Hi,
At Siggraph 2011, Crytek and Disney explained their approaches on generating stereoscopic images using reprojection. A short explanation with their slides can be found here (here translated from japanese to english).
Together with a friend I've developed a gather-based reprojection approach. The results and performance are very similar to Crytek's, although the underlying math seems to be different.
A tech demo, shader code and a paper (with a thorough explanation, performance measurements and a quality comparison) are available on my website: http://www.marries.nl/projects/stereoscopic-3d/
I'm very interested in your opinion on the general idea of using reprojected images for stereoscopic 3D. Do you think reprojection is a good alternative to rendering everything twice?
I'm also hoping to receive some feedback on my approach for reprojection, and I'm curious how you think it compares to the other reprojection algorithms out there.
Any feedback is greatly appreciated!
At Siggraph 2011, Crytek and Disney explained their approaches on generating stereoscopic images using reprojection. A short explanation with their slides can be found here (here translated from japanese to english).
Together with a friend I've developed a gather-based reprojection approach. The results and performance are very similar to Crytek's, although the underlying math seems to be different.
A tech demo, shader code and a paper (with a thorough explanation, performance measurements and a quality comparison) are available on my website: http://www.marries.nl/projects/stereoscopic-3d/
I'm very interested in your opinion on the general idea of using reprojected images for stereoscopic 3D. Do you think reprojection is a good alternative to rendering everything twice?
I'm also hoping to receive some feedback on my approach for reprojection, and I'm curious how you think it compares to the other reprojection algorithms out there.
Any feedback is greatly appreciated!