Nick Laslett
Regular
This is from John Davison's blog at 1UP.com
John's blog
The SCEE Performance Analyser study at the end of 2003 said as much then. The best PS2 game at the time was pushing 8.7 million polygons / sec.
Performance Analyser paper
PS2 theoretical maximum performance with all effects on is approximately 16 million polygons / second according to the original spec sheet. The Xbox is around 30+ million polygons a second.
When you look at a game like Burnout 3, which is pushing the PS2 very hard. The Xbox matches this effortlessly. Now to hear Alex say that even Criterion are only getting 60% of the performance out of the PS2 and even less from the Xbox, makes you think just how much juice there is left in the current gen hardware.
It's a shame that these systems won't be pushed as hard as they can before they are replaced.
John's blog
If you can find the time to wander at E3, it can often net some of the best results, today I was determined to find something to rave about on the Xbox booth.
Here's an observation from my wanderings; in front of me was Sega's Full Auto running on a 360 Alpha kit, and behind me was Burnout Revenge running on Xbox. Unless you look really closely, it's actually quite hard to tell which one is running on next-gen hardware. Full Auto is basically Burnout-with-guns, and the two of them have a lot in common; speed, explosions, lots of particle effects. The fact that two generations of game can look so similar is probably symptomatic of a number of things - Full Auto's earliness, Criterion's awesomeness, the 360 Alpha kit's inadequacies. Regardless, it's interesting to see the two games next to each other.
Criterion's Alex Ward told me on Wednesday. "You'll never, ever see what the Xbox is really capable of," he confessed. "No-one's anywhere near tapping into the power of the thing, and it's being replaced already. We're pushing the PS2 at about 60% with our stuff, and I bet we're not close to that with Xbox."
The SCEE Performance Analyser study at the end of 2003 said as much then. The best PS2 game at the time was pushing 8.7 million polygons / sec.
Performance Analyser paper
PS2 theoretical maximum performance with all effects on is approximately 16 million polygons / second according to the original spec sheet. The Xbox is around 30+ million polygons a second.
When you look at a game like Burnout 3, which is pushing the PS2 very hard. The Xbox matches this effortlessly. Now to hear Alex say that even Criterion are only getting 60% of the performance out of the PS2 and even less from the Xbox, makes you think just how much juice there is left in the current gen hardware.
It's a shame that these systems won't be pushed as hard as they can before they are replaced.