i seem to notice a disturbing tencency in your postings - you start quoting sentences out of their context (i.e. out of the paragraph they belong to) and then ask what the original point was. please, we'd save each other time if we try not to do so.
I can assure you that if I quote something, and it appears that by my comments I have teken it "out of context", then I do not understand what you are trying to say, so you need to clarify what you are trying to say. I just don't want to requote EVERYTHING all the time. We are "requoting" too much as it is, so I only "quote" that which I'm directly responding too, and put it in the context that I believe you are talking about given any surrounding text that I did not quote.
i never said the r200 was a bad product, did i?
No, nor did I accuse of of saying that. What you are saying, correct me if I'm wrong, is that
1)
you would have preferred that ATI implement aniso on Radeon 8500 similar to GeForce.
2) You claim your preference is for technical quality reasons, Because there is some "strict definition for aniso quality" (that you have yet to relay to us) aniso is therefore "not a comfort feature" in your opinion, it is therefor not something that should be comprimised at all in terms of quality. Apparently, it doesn't matter to you what cost benefits or performance benefits "non conforming" implementions bring, there is no excuse for deviating from "the standard."
Again, correct me if I'm wrong.
i, for one, and i'm sure others too, would have rather seen the r200 having better aniso quality...
And I, for one, AGREE...I would always want better quality.
given the same cost and performace. That being said, you have not demonstrated that you understand that delivering better quality does not come without SACRIFICING either cost, or performance, or both. So who are you to "demand" that it be implemented one way...the way YOU prefer it?
now, here's an example of a sentence taken of its context. read the original para again to catch the context and then you'll see my point.
I read the original paragraph (Doom3 and Dot3), and do not get your point. Please explain.
you want me to quote to you each and every account on aniso filtering from both d3d and ogl to show you that nowhere it is stated that a pixel exhibiting aniso of degree N can get a different filtering depending on the roll angle of the polygon in screen space?
No, I want you to quote to me ONE ACCOUNT