The Big Forza 2 Thread *

Um, real life cars have traction and stability management control systems as well as ABS.

I found the demo a bit to easy personally.

The demo is set to Arcade and easy mode thus you can check out on the AI. The Full version will have AI set to "professional."
 
As your speed changes, the line will change from red, to yellow, to green, red means "Slam the breaks on NOW!", yellow is medium, and green usually means you're not going fast enough.

Um... No.

Red means brake. Yellow means take your foot of the throttle and green means full throttle.

Red doesn't neccesarily mean brake at maximum strength, it just means slow down.

Green has nothing to do with you going to slow, it just tells you when its ok to give full throttle. If you played Forza 1 with the drivers line on, the indicator would be green all the time until your closing up to a turn.

Braking maximum when the red starts to show up on the brakeline indicators in forza 2, usually leaves you traveling slower than you should trough the corner.
 
Um... No.

Red means brake. Yellow means take your foot of the throttle and green means full throttle.

Red doesn't neccesarily mean brake at maximum strength, it just means slow down.

Green has nothing to do with you going to slow, it just tells you when its ok to give full throttle. If you played Forza 1 with the drivers line on, the indicator would be green all the time until your closing up to a turn.

Braking maximum when the red starts to show up on the brakeline indicators in forza 2, usually leaves you traveling slower than you should trough the corner.

Whatever! I was just giving the guy a brief description of how the line worked since he's never played the game (and honestly was basing it on how the line worked in F1 which was a couple years ago for me), I don't use that thing anyways :devilish:

I used it once, by accident, for my first race, and it's been off ever since.
 
Um, real life cars have traction and stability management control systems as well as ABS.

I found the demo a bit to easy personally.


I'd classify TCS in cars as common. ABS, though, I'd call ubiquitous. Regardless, it's going off when I can get back into the game.

I finally managed to pull off a win in the A class coming off of the last turn. I got a run of momentum and took the AI driver on the outside. Not a lot of room there, but I managed it. Looked good on the replay, too. :cool: This was in the Porsche, though (AWD). I still need to work on modulating the gas better to avoid losing traction on the RWD cars. At least I've still got 2 weeks 'til the real deal arrives.
 
Oh God it has licensed trance tunes. Sweet tunes in general.

And the racing seems to be excellent, from what I gathered from the demo. Loved the sound of the cars (excellent on Dolby Digital 5.1), and the visuals in general. Some friends thought it looked great, too. Only complaint was perhaps that there was too much contrast? It seemed a little dark somehow and the gloss of the car paint was a bit extreme maybe. Maybe some TV adjustment is needed, too.

I turned off every assist besides ABS. Just like I did with Forza 1. And it's just as much of a bitch to get the hang of as that older game. I love it. :) Here's a game where having 1 inch of throttle range is a bit inadequate for fine control. I couldn't keep that racer vette on the road without extreme care. Maybe need that wheel, eh.

Wish it had 4X AA when racing. I could tell it's running slower with full AA in the replay though.

Just might buy a 360 for this game.
 
You know, I'm not convinced there's any AA in the actual game play. Replay has some though. But there is a ton of aliasing during play.
 
I'm past the graphics (I'll let you kids worry about them going forward :D). Now completely addicted to laptimes and gameplay.

50.62 C6R, abs + tcs. controller.
 
Can you name the licensed tracks? :)

In the demo, I heard:
Basic Perspective - Small Step On The Other Side (original mix)

