Technological discussion on PS3 security and crack.*

Sure they can. The same way they just changed the private key. As long as the old public key can still be accessed by old games and older firmwares then it's fine. The reason Sony will want to change it is to protect newer games from piracy and force people to buy a new console or update from CFW to OFW if they can't afford a new console.

I will be very surprised if CFW guys bother with anything beyond 3.55 now. The fact that they have private key access is awesome for them and any CFW beyond 3.55 will just use the old private key anyway. Honestly it is the best of both worlds for them. They get to play games if they get ripped and patched with the old private key and they get their homebrew programs as well. It will be once Sony start using 3.60 firmware features that it becomes difficult and people will have to buy new consoles or hope for a new CFW with access to the new private key.

Man, I dont think you're right here. Check this:
http://www.next-gen.biz/news/ps3-356-firmware-%E2%80%9Ca-minor-drawback%E2%80%9D-to-hackers
 
The only way to get CFW on a machine pre-installed with 3.56 is by using a NAND/NOR flasher, not something for regular people or something they will take their £199 device to go and get bricked. Read the article carefully. Nowhere in the article does he actually say that CFW 3.56 is going to be possible (I don't think it will as the PS3 won't accept signed code using the old key), just that CFW will always be possible through flashing the NAND/NOR.

I definitely agree that Sony made some really stupid mistakes during the design phase, but even so they can shut out the hackers from accessing PSN and new games once 3.56 and 3.60 have been integrated into the dev toolchain. This will force a lot of them to update or buy new consoles for legitimate games.
 
NathansFortune, that's not true.

As I stated previously one week ago, you can still revert the old FAT PS3 models even if they have 3.56 OFW on them. You can start a firmware update again, then switch the hdd, decrypt the cache partition, and then overwrite it with 3.55 CFW. It's not as simple for people to do, but it certainly does not require a NAND/NOR flasher.
 
OK, I didn't know that. I'm going from what Sony tell me and currently they think it is too difficult for the average user to install CFW from 3.56.

Honestly I don't think they are too bothered about hackers using CFW 3.55 as long as they stick to it and stay away from PSN. They just don't want a PSP like situation where everyone and his dog was installing CFW on it and it killed software sales in the west which has forced them to be a lot less aggressive with their pricing strategy than they would previously have liked.

If PS3 was completely busted open and there was no chance of redemption software sales would fall through the floor, it would lead to SCE reconsidering the position for the PS3 as a loss leader in terms of hardware and that would mean they would always price accordingly. Most people don't know, but the first revision of the PS3 slim was actually a loss making venture and the only way Sony HQ let it go into production before 2010 rolled around was because they knew software sales would push them into profit. If Sony feel that PS3 software is weak then SCE will be unable to sell their hardware at or below cost to push it and we, the consumer, are worse off for it.
 
The only way to get CFW on a machine pre-installed with 3.56 is by using a NAND/NOR flasher, not something for regular people or something they will take their £199 device to go and get bricked. Read the article carefully. Nowhere in the article does he actually say that CFW 3.56 is going to be possible (I don't think it will as the PS3 won't accept signed code using the old key), just that CFW will always be possible through flashing the NAND/NOR.

I definitely agree that Sony made some really stupid mistakes during the design phase, but even so they can shut out the hackers from accessing PSN and new games once 3.56 and 3.60 have been integrated into the dev toolchain. This will force a lot of them to update or buy new consoles for legitimate games.

PSN will probably not be accesible - but if you read the scene forums, most people are content to play hacked games offline, they dont even bother to go online for fear of bans. Some even have 2 consoles, one modded and one free.

However, I dont see how you can protect new games, even with a new key. Remember that games were pirated before the private key was found. Even with a new key the games will run - since the hack gives hypervisor access, and any 3,6 specific firmware "calls" will be descifred and will be integrated in the futures CFW.

As for the new consoles - flashing them will not be a problem, ad least not in the countries where piracy is the norm. People have installed modchips last generation without second thought, so a flash is little problem.

Sure, in the developed markets having to flash the console instead of just updating a CFW like it was before, is a huge win for Sony. It wont stop piracy, but it will make it much less hurtfull for game sales.
 
