What format are your anime in ? You may not need CFW. Download PS3 Media Server. I was surprised my friends' movie files could play right away on their PS3s. They were assorted formats (avi, mp4, mkv, etc.)
I guess I wasn't clear. I meant to stream anime from the web like from https://www.animeftw.tv/ and other sites.
It plays full screen with XBMC for the PC with a customized UI different than going to the site with your web browser. I imagine a similar interface being created for Netflix, Hulu, ESPN, etc that would make it more user friendly related to a console's control.
In addition, the XBMC interface for music is also a lot more user friendly than what is available on the PS3 (my PS3 for some strange reason does not want to stream my MP3s on my PC even though I have no problems streaming music from my X360 and laptop).
You should be able to do that with PS3 Media Server. The "problem" is you need a separate PC/Mac. And FF/RW is slow.
Yeah XMB's music player UI is a somewhat clumsy. But if homebrw apps are not here yet, then PS Media Server is not a bad solution. At least for our case here, it just works.
Yeah, I'm hoping to eliminate the middle man (PC/Mac) from the process. Also XBMC lets you jump pretty much anywhere in a movie (minus buffering).
Doesn't the PS Media Server utilize the host PC to transcode vids not supported by the PS3? I'd rather have native support built in.
Regardless, it's a pipe dream until someone ports or creates something similar from the ground up for the PS3.
I am not updating to the latest official firmware...just in case. I'd rather buy a new PS3 for the newer games and keep my backward compatible ready to be my be-all, play-all PS3.
I don't have a HTPC and XBMC would be a big incentive for me to jump on CFW. My modded Xbox is too old to play HD vids and is also pretty loud as well.
BatTB25 said:From what I read, they feel no need as there isn't any new features (or games) that are specific to 3.56 yet.
I wouldn't mind seeing XBMC ported to the PS3. If that happened, I'd be sorely tempted to buy a hackable PS3.
Although in this case it would be more for nostalgia (hacked Xbox with XBMC) as I already have an HTPC for media playback throughout the house.
Regards,
SB
Why would this happen now since it didn't happen when otherOS was available?
That may be true. But if we're talking about a Linux "port" of XBMC rather than the XBMC guys coding a specific version of XBMC for the PS3 then access to the GPU is most likely required.
As well without access to the GPU will they even be able to get enough video acceleration from RSX to support 720p/1080p uncompressed video playback?
Windows without access to video acceleration through video card drivers isn't able to accelerate the windows desktop (forget about full motion video) at even 320x240. 640x480 standard resolution for XP with unaccelerated video is painfully slow until video acceleration was enabled through the drivers available with a card.
Vista/W7 changed that being able to render through basic DX8/9 functionality that exists in all cards.
Without access to RSX. I'd be surprised if even a 320x240 resolution video would play smoothly through OtherOS.
Regards,
SB
Windows don't run on Cell. The SPUs alone can decode 1080p videos. It can decode 2 parallel streams of 1080p Blu-ray spec'ed H.264 videos.
XBMC needs RSX because of the the fancy UI. They will need the underlying decoders to run on the SPUs.
I'm not talking about uncompressing video. I'm talking about uncompressed video playback.
Without access to a GPU you cannot access ANY video acceleration which would be absolutely essential for playing back any full motion uncompressed video at any resolution.
The SPUs don't change that.
Regards,
SB
I'm not talking about uncompressing video. I'm talking about uncompressed video playback.
Without access to a GPU you cannot access ANY video acceleration which would be absolutely essential for playing back any full motion uncompressed video at any resolution.
The SPUs don't change that.
Regards,
SB
Are you sure ps3 even has video acceleration on gpu? AFAIK. all codecs run on cell(spu's). All indications on ps3 native side are that cell is used to do dvd and blu-ray decoding, upscaling, processing and so on. It wouldn't be surprising if nvidia was told to take any video acceleration out to make the RSX chip cheaper.
I don't follow.
CPU has pretty decent write bandwidth to vram and they already had vram access under linux.
Why do you think one would need anything more than 2d hardware scaling from RSX (which not only matters for some resolutions but also is not necessary if you have spu sw scaling)?