quest55720
Regular
Looks nice but I like GT art direction more. I will buy this game day 1 the damage model and 60fps has me sold on the game.
Looks nice but I like GT art direction more. I will buy this game day 1 the damage model and 60fps has me sold on the game.
To be fair, I think in terms of art, this game, Froza2, is more arty as it doesn't look real. GTHD just copied real life.
This is so last-gen:
http://xbox360media.ign.com/xbox360...1053/forza-motorsport-2-20070307112921102.jpg
I'm sorry, but I don't think this is the mind-blowing game that I was expected. Lack of AF, very simple background and lightning. F1 CE has a lot better lightining (volumetric) than Forza 2. And GT HD is far beyond in all aspects.
(Peace. This is just my opinion)
IGN has new high res vids:
http://media.xbox360.ign.com/media/743/743956/vids_1.html
One is 679 MB..still waiting on that, but I'm told it looks nice.It's the 14 minute GDC presentation. The other is the old CG vid though...
thanks.... much better in motion and the sounds are awesome...
Topics include:
Making Great Car Recordings - The Forza2 team recorded over 200 cars during the game's development cycle, and learned the hard way about where NOT to put microphones, as well as what factors make cars sound great, and what factors make cars sound like stink. They also recorded transmissions, turbos, superchargers, tires, etc., and they even smashed up a bunch of cars at high speeds to see what that sounds like.
Audio Implementation for Forza2 - of course, getting great recordings is only half the battle. You have to have the toolset and the know-how to get a car that sounds great in the real world to sound great in-game. The Forza2 team shows how they did it by demonstrating and discussing their toolset and implementation techniques.
Yeah I'm not stunned by the graphics. What I really want is a more arcade version of forza's customization options (incl. engine swaps, tires, etc) in PGR4 with even better city locations and physics that are a toned-down version of forza's (save compu power for graphics). I notice that what draws me the most into PGR3 is the experience. I want better, larger soundtrack (including a way to organize my own playlists on the in-car radio), full 720P, 4xAA, better graphics (mostly lighting, car reflections, and even more detailed city buildings). That would be the perfect racer for me.
Throw in super realistic lighting!
Car sounds:
•Are Numerous
•Are Continuous & Ever-changing
•Are Complex
•Are a Key Source of Driver Feedback
•“Easy to Play, Hard to Master”...
Challenge 3:
Modularizing Car Sound
• Engine and Exhaust Sounds
• Bolt-on Sounds
• Tire Sounds
• Collision Sounds
Total Audio Permutations in Forza 2 = a whole lot...
Think of a car engine as a complicated wind instrument.
•Tuned-length/volume air intake system
•Air enters cylinders through intake valves
•Fuel mixes with air and a spark causes it to explode
•Explosion exits through exhaust valves
•Exhaust system changes volume & shapes acoustic quality
Pattern of pulses (e.g. rhythm) generated is key to engine sound signature
•Crankshaft design determines pattern
•4 cylinder = distinct, even pulses
•6 cylinder = overlapping pulses (chord-like)
•10 cylinder = uneven pulse pattern
•Exhaust header design can change pulse pattern
IGN has new high res vids:
http://media.xbox360.ign.com/media/743/743956/vids_1.html
One is 679 MB..still waiting on that, but I'm told it looks nice.It's the 14 minute GDC presentation. The other is the old CG vid though...
So what you are saying is, you just want to play Need for Speed Most Wanted?
You can keep your arcade feel, you can keep your soundtrack (when you can have your own that is 100x better then any game has provided.)
So what you are saying is, you just want to play Need for Speed Most Wanted?
You can keep your arcade feel, you can keep your soundtrack (when you can have your own that is 100x better then any game has provided.)
I am still getting a kick out of reading all these pre-judgements on screenshots? We haven't seen many screenshots that do many of these games justice. When you are sitting there over analyzing the modeled damage of the right front bumper of a car in a still shot, and trying to say the game is going to represent that, is too good. While yes, the screen shot is a representation of that exact moment in the game, lets see what happens when you are taking turns at 120mph and lets see if you are focusing on the minor aliasing on the front bumper, or odd shadow by a fan in the stands.
That GDC presentation starts to lay out how much of a true sim this is going to be. While good looking to boot.
wow
thanks Stefan
from the opening:
also new Xbox.com pic
Nah, the need for speed series doesn't do it for me. And as far as pre-judgment goes, I think we all have a pretty good idea of what the final product looks like.