Are you sure? Because that's a pretty funny statement.That was an awesome time and PS2 is still the best designed console in terms of hardware ever (And that isn't a joke)
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Are you sure? Because that's a pretty funny statement.That was an awesome time and PS2 is still the best designed console in terms of hardware ever (And that isn't a joke)
I don't really agree. I remember horror stories of devs being forced to learn tons of annoying things just to get code on screen. The only reason it was accepted was because of Sony's momentum and success in their previous console and how the other two competitors were not safe enough bets for many devs and consumers which fed a cycle.That was an awesome time and PS2 is still the best designed console in terms of hardware ever (And that isn't a joke)
Your missing the point I think. Even if hw grew like your suggesting, the exact same problem would arise we have been seeing with developers themselves not being able to keep up resource wise with the expectations placed on utilizing huge power spikes.Things were more interesting before because of Dennard Scaling. The diminishing returns is the silicon; the architecture, platform, and content all follow after that. Hardware today isn't "so powerful", it's just not scaling enough to warrant radically more demanding applications. If we had 40GHz CPUs a decade ago and 400GHz CPUs today things would be very different because the hardware would be very different. 1.1x to 1.3x every few years isn't very different; it's slightly better of the same thing you had before. Anything you could do before, you can now do slightly better. Anything you couldn't do before, you probably still can't.
Are you sure? Because that's a pretty funny statement.
I don't really agree. I remember horror stories of devs being forced to learn tons of annoying things just to get code on screen. The only reason it was accepted was because of Sony's momentum and how the other two competitors were not safe enough bets for many devs and consumers which fed a cycle.
The ps2s success has much less to do with what hardware it was packing and more that it was a popular platform that due to hype, previous success and momentum lead to it blowing up and being the console you had to create for to be a success on console.Name me a single gaming machine that was designed in an era where hardware performance doubled every ~2 years (1998) and yet still managed to stay competitive years and years after release.
If Sony had used off the shelf parts for PS2 it would have been massively outdated at it's Japanese release and flat out dead hardware by the time it released in Europe, Sony knew this.
No other piece of hardware designed in that era lasted anywhere near as long as PS2 did.
The ps2s success has much less to do with what hardware it was packing and more that it was a popular platform that due to hype
But it is what the conversation is about. You brought up being competitive against other rivals and that being connected to how it was "the best designed system" when that had little to do with the ps2s success or ability to compete with Xbox and GameCubeWhy are you talking about PS2's success when I'm not and that's not what the conversation is about.
But it is what the conversation is about. You brought up being competitive against other rivals and that being connected to how it was "the best designed system" when that had little to do with the ps2s success or ability to compete with Xbox and GameCube
If that's what you want to think. but the ps4s success shows that you are wrong. even now devs have got miracles out of 2013 year old hw and it has little to do with how exotic the components are but the developers who were incentivized to create and become more and more ambitious with their ideasThe point is literally going over your head.
If that's what you want to think. but the ps4s success shows that you are wrong. even now devs have got miracles out of 2013 year old hw and it has little to do with how exotic the components are but the developers who were incentivized to create and become more and more ambitious with their ideas
Name me a single gaming machine that was designed in an era where hardware performance doubled every ~2 years (1998) and yet still managed to stay competitive years and years after release.
Dreamcast had relatively off the shelf hardware and it showed after 12 months of PS2 being released.
the OG Xbox
regarding PS2 being the best designed console in terms of hardware ever.Name me a single gaming machine that was designed in an era where hardware performance doubled every ~2 years (1998) and yet still managed to stay competitive years and years after release.
And Gamecube would be my answer. Reported specs are behind PS2 in most regards, totally lacks a programable hardware pipeline for geometry, and can't even do 32bit color. PS2 has huge advantages in fill rate, storage space, polygons per second, color depth, and more, yet Gamecube was competitive throughout the generation and was recycled into Wii, where the hardware produced many fine looking titles even with it's still modest specs. Even Wii had lower polygon and pixel fill rate than PS2, and still couldn't do 32bit color.
what games were these? I had the impression that GC performed equally and better in most casesI wouldn't call a console that launched later than PS2 but yet often performed and looked worse in multiplatform games a better design in my opinion.