At this point, the good ones may have multiple sources in the inner circle to help confirm the specs. We should have a more solid picture as we approach launch.
i would expect 800/1.6. i'm just hanging on to a maybe 20% chance for more.
At this point, the good ones may have multiple sources in the inner circle to help confirm the specs. We should have a more solid picture as we approach launch.
Any sign of a secondary processor for the Xbox One?
if not the PS4 secondary processor taking work off of the main processor is another advantage over the Xbox One specs.
Any sign of a secondary processor for the Xbox One?
if not the PS4 secondary processor taking work off of the main processor is another advantage over the Xbox One specs.
however sadly it truly seems like ms isn't caring too much about performance, and if the chip is as big as it may be and concerns about heat i'd be kind of surprised if they bothered with any overclocking. pathetically they seem in play it safe dont care about performance mode.
http://www.eurogamer.net/articles/digitalfoundry-spec-analysis-xbox-oneMicrosoft says it is compromised of five billion transistors (for comparison Nvidia's GTX Titan has just over seven billion dedicated to GPU power alone) - an astonishingly high amount which explains the rather conservative clocks - believed to be 1.6GHz for the cluster of AMD Jaguar CPU cores and 800MHz for the GPU. Typically, the larger the processor, the more difficult it is to keep cool, necessitating lower running speeds. In theory, Microsoft could run the chip faster and claw back some of the performance deficit against PS4 but in practice, this would impact the amount of useable chips Microsoft is able to fabricate, sending production costs (not to mention potential failure rate) spiralling. Clock-speed is pretty much the only major variable in the spec that remains wholly unconfirmed, but we're pretty confident that the speed of the chip remains unchanged.
Nope, AFAIK besides the ARM security core what's in vgleaks is all they have.
Though SHAPE can take care of audio processing entirely, so that effectively frees up a core or two which PS4 has to use for audio.
Nope, AFAIK besides the ARM security core what's in vgleaks is all they have.
Though SHAPE can take care of audio processing entirely, so that effectively frees up a core or two which PS4 has to use for audio.
I don't know why 800MHz is considered nearly a done deal by a lot of people, including news sites. HD 7790 with Bonaire clocks at 1GHz. I consider this significant because it's a unique die, but there's no < 1GHz (let alone 800MHz) part using it. That should mean that there are too few parts that can't hit the clock speed to be worth salvaging for weaker models. Compared to XBox One's leaked specs it has more CUs (14 vs 12) but still a pretty manageable 85W TDP. If the current generation discrete GPUs can do it I can't see why this SoC can't.
It's entirely possible that it was planned at 800MHz but MS bumped it up to 1GHz to be more competitive with Sony. It could have meant augmenting the cooling, but that's a fairly realistic late game change. This is a more honest fit with the current bandwidth number if eSRAM bandwidth scaled up, and it makes the bandwidth situation all around less bleak.
Discrete video cards and APU's are completely different beasts.
I just had a look through the AMD APU wiki page (anecdotal i know) and not a single GPU in there APU's are clocked at or near 800mhz.
I think its safe to say that APU GPU's won't really be hitting 1Ghz.
The SoCs/APUs in the upcoming consoles are also nothing like the ones you'd find in notebooks in laptops, so you'd may as well consider them a third category. But the design restraints of the constituent parts should be the same or similar.
Actually desktop Trinity clocks at up to 800MHz. But you can also look and find none that have anywhere close to 12 much less 18 GCN CUs. You can see they have totally different market targets. The Bobcat/Jaguar based ones are aiming for much lower TDP than what you can put in a console. The highest end desktop parts have a TDP closer to but still potentially lower than the highest you can put in a console part. But they have to spend a lot more of it (and die space in general) on CPUs with much stronger single threaded performance.
Can you give any kind of technical reason why this would be the case?
If the entire thing was designed with a 800mhz GPU and 1.6Ghz CPU in mind doesn't that mean that the thermals and also power supply (higher clock is probably going to need a higher voltage) is going to need to redone?. This isn't something that they can change over night they will really need to test it thoroughly do they have time to do so?.
Can you give any kind of technical reason why this would be the case? The max GPU clock doesn't go down just because there's other stuff on the die.
If it were Llano, I'd probably say yes to this happening, but Llano was a particularly bad case with SOI and very disparate design points for the CPU and GPU silicon.
The circuit design and preferred transistor properties between the two halves of that APU did not play well together, and the resulting chip was wildly variable in terms of power dissipation and clocks.
Jaguar is highly synthesizable and should be using methodologies much closer the GPU, but maybe it's still a problem. If Microsoft has a TDP cap of ~100W, Jaguar does look like it has too many bins that draw too much per core to fit 8 in the gap between Bonaire and 100W.
If Microsoft has a TDP cap of ~100W, Jaguar does look like it has too many bins that draw too much per core to fit 8 in the gap between Bonaire and 100W.
We don't really know why Llano's clocks sucked. It could have just as well been that GF's 32nm process was grossly immature.
That's one bin, which is the problem if you're trying to design for a platform instead of one SKU of many.kabini at the high end is 25w 4 core 2ghz with a 128 radeon cores at 600mhz.
Of the various SKUs, I wouldn't count on any but the stripped down Hondo chips of getting near that. A system designed to use a 1W Bobcat core would be tossing the vast majority of chips manufactured.If the apu is 100w there could be more head room. I wouldn't imagine the cores to be using much power weren't bobcats about 1w each core ?
PS4 also has an Audio processor.
If MS really did hit 1ghz, then I'm happy. Durango is fine, pack up and go home get ready for next gen.
Plus then we could brag about 200GB/s. Damn that's lightning fast and >PS4! Sounds so impressive! (lol)
Doubt it can do as much as SHAPE, probably just an audio decoder.
Vgleaks has it as something that can decode 200 MP3 streams simultaneously:
http://www.vgleaks.com/world-exclusive-ps4-in-deep-first-specs/
audio processing unit, ~200 concurrent MP3 streams
“For example, by having the hardware dedicated unit for audio, that means we can support audio chat without the games needing to dedicate any significant resources to them. The same thing for compression and decompression of video.” The audio unit also handles decompression of “a very large number” of MP3 streams for in-game audio” he continued.