The Big Forza 2 Thread *

Had my buddy over yesterday, he's a very typical casual gamer and I usually use him as a litmus test for graphics. He was pretty blown away by Forza 2, in both graphics and gameplay, was much more impressed with the visuals than PGR3 (which he actually borrowed from me).

The wheel just brings this game to a whole new level, still setting my best laptimes with the gamepad, but the experience and feedback you get with the wheel is pure awesomness.
 
・現時点で間違いなく、最高峰のレースゲーム
・各種アシストが細かく設定でき、それに応じてレースでのボーナスが変動するのは○
・車種、パーツ、セッティングの調整もかなり豊富
・クルマによっては、最初のノーマルタイヤ時のレースがきつい
・レース前のロード時間は、速からず遅からず

Yes,they(Famitisu) say Forza 2 is the best racing game currently.
 
This is the real Famitsu, right? Not that other one that I recently learnt about here on the forums somewhere.

Anyway, I'm sure it's good, but boy does it hurt looking at some of the car models. But that's not what Forza is for I guess. Still have to find someone in the area to test the game. ;) (or hope that I have to be in Leiden somewhere for work sometime in the future ;) ). But I suppose I can at least wait until the game is out. You can buy preorders for it now here already so I guess they're expecting it to do well (which makes sense, lots of car crazy people around here).
 
Played little bit of the demo today and I set a mighty time of 54.671 with that Ferrari on the R2 class...


...
Well come on it's not that bad!, I haven't even played it that much! :oops:

I think the sense of speed could be a bit higher, especially with the weaker cars, but other than that the game is pure gameplay heaven, even with a pad that's saying a lot considering I suck at this. :LOL:
 
No, it doesn't. Really.

Oh let me count the ways ... Yes, really. When a car doesn't have stickers, the flaws in the car modelling and the frailty of stuff like the wheels and materials ... well, they do not make me happy. Fortunately, this game is all about the stickers, and cars that have enough of them to distract you from the rest are a lot easier on the eyes. It was a weakness in the original game, and it doesn't look like this has improved much in the sequel. I don't think it will matter much in terms of how successful this game will be, or how good the game is as a game, but for people who look at cars with more than a passing glance ... some car models are horrible.
 
Fortunately, this game is all about the stickers,

LMAO...sorry I almost stopped reading right there. 'This game is about stickers'? :LOL:

You're referring to the real life RACE cars? That make up 1/3 of the cars in the demo?? I guess you just ignore the 18 production cars found in C and A class?

Seriously, get a clue.

the frailty of stuff like the wheels and materials

What is this even supposed to mean?
 
Played little bit of the demo today and I set a mighty time of 54.671 with that Ferrari on the R2 class...


...
Well come on it's not that bad!, I haven't even played it that much! :oops:

I did sub53:00 runs with the 911 turbo after 3 laps =)

Did a quick run with a McLaren to 51:00. You could go below 50 in a R2 class tbh
 
LMAO...sorry I almost stopped reading right there. 'This game is about stickers'? :LOL:

You're referring to the real life RACE cars? That make up 1/3 of the cars in the demo?? I guess you just ignore the 18 production cars found in C and A class?

No, I'm not just referring to the real life race cars. I mean that all of the production cars can be modded and stickered to look almost any way you want. That's the true strength and draw of this game, and after you've given one of the production cars a serious makeover, that's where they start to really shine. And that makes a lot of sense. If the game didn't have to take into account all the custom layers that you can add to a car, then the game could have spent more of its energy on making the base cars look better.

Take the two most recent videos on Eurogamer.net. The one with the race cars looks ok enough - nothing spectacular, but decent enough with sharp and crisp stickers working to its favor. But then look at the one with the 'regular' cars, the Lotusses, the Impreza, and the 2007 Jaguar XKR ... Especially the latter car doesn't look very attractive. There's some small details missing below the lower front lights, the border around the front lights, the lights themselves aren't too impressively modelled, the cuts and curves don't seem to be quite right (where did the curve in the side windows go to?) ... The overall lighting on the car is very meh. I think it's partly weakness on the modelling artist, partly weakness of the lighting engine in Forza.