Sure, in the developed markets having to flash the console instead of just updating a CFW like it was before, is a huge win for Sony. It wont stop piracy, but it will make it much less hurtfull for game sales.

And that's the whole point of this exercise. Sony knows it can't stop piracy at this point. But if they can make it inconvenient enough, it could potentially discourage a lot of pirating in developed countries.

And by inconvenient enough, I mean anything that requires opening up the PS3. Even if it's just something as simple as a HDD switch as BRiT mentions, that'll at least reduce the spread slightly, although might not dent it as much.

Loss of online play should help also, but I'm not sure that will be as effective as it is on X360. As well with the system being open, intrepid homebrewers could eventually make a custom PSN like network that users might be able to use for multiplayer, although I'm not sure if any homebrewer wants to put in that amount of effort.

But, as mentioned as long as Sony can make it inconvenient to hack the console and keep it hacked they can start limiting the potential damage from piracy. And more important than that, games publishers will see that Sony are investing time and manpower in order to try to make their system as secure as possible.

Regards,
SB
 
NathansFortune, that's not true.

As I stated previously one week ago, you can still revert the old FAT PS3 models even if they have 3.56 OFW on them. You can start a firmware update again, then switch the hdd, decrypt the cache partition, and then overwrite it with 3.55 CFW. It's not as simple for people to do, but it certainly does not require a NAND/NOR flasher.
Despite that it's a huuuuge step for Sony. :smile: The pirates were making fun of Sony at the conference. Having full access to the console in such an easy manner placed the PS3 in a very weak position, as if the machine lost a lot of value.

Rampant piracy affects the console image. Besides that, if it was so easy to hack the console then piracy couldn't only influence the PS3 but the 360 and Wii too.

I mean, both the 360 and Wii would lose software sales because a lot of people would download those games for the PS3 instead of purchasing them for either the Wii-360 or PS3, taking into account that, while they are hackeable, they wouldn't require an easier method as the PS3.

Sony caught the pirates in fraganti.
 
Or not - seems that there is a (complicated) way you can still get on PSN with CFW:
http://www.ps3-hacks.com/2011/02/11/connecting-to-psn-on-cfw-3-55-kmeaw/

If you make a server on your PC,install a self signed certificate onto you PS3,and modify all header on your server on the fly?

Of course,this is a way,but the average scriptboy will be slower to learn this than the sony patch process :)

Let say,if there is 100 guys who can modify the DNS settings in the PS3,then there is 1 who can do this trick.

Many guy have difficulties just to modify the DNS....
 
Looks like something that could easily be repackaged into a simple end user package once the hacking scene for PS3 becomes more mature making it a simple process for most users. As a proof of concept it is understandably very rough requiring more technical knowledge. But there's already howto's coming out with links to anything required. It's only another step to making it an easy to use package if any hacker was so inclined.

Regards,
SB
 
they will have to make it to work without a PC.
And even with that the Sony will be able to sort out the hiding machines.

At the end of the day,the scene doing it for the fun,the sony for the living :)

And actual it have to be quite easy to fake the 3.55 as 3.56
But up to date no one made a modified firmware.(two weeks,and possibly from now on the Sony will release a firmware in every month)
 
In the old days of xbox (1), there were many programs like xbox connect, which allows you to play system-link games across the net. System-link games are local network. The setup a tunneling software, and provided (text-based) chat among other things. This of course requires a PC (most used a laptop, since it's easier to have it beside you while you're gaming). Thousands of people did this to play Halo and etc. Requiring a PC isn't going to distract from those that want to break (circumnavigate) the system.

Have you seen the system in which people hack DSS? They have a pc interfacing to the card to handle all the response.

What you have now, is a proof of concept for the working on the PS3. I'm sure someone will automate the whole process into a simple little program.
 
In the old days of xbox (1), there were many programs like xbox connect, which allows you to play system-link games across the net. System-link games are local network. The setup a tunneling software, and provided (text-based) chat among other things. This of course requires a PC (most used a laptop, since it's easier to have it beside you while you're gaming). Thousands of people did this to play Halo and etc. Requiring a PC isn't going to distract from those that want to break (circumnavigate) the system.

