The Big Forza 2 Thread *

Discussion in 'Console Gaming' started by Cheezdoodles, Sep 29, 2006.

  1. robofunk

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    They could just swap the rotor texture, I don't think I've ever seen moving rotors look anything but smooth in pictures . Someone should point this out to them.
     
  2. iceberg187

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    The beauty about the graphics is that they have to permission to release every single picture from the manufacturer so these pics might be more than a few weeks old. Hence that they no doubt look better than what we see currently.
     
  3. one

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    Source? And not necessarily better since there are always chances that they have priorities in other places (60fps gfx - 360fps phyisics etc.).
     
  4. scooby_dooby

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    Should read up on the game one!

    - development cycle was to lock engine at 60fps, and then add graphical features on top. So, any improvements will be graphical at this point.

    - source is che chou an EGM podcast, every single screen needs to be approved explicitly by the manfucturers. Some are so anal that their car can not be shown to be trailing or leading any other car in the scene!

    It doesn't seem like this process takes weeks though, probably a few days.
     
  5. iceberg187

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    one to two weeks, depends on the manufacturer. They are very anal. Their cars are like trophies parading around a course. Most of them have really weird requests and requirements as you've stated.
     
  6. Cheezdoodles

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    ^^ Yup.

    I remember Ferrari and Mercedes not allowing EA to use their cars in Need for speed to race against cops before. They were still in the game in NFS:HP2, but you could only do time trails and stuff with it.
     
  7. iceberg187

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    It's mostly the foreign car companies that are like this. Not surprising, cars get wrecked in Nascar on a weekly basis. We see it all Sunday night on ESPN. The fact that they are making a simulation is a factor in their favor. It was funny hearing how they had to go all the way up to Peter Moore to get involved in the licensing of one company. They said that 80% of their effort has gone to this company.
     
  8. Rockster

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  9. Fu3lFr3nzy

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    This pic is f'n awesome :twisted: . The lighting in this one finally makes the car look almost photorealistic :grin:

    The rest are nothing to wow about, still has the cartoony look (both in the environments and the cars themselves)

    But as I said before, this is one game that I can care less about the graphics realism, so im sure ill enjoy whatever the final product will be :cool:
     
  10. Acert93

    Acert93 Artist formerly known as Acert93
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  11. scooby_dooby

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    Coming today! Che said it's fairly old by their standard thouh, 2-3weeks old. He's capturing footage from the latest build, but will have to wait until some web exclusive have cleared before showing it....damned exclusives :twisted:
     
  12. infinity4

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    i can only praise for work being done by Turn 10 :smile:
    they have done some fantastic job :cool:
     
  13. TheChefO

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    Looking much better indeed.

    Actually nipping the heels of PD lighting now. I can't wait to see how it looks in the vid.
     
  14. Bigus Dickus

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    Is it just a camera/framerate effect I'm seeing, or is there a weird "double vision" motion blur type of thing going on in some of those 3-monitor shots? Especially the second and third linked?

    Wasn't motion blur going to be replay only? Those certainly look like in-game action shots, not replay. I'd like motion blur in game, but that double vision looks kinda weird.

    Thoughts?
     
  15. NovemberMike

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    Probably just effects of using a camera with shutter speed on a game.
     
  16. Altivec

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    If its at the start of a race where the camera rotates and fades around the car as seen in Gran Turismo, you get this kind of thing when it fades from one view to another.
     
  17. Bigus Dickus

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    Yeah, that makes sense... just getting exposure from two different frames. What threw me off was that a lot of stuff on screen didn't have the double-vision/blur thing going on, but now I realize all that stuff is more static and wouldn't produce as noticeable of a difference from frame to frame.
     
  18. Fu3lFr3nzy

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    I was supposed to post this yesterday, but the forums werent working for some reason? :cry:

    New(?) Screenshots

    :smile:
     
  19. inefficient

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    What the hell! Those look awful.
     
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