Maybe someone can get some good screenshots of this car from a few angles so I can point out the details a little better? (or who knows these better screenshots will reveal something I missed)

Anyway, I'm not trying to put this game down. I haven't even tried it, and for now I'm assuming it will be a great game for the simple reason that you can modify your cars, put lots of layers on them, make them unique sell them, trade them, go race online with them, watch online races, decent physics, force feedback support, and so on and so forth. Just not for the loving and faithful rendering of the real thing that some other games are known for. And that's one of the few things I can look at right now, not having access yet to the real thing.
 
That's the true strength and draw of this game, and after you've given one of the production cars a serious makeover, that's where they start to really shine.

No. The strength and draw of the game is it's driving simulation. The feeling that you're actually driving a real car, that's what makes Forza the best sim racer on consoles, by a mile.

The decal editor is just a little icing on the cake.

The ability to tune, and modify almost any setting in the car is also a huge part of the draw, true, but that has nothing to do with it being 'all about stickers'

Anyway, I'm not trying to put this game down. I haven't even tried it,

Well maybe wait until you've actually played the game before proclaiming what it's 'all about'?
 
I did sub53:00 runs with the 911 turbo after 3 laps =)

Did a quick run with a McLaren to 51:00. You could go below 50 in a R2 class tbh

Are you sure you aren't talking about the R2 Porsche? Because if you can get a sub 53.00 run with a 911 you must be some kind of god...
 
No. The strength and draw of the game is it's driving simulation. The feeling that you're actually driving a real car, that's what makes Forza the best sim racer on consoles, by a mile.

Impossible, until they announce it supports a 900 degree wheel. ;) That's the biggest thing that makes you feel you are driving a real car. Anyway, I can't judge that aspect of the game yet, but maybe you are right for at least some Xbox owners - but what Forza brings to the table of console racing in general is the customisation options combined with powerful online support. In terms of bringing realism in terms of driving or modelling, I don't really think it has the same level of ambition of 'other' games, or they would have supported the G25 or offered something similar themselves.

The decal editor is just a little icing on the cake.

The ability to tune, and modify almost any setting in the car is also a huge part of the draw, true, but that has nothing to do with it being 'all about stickers'

I was referring especially in terms of visuals, but the 'stickers' are a symbol for the customisation options. The people I know who take to this game, take to it for that reason. Customisation, then online, then realism.

Well maybe wait until you've actually played the game before proclaiming what it's 'all about'?

Ok, from here on I'll wait.
 
In terms of bringing realism in terms of driving or modelling, I don't really think it has the same level of ambition of 'other' games, or they would have supported the G25 or offered something similar themselves.

Based on your extensive time playing the game?? Oh right...

Microsofts idiotic peripheral licensing really has nothing to do with how accurately Forza2 models physics, seems like a fairly ridiculous argument to me. it's not like Turn10 made the decision not to support the Logitech wheel :rolleyes:

900degree wheel...not sure why this is important, during a race I never turn more than 90 degrees, and I'd actually like to reduce this a little. Why in the world would you need 900degrees? This isn't a drifting simulator...

The people I know who take to this game, take to it for that reason. Customisation, then online, then realism.

Well read through some reviews for Forza 1, and enlighten yourself. Forza raised the bar in many things directly related to realism, fantastic AI relative to Gran Turismo, excellent handling, damage modelling, advanced aerodynamics, realistic and extensive tuning and modification options, etc.

In F1, the decal editor was extremely hard to use, and there was no online trading system, relegating it to a rarely-used feature that most users never even touched! To suggest it's the primary selling point is ridiculous.
 
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In "real-life" (what the game is trying to simulate), race cars dont have 900degree steering wheels.

Be it drag, circuit, rally or drift.... the cars are modified for a "quicker " steering rack. So say.. 90degree turn of the wheel will give full lock ... as opposed to a street car.

There are a type of events called autotest.. but even they dont bother going for 900. Probably nomore than around 600degrees.
 
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