD, and I've also downloaded the Forza 2 demo. I can see why some people like Forza; it is indeed full of "features". But its lack of attention to fundamental details in car handling and geometry leaves me a bit cold. Forza is Lexus, GT is BMW.
 
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