All tunes in the game apparently:
http://forums.forzamotorsport.net/forums/thread/115653.aspx
• Daft Punk is Playing at My House - LCD Soundsystem
• Come On - Andy Hunter
• Switch On (feat Ryan Tedder) - Paul Oakenfold
• Truckers Choice - DJ Mark
• Stinger - DJ Mark
• DANCE (Rockstar Remix) - N.E.R.D.
• Insomnia - Faithless
• Sonido Total - The Pinker Tones
• Look at What You get - Taxi Doll
• Put Your Hands Up - Ben Benassi
• Robogirl - The Crystal Method
• What you Want - Killing Bird and Jane Fontana
• Told You So - DJ Tiesto--Tom Cloud
• Small Step on the Other Side - DJ Tiesto--Basic Perspectivce
• Body Language - Mandy Vs Brookashade
• Beautiful - Goldfrapp (Additional Tracks)
• Sink - Sister Machine Gun
• Lenny Pane - Underworld
• Elevate Myself - Grandaddy
• Break your Neck - Shy Child
• Witch in the Club - Quintron
• On Repeat (Xfm Session) - LCD Sound System
• Off The Hook - CSS
• Lead Head - Beamish & Fly
• Slide In - Goldfrapp (Additional Tracks)
• Nothing Left - Orbital
• Positive Tension - Bloc Party
• Karma Hunters - The Pinker Tones
• Gone Daddy Gone - Gnarls Barkley
• Disco Infiltrator (FK's Infiltrated Vocal) - LCD Sound System
• Crash V8 - Kill Memory Crash
• Cobrastyle - TeddyBears
• Alala - CSS
• Rogue Rock - The Rogue Element
• BlackPowder - Motor
• Come Inside - The Chemical Brothers
• SolidRockRazorSteel - Apollo 440
• Rollin' Down the Highway - Apollo 440
• If You're Gonna Jump (Paul Oakenfield Remix) - Paul Oakenfold
• Lights Out - P.O.D.
• Spitfire [2005] - Prodigy
• Busy Child - The Crystal Method
• Weapons Of Mass Distortion - The Crystal Method
• Forza2 Theme - Junkie XL Remix by MarQ
 
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I'm past the graphics (I'll let you kids worry about them going forward :D). Now completely addicted to laptimes and gameplay.

50.62 C6R, abs + tcs. controller.

Yeah this game has some awesome racing in it. I was entertaining myself with Forza and Rallisport Challenge 2 for a few months. Time for some new hotness, eh. Maybe grab DIRT too when it hits.

Don't miss Test Drive Unlimited if you haven't tried it. Some decent fun to be had there. The polygonal roads are a bit rough tho. And no night racing..pfft.
 
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N-ring pitpass video vs PGR3 replay

So I dropped in the good ole PGR3 and did a lap of a the Nordschlife in the CLK GTR. Imagine that! comparing the same track instead of mugello vs some city shot in PGR3.
Note: I downloaded the 720P of Pitpass and using the 360, streamed it from the PC to the TV on which I play all my games. The video setting were exactly the same and same input used, obviously. The set is a Pioneer 5070HD (50inch plasma) native 720. Sitting distance about 6ft away from dead center is a dark room with no lights on. The 360 output was set at 720P.

The CLK GTR(PGR3) looked quite plain in comparison to the BWM race car from pitpass. This was no contest. The trees in the F2 look but more realistic as does the track and surrounding. Now here's the most important factor. The accumulation of brake dust on the side of the car as the lap progressed was a very nice touch.

When you play PGR3, you'll notice that it's hard to see the road in the distance. Things get blurry. Don't know why or how but the track ahead clears up as you get closer. In F2, the track detail in the distance is very good. I could make out the upcoming corners much better in the F2 video. This is immediately noticeable when you go back n' forth. The sun shining through the trees produced some very nice track reflections and a pleasant enviornment. The PGR3 lighting on the N-Ring seems flat and dull in comparison.

Another thing to pay attention for in PGR3 is flickering on the track surface. As you come up painted lines on the track, they'll never appear as _________________ Instead you'll get one side of the track first ------------- and then __________ and you'll see this throughout. This is something that's bothered me since I noticed. Having seen this behavior on multiple sets tells me it's not a TV issue. Such an issue simply does not exist in F2.

The overall presentation of the N-ring in Forza2 is much cleaner and sharper all throughout. There's no denying this. Frankly, I'm convinced that when people make PGR>Forza2 comments, they refuse to do an A/B comparison in real time and rely on old memory. Also, as stated earlier, the comparisons are much more valid when using the same track.
 
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Physics/animation coupling issue

The suspension animation in Forza 2 is very bad. I noticed this when I was playing one-handed (pizza in the other hand) and kept hitting the rumble curbs and occasionally going into the sand or grass. It's as though the tires have zero momentum. (In other words, zero unsprung mass.) They bounce around crazily relative to the car's frame. This doesn't happen in real life, or in racing games with known good physics.

I haven't played the game enough to say if the suspension is properly modeled for handling and it's just the coupling with the animation that's bad, or if the handling modeling is just as bad.

Graphically, the cars look poor, and the environments look okay. Better than what I was expecting from earlier comments, anyway.
 