Have you seen the system in which people hack DSS? They have a pc interfacing to the card to handle all the response.

What you have now, is a proof of concept for the working on the PS3. I'm sure someone will automate the whole process into a simple little program.

The system link is a software feature,which allow to connect two xbox together.
They modified it to work over the internet,but the ping limit is artificially lowered,to prevent the usage over the internet (originally that was the idea)

As I know now there is no such a function in the SDKs any more,so the hacker will have to get somehow the server side software from the publisher /sony (good luck for that :) )

And this "hack" have to be done by this way because there is no CFW5.56

And the time is the main friend of the Sony.If they can release a new OF before the CFW5.56,then they win.
 
The system link is a software feature,which allow to connect two xbox together.
They modified it to work over the internet,but the ping limit is artificially lowered,to prevent the usage over the internet (originally that was the idea)

As I know now there is no such a function in the SDKs any more,so the hacker will have to get somehow the server side software from the publisher /sony (good luck for that :) )

And this "hack" have to be done by this way because there is no CFW5.56

And the time is the main friend of the Sony.If they can release a new OF before the CFW5.56,then they win.

The point is hackers/script kiddies took a tunnel software package it in an easy to use piece of software that anybody can use. It's boils down to when there's a demand someone will do it. For years, DirectTV and Sony with the PSP played this game with hackers...it's only until DirectTV released a new card that closed it down. Do you think there's less demand for PS3 pirated games vs PSP? Sony is battling against a lot of hackers out there.

Take a look at the xbox 360, dvd drive firmware hack. It's a lot harder to do, nowadays because MS is keep on release new modifications to drive they're manufacturing...but does it stop them...no.
 
The point is hackers/script kiddies took a tunnel software package it in an easy to use piece of software that anybody can use. It's boils down to when there's a demand someone will do it. For years, DirectTV and Sony with the PSP played this game with hackers...it's only until DirectTV released a new card that closed it down. Do you think there's less demand for PS3 pirated games vs PSP? Sony is battling against a lot of hackers out there.

Take a look at the xbox 360, dvd drive firmware hack. It's a lot harder to do, nowadays because MS is keep on release new modifications to drive they're manufacturing...but does it stop them...no.

Show me the money from the PS3 hack :)

The receiver-fine,you boy one,modify the software,and sell it to someone.
The PS2/NGC/XBOX fine,you buy it,install a modchip,sell it and there is the money.
The XBOX360 dvd hack/jtag:there is money in it,and the XBOX360 is quite profitable (check the ammount of the banned machine on the net,and the discussions about the new NFS game )

PS3-drop a pendrive into the usb,and you have your hacked machine.

The trouble the WII siimmilar.
You can softmod it,but after that the customer supposed to not to kill the machine with a wrong soft update,and you have to take care of the machine.
 
Money isn't the only incentive for hackers and homebrewers.

Most of the people that made the CFW for PSP made no money. Same goes for the DVD firmware hackers on X360. Software hacks came out for both Xbox 1 and PSP with no money made off of them.

XBMC had years of developement on Xbox with no money made.

Regards,
SB
 
Show me the money from the PS3 hack :)

The receiver-fine,you boy one,modify the software,and sell it to someone.
The PS2/NGC/XBOX fine,you buy it,install a modchip,sell it and there is the money.
The XBOX360 dvd hack/jtag:there is money in it,and the XBOX360 is quite profitable (check the ammount of the banned machine on the net,and the discussions about the new NFS game )

PS3-drop a pendrive into the usb,and you have your hacked machine.

The trouble the WII siimmilar.
You can softmod it,but after that the customer supposed to not to kill the machine with a wrong soft update,and you have to take care of the machine.

DVD CSS...Where's the money? Same situation as PS3. Once you figured out how to play it on unmodded (hardware) box, you could sell the disc...a lot more disc. It's not the small time pirates, but big time pirates that's raking in on it.

Do you know how many dvd stores (and street peddlers) in China you can buy glass pressed pirated movies? A lot. They don't have the machine to press dvd, so where do they get these? These big time players are willing to pay someone to crack these things. I'm sure they have donated to failed (not so successful) hackers just so it encourages them to work at it.
 
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