Technological discussion on PS3 security and crack.*

What format are your anime in ? You may not need CFW. Download PS3 Media Server. I was surprised my friends' movie files could play right away on their PS3s. They were assorted formats (avi, mp4, mkv, etc.)
 
What format are your anime in ? You may not need CFW. Download PS3 Media Server. I was surprised my friends' movie files could play right away on their PS3s. They were assorted formats (avi, mp4, mkv, etc.)

I guess I wasn't clear. I meant to stream anime from the web like from https://www.animeftw.tv/ and other sites.

It plays full screen with XBMC for the PC with a customized UI different than going to the site with your web browser. I imagine a similar interface being created for Netflix, Hulu, ESPN, etc that would make it more user friendly related to a console's control.

In addition, the XBMC interface for music is also a lot more user friendly than what is available on the PS3 (my PS3 for some strange reason does not want to stream my MP3s on my PC even though I have no problems streaming music from my X360 and laptop).
 
I guess I wasn't clear. I meant to stream anime from the web like from https://www.animeftw.tv/ and other sites.

It plays full screen with XBMC for the PC with a customized UI different than going to the site with your web browser. I imagine a similar interface being created for Netflix, Hulu, ESPN, etc that would make it more user friendly related to a console's control.

You should be able to do that with PS3 Media Server. The "problem" is you need a separate PC/Mac. And FF/RW is slow.

In addition, the XBMC interface for music is also a lot more user friendly than what is available on the PS3 (my PS3 for some strange reason does not want to stream my MP3s on my PC even though I have no problems streaming music from my X360 and laptop).

Yeah XMB's music player UI is a somewhat clumsy. But if homebrw apps are not here yet, then PS Media Server is not a bad solution. At least for our case here, it just works.
 
You should be able to do that with PS3 Media Server. The "problem" is you need a separate PC/Mac. And FF/RW is slow.



Yeah XMB's music player UI is a somewhat clumsy. But if homebrw apps are not here yet, then PS Media Server is not a bad solution. At least for our case here, it just works.

Yeah, I'm hoping to eliminate the middle man (PC/Mac) from the process. Also XBMC lets you jump pretty much anywhere in a movie (minus buffering).

Doesn't the PS Media Server utilize the host PC to transcode vids not supported by the PS3? I'd rather have native support built in. Regardless, it's a pipe dream until someone ports or creates something similar from the ground up for the PS3.

I am not updating to the latest official firmware...just in case. I'd rather buy a new PS3 for the newer games and keep my backward compatible ready to be my be-all, play-all PS3.
 
Yeah, I'm hoping to eliminate the middle man (PC/Mac) from the process. Also XBMC lets you jump pretty much anywhere in a movie (minus buffering).

Doesn't the PS Media Server utilize the host PC to transcode vids not supported by the PS3? I'd rather have native support built in.

Yes, it uses a PC/Mac to transcode files not recognized by the PS3. The author did a good job configuring the decoders. So far, all the 4-5 video formats my friends threw at their PS3 Media Server worked without a hitch. They are average computer users, I was impressed the software made it seem easy.

If you want to play locally, I think there is a mode for the Media Server to cache the files persistently. You should be able to copy them to the PS3 via DLNA.

Regardless, it's a pipe dream until someone ports or creates something similar from the ground up for the PS3.

I am not updating to the latest official firmware...just in case. I'd rather buy a new PS3 for the newer games and keep my backward compatible ready to be my be-all, play-all PS3.

Yeah, the homebrew folks may take a long~ time to do anything substantial.
 
I don't have a HTPC and XBMC would be a big incentive for me to jump on CFW. My modded Xbox is too old to play HD vids and is also pretty loud as well.

I thought about this for a while about a year ago. Now I just think it's a bad idea. Better just to get any ION based mini computer (like the Asus EEE eb1501) and run XBMC on it. Perfectly quiet, less power consumption, elegant and sleek, remote control that works and it does 1080p/60Hz without a hickup.

The PS3slim is just too noisy, big and clumsy. The only area where it excells IMO is perhaps the music player. All that processing power is wasted on XBMC. ;)


BatTB25 said:
From what I read, they feel no need as there isn't any new features (or games) that are specific to 3.56 yet.

It is strange isn't it. It's going to be interesting how things will progress from here. I certainly expect Sony to start banning users off PSN with unauthorised content. That should pretty much keep the masses off using CFW if the system gets exposed as easy and quickly again.
 
I wouldn't mind seeing XBMC ported to the PS3. If that happened, I'd be sorely tempted to buy a hackable PS3.

Although in this case it would be more for nostalgia (hacked Xbox with XBMC) as I already have an HTPC for media playback throughout the house.

Regards,
SB

Why would this happen now since it didn't happen when otherOS was available?
 
I wonder if only the PSN account have been locked or if indeed also the PS3 itself has been permanently banned. Might be good reason to look out for locked PS3 on the 2nd hand market... ;)
 
img_4d5d00197d5de.jpg


http://translate.google.nl/translat...exclusief-zo-wordt-je-playstation-3-gebanned/
 
Why would this happen now since it didn't happen when otherOS was available?

OtherOS didn't give unfettered access to the GPU and was limited in other ways. HD video playback through XBMC can usually take advantage of hardware accelerated video decode and playback even through the relatively simplistic shader architecture on RSX.

Regards,
SB
 
The SPUs should be better at complex video encode/decode than the RSX with power to spare (See Blu-ray).

I think the home-brew people just want complete access to their hardware. Plus it's easier to port OpenGL apps with RSX than without.
 
That may be true. But if we're talking about a Linux "port" of XBMC rather than the XBMC guys coding a specific version of XBMC for the PS3 then access to the GPU is most likely required.

As well without access to the GPU will they even be able to get enough video acceleration from RSX to support 720p/1080p uncompressed video playback?

Windows without access to video acceleration through video card drivers isn't able to accelerate the windows desktop (forget about full motion video) at even 320x240. 640x480 standard resolution for XP with unaccelerated video is painfully slow until video acceleration was enabled through the drivers available with a card.

Vista/W7 changed that being able to render through basic DX8/9 functionality that exists in all cards which allows them to accerlate the desktop even if video card drivers aren't provided.

Without access to RSX. I'd be surprised if even a 320x240 resolution full motion video would play smoothly through OtherOS.

Regards,
SB
 
That may be true. But if we're talking about a Linux "port" of XBMC rather than the XBMC guys coding a specific version of XBMC for the PS3 then access to the GPU is most likely required.

As well without access to the GPU will they even be able to get enough video acceleration from RSX to support 720p/1080p uncompressed video playback?

Windows without access to video acceleration through video card drivers isn't able to accelerate the windows desktop (forget about full motion video) at even 320x240. 640x480 standard resolution for XP with unaccelerated video is painfully slow until video acceleration was enabled through the drivers available with a card.

Vista/W7 changed that being able to render through basic DX8/9 functionality that exists in all cards.

Without access to RSX. I'd be surprised if even a 320x240 resolution video would play smoothly through OtherOS.

Regards,
SB

Windows don't run on Cell. The SPUs alone can decode 1080p videos. It can decode 2 parallel streams of 1080p Blu-ray spec'ed H.264 videos.

XBMC needs RSX because of the the fancy UI. They will need the underlying decoders to run on the SPUs. RSX should be better for rendering to the screen.
 
Windows don't run on Cell. The SPUs alone can decode 1080p videos. It can decode 2 parallel streams of 1080p Blu-ray spec'ed H.264 videos.

XBMC needs RSX because of the the fancy UI. They will need the underlying decoders to run on the SPUs.

I'm not talking about uncompressing video. I'm talking about uncompressed video playback.

Without access to a GPU you cannot access ANY video acceleration which would be absolutely essential for playing back any full motion uncompressed video at any resolution.

The SPUs don't change that.

Regards,
SB
 
^_^ Your OP mentioned video decode and playback. You should be able to find youtube videos with 720p playback on PS3 Linux (without RSX). I have not tried uncompressed video playback on PS3 Linux to see how good/bad it is.
 
I'm not talking about uncompressing video. I'm talking about uncompressed video playback.

Without access to a GPU you cannot access ANY video acceleration which would be absolutely essential for playing back any full motion uncompressed video at any resolution.

The SPUs don't change that.

Regards,
SB

Are you sure ps3 even has video acceleration on gpu? AFAIK. all codecs run on cell(spu's). All indications on ps3 native side are that cell is used to do dvd and blu-ray decoding, upscaling, processing and so on. It wouldn't be surprising if nvidia was told to take any video acceleration out to make the RSX chip cheaper.
 
I'm not talking about uncompressing video. I'm talking about uncompressed video playback.

Without access to a GPU you cannot access ANY video acceleration which would be absolutely essential for playing back any full motion uncompressed video at any resolution.

The SPUs don't change that.

Regards,
SB

I don't follow.
CPU has pretty decent write bandwidth to vram and they already had vram access under linux.
Why do you think one would need anything more than 2d hardware scaling from RSX (which not only matters for some resolutions but also is not necessary if you have spu sw scaling)?
 
Are you sure ps3 even has video acceleration on gpu? AFAIK. all codecs run on cell(spu's). All indications on ps3 native side are that cell is used to do dvd and blu-ray decoding, upscaling, processing and so on. It wouldn't be surprising if nvidia was told to take any video acceleration out to make the RSX chip cheaper.

Codecs are there only to decode/uncompress video that has been compressed by those codecs. As well as enable more advanced video processing. But can't do much by itself without access to the video display unit.

I don't follow.
CPU has pretty decent write bandwidth to vram and they already had vram access under linux.
Why do you think one would need anything more than 2d hardware scaling from RSX (which not only matters for some resolutions but also is not necessary if you have spu sw scaling)?

Perhaps Sony included 2D video acceleration in their OtherOS driver for RSX but I find that doubtful considering complaints about how slow RSX video feed is without access to the GPU.

Much like Windows Linux needs access to the GPU in order to accelerate even 2D video. Try playing back full motion uncompressed video on Windows XP with the standard video driver (or just turn off GPU acceleration in display properties) which has access to only the most basic video card features. It doesn't matter how powerful your CPU is or what video codecs you have installed, it just isn't going to happen.

A cursory search on Linux reveals roughly the same requirement. At least some level of hardware access to the video card in order to playback video of any kind no matter how powerful your CPU.

Regards,
SB
 
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