The suspension animation in Forza 2 is very bad. I noticed this when I was playing one-handed (pizza in the other hand) and kept hitting the rumble curbs and occasionally going into the sand or grass. It's as though the tires have zero momentum. (In other words, zero unsprung mass.) They bounce around crazily relative to the car's frame. This doesn't happen in real life, or in racing games with known good physics.

I haven't played the game enough to say if the suspension is properly modeled for handling and it's just the coupling with the animation that's bad, or if the handling modeling is just as bad.

Graphically, the cars look poor, and the environments look okay. Better than what I was expecting from earlier comments, anyway.

The handling is great. A loaded up car going into a curb doesn't behave well. It'll either snap oversteer or wash out depeding on your inputs. Notice that when you're smooth and carry the car to the curb for extra track space, the car doesn't protest. It's when you're running wide, trying to add steering and getting on the gas, the moment you hit the curb, it all goes wrong. That's the difference between riding the curb and "hitting" the curb. Forza2 acutally does a great job of demonstrating this.

Also, the curbs themselves matter a lot. If they're gattored or smooth, high or low, will make a lot off difference. This should be evident as we get more tracks with different curb setups. Hopefully T10 takes this inaccount. We'll see.

And yes, there is lots of movement when tires go over certain curbs. Esp. if the curb is gattored. This isn't F1 where the tires are soft and act as your suspension :) What you're seeing is suspension travel occuring to keep the maximum contact patch on the ground. If the car/suspension and tire stayed stiff, the tire would ride the surface of the curb, thus reducing it's contact patch and making it slide. The Forza team might be exaggerating the visuals (I haven't notice or paid much attention) but the handling is pretty good.
 
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In the demo, I heard:
Basic Perspective - Small Step On The Other Side (original mix)

• Daft Punk is Playing at My House - LCD Soundsystem
• Come On - Andy Hunter
• Switch On (feat Ryan Tedder) - Paul Oakenfold
• Truckers Choice - DJ Mark
• Stinger - DJ Mark
• DANCE (Rockstar Remix) - N.E.R.D.
• Insomnia - Faithless
• Sonido Total - The Pinker Tones
• Look at What You get - Taxi Doll
• Put Your Hands Up - Ben Benassi
• Robogirl - The Crystal Method
• What you Want - Killing Bird and Jane Fontana
• Told You So - DJ Tiesto--Tom Cloud
• Small Step on the Other Side - DJ Tiesto--Basic Perspectivce
• Body Language - Mandy Vs Brookashade
• Beautiful - Goldfrapp (Additional Tracks)
• Sink - Sister Machine Gun
• Lenny Pane - Underworld
• Elevate Myself - Grandaddy
• Break your Neck - Shy Child
• Witch in the Club - Quintron
• On Repeat (Xfm Session) - LCD Sound System
• Off The Hook - CSS
• Lead Head - Beamish & Fly
• Slide In - Goldfrapp (Additional Tracks)
• Nothing Left - Orbital
• Positive Tension - Bloc Party
• Karma Hunters - The Pinker Tones
• Gone Daddy Gone - Gnarls Barkley
• Disco Infiltrator (FK's Infiltrated Vocal) - LCD Sound System
• Crash V8 - Kill Memory Crash
• Cobrastyle - TeddyBears
• Alala - CSS
• Rogue Rock - The Rogue Element
• BlackPowder - Motor
• Come Inside - The Chemical Brothers
• SolidRockRazorSteel - Apollo 440
• Rollin' Down the Highway - Apollo 440
• If You're Gonna Jump (Paul Oakenfield Remix) - Paul Oakenfold
• Lights Out - P.O.D.
• Spitfire [2005] - Prodigy
• Busy Child - The Crystal Method
• Weapons Of Mass Distortion - The Crystal Method
• Forza2 Theme - Junkie XL Remix by MarQ

All tunes in the game apparently:
http://forums.forzamotorsport.net/forums/thread/115653.aspx

Soundtrack isn't bad. For what it's worth I'd say thats one of the best Soundtracks I have seen for any game. 75% of it is right up my alley and it usually more along the lines of 5-10%. Kudos to T10!
 
i remember sount track was one of few things that stopped FM1 from getting 9.6-7 ;) camera angles during replays being another reason imo :mad:

oh well :devilish:
 
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