also, for the pass year from the initial hack until now, many online games released in between especially all 1st party ones comes with online pass. Ppl have to think twice before they use hacks or cheats online. I heard hacked consoles can hide their console id, but this allow the publisher to band the online pass key instead of the system or ip. So cheaters will have to pay again if they get banned and want to play online. But Black Ops 2 doesn't have online pass like previous cod games I think.........
edit: just out of curiousity, is it possible to have new l0 keys for the new super slim model?
Marcan of Wii and PS3 hacking has this to say:
Q: So what can we do with the lv0 signing key?
A: In short, we can use it to decrypt lv0, modify it to patch out any lv0 security checks, and resign it with a legitimate key that bootldr will accept. With the chain of trust broken and lv0 no longer enforcing the security of the modules that it controls, we can then start modifying lv1ldr, lv2ldr, appldr, isoldr, etc to patch out their security checks and add CFW functionality.
Q: Can Sony "fix" this like they did for the 3.55 exploit?
A: To the best of anyone's knowledge, no. With 3.55 the keys metldr used to verify its dependent modules were recovered. So Sony simply stopped using the now-insecure metldr and started using bootldr (which was still secure) to load up everything instead. Sony doesn't have any more secure modules like bootldr left; without getting too technical, we now have the keys to every "common" hardware module that is able to decrypt Sony-signed modules. The only thing left are the modules that use per-console keys, which are useless for booting common firmware (which must be decryptable by every PS3)
Q: So bootldr is fixed in hardware?
A: Correct. Like metldr, bootldr cannot be software updated by Sony. It's hard-coded in hardware. As a reminder, bootldr/metldr themselves can't be exploited, but because of the keys we have recovered we can make them load anything we want, nullifying whatever security they provide.
Q: What about future firmwares?
A: Good news! We can decrypt those too. Sony can use various coding tricks to make the process more difficult (this is called obfuscation), but they can't stop us by using keys. We will always be able to decrypt lv0, and as long as we can figure out how to navigate lv0 we can figure out how to decrypt and modify its dependent modules. For those of you that follow Sony hardware this is much like how the earlier PSPs were hacked. So we can always decrypt the firmware and will be able to create newer CFWs as long as we can get past any obfuscation by Sony.
Q: So the PS3 is utterly and completely broken?
A: Right again! Unlike the 3.55 hack we really do have it all this time. Sony will never be able to re-secure existing consoles.
Q: What about consoles running firmware newer than 3.55?
A: Because all "old" consoles use the same keys to verify modules like lv0, at a minimum we can decrypt, patch, and resign the firmware. The problem is that we need a way to convince the PS3 to flash our modified firmware. With 3.55 and below that was easy enough to do because of the keys recovered, but 3.56 and later change that so that flashing is more complex than just using the recovered keys. This isn't an insurmountable problem - hardware flashers will always work - but for easy software flashing we need to find new exploits in the PS3 software stack to convince OFW consoles to flash CFW.
Q: What about newer consoles?
A: Ahh. So there's the real problem. Remember how we said bootldr and metldr are fixed in hardware? Sony can create new hardware, and update those modules in the process. By using new hardware in conjunction with new firmware for that hardware, Sony could completely change the keys used to secure the system. Without getting too technical, all of this progress comes from the fact that Sony was sloppy and did a poor job of implementing their security on earlier consoles, which is what lead to the first keys being leaked. Sony could always issue new hardware with new keys and a fixed security system at which point we'd be completely locked out of that new hardware. It's entirely possible they'll do this (if they haven't done so already), so much like the PSP we're going to end up with a limited number of consoles that have hardware-based flaws that can be exploited. Of course we then found new ways of exploiting the PSP anyhow, and ultimately were able to exploit every PSP made in one way or another.
Alot more from source:
http://wololo.net/talk/viewtopic.php?p=189997#p189997