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If games are only designed to the lowest common denominator (Xbox One) for the major multiplatform titles then will it make a significant difference if the PS4 is faster in multi-platform games? Will we simply get a situation where the PS4 gets computationally expensive but low impact features thrown at it?
Fascinating post on Neogaf.
Can it be that this story on three OS's is complete BS ?
In other words:
- Xbox One runs Windows 8
- Games run in a VM under Windows 8
Depends on how you see a VM. On my PC, it's just a program virtualizing my PC. You can still put the video of the UI, the game and external video side by side.
What's interesting, is that it allows Microsoft to change the HW in due time. Games run in a VM and talk to the HW via an abstraction layer.
What wonders me (didn't see it discussed anywhere) what's the performance penalty ? To me, it seems like the Xbox One will be the real boot anchor for cross platform games.
I wonder if they will lead on the lowest common denominator, or the most powerful system this generation? Last generation there was a shift from using the 360 as the lead platform to the PS3 because of how complex it was to develop for. This generation the two systems have very similar hardware. Would it be easier to lead on XBone then scale up, or lead on PC/PS4 and scale down?If games are only designed to the lowest common denominator (Xbox One) for the major multiplatform titles then will it make a significant difference if the PS4 is faster in multi-platform games? Will we simply get a situation where the PS4 gets computationally expensive but low impact features thrown at it?
If games are only designed to the lowest common denominator (Xbox One) for the major multiplatform titles then will it make a significant difference if the PS4 is faster in multi-platform games? Will we simply get a situation where the PS4 gets computationally expensive but low impact features thrown at it?
Is multitasking really that important?
If you're done with a game, reboot into some UI so you can watch media?
Just make the booting faster. That way, games can have more dedicated resources. I don't want the ability to switch to Netflix without rebooting to draw resources from the games.
Make it an appliance which can run apps. or games but games get the whole machine when you're running games. Well some ancillary services like messaging could be run with the game instance or within it.
I wonder if they will lead on the lowest common denominator, or the most powerful system this generation? Last generation there was a shift from using the 360 as the lead platform to the PS3 because of how complex it was to develop for. This generation the two systems have very similar hardware. Would it be easier to lead on XBone then scale up, or lead on PC/PS4 and scale down?
I also wonder if the visual gap between them will become more pronounced as the generation goes on?
Forgive me if these are dumb thoughts... I'm probably one of the least technically inclined here when it comes to this stuff.
Well, the thing is after the PS2 era, Naughty Dog happened. MS is building up internal dev capabilities too. They will try to make their consoles shine.
As for third parties, they will follow suit to stay competitive. They would have highly detailed assets from their PC versions anyway.
This is assuming the platform holders don’t interfere.
I suspect as long as enough paying consumers remain enthusiastic about pristine game visuals, the developers will have no choice but to deliver.
Even though I’m not really into home consoles anymore, I’m still throwing my $$$ just to see what the developers can come up with.
If we are looking at 30% power difference, 2GB usable Ram difference, more complex memory system, Xbox One having a larger install base. We could see a situation similar to ps2->xbox. Multiplats would be developed first on the One as lead due to limitations, then up ported. But it depends on where the market is. If ps4 does not sell well because its expensive or Sony has production issues or is just less popular, thanexpect lots of 'lazy ports' similar to what the original xbox got from the ps2. Good enough ports.
I asked this in the other thread but it got locked, not sure if it's been asked here:
Anandtech and engadget say the xbox one apu is 28nm
Polygon and wired say it's 40nm.
But Who's wrong?
If it's 40nm with 5b transistors there might be problem matching the 28nm ps4's general launch date and quantity of units.
What's the basis for DF and Anandtech's assumption that the Z1's clock speeds are 1.6GHz and 800MHz for the CPU/GPU? Their entire set of conclusions regarding performance seems premised on that assumption...but MS never actually disclosed that. It's a bit strange they didn't disclose it too imho.
After all, they made a point to highlight every other area of their specs that was at parity with PS4 in an effort to draw parallels there instead of contrasts. So...why wouldn't they want to likewise include the (assumed) fact that their processors ran at the same clock?
Scott mentioned it briefly, but if MS actually did improve the bandwidth to the GPU ("almost 200GB/s" as per MS) then surely that, in conjunction with their avoidance of clock speed info, might indicate the extra data flow would be going into a GPU with slightly higher clocks than the leaks suggest?
What's the basis for DF and Anandtech's assumption that the Z1's clock speeds are 1.6GHz and 800MHz for the CPU/GPU? Their entire set of conclusions regarding performance seems premised on that assumption...but MS never actually disclosed that. It's a bit strange they didn't disclose it too imho.
After all, they made a point to highlight every other area of their specs that was at parity with PS4 in an effort to draw parallels there instead of contrasts. So...why wouldn't they want to likewise include the (assumed) fact that their processors ran at the same clock?
Scott mentioned it briefly, but if MS actually did improve the bandwidth to the GPU ("almost 200GB/s" as per MS) then surely that, in conjunction with their avoidance of clock speed info, might indicate the extra data flow would be going into a GPU with slightly higher clocks than the leaks suggest?
They are assuming it due to the fact that if Microsoft had any perceived advantage they would be waving it in the air as high as they could (like last gen with the bandwidth post by major nelson). They didn't, instead they kept it all to themselves this can be a pretty good indicator that they have the same clock speeds. I think its safe to assume they met there targets and those targets where the vgleaks specs.
The 200GB/s comes from some very creative maths they are counting the eSRAM (102GB/s) the DDR3 (68GB/s) and also the CPU<->GPU interconnect (30GB/s) this adds up to more then 200GB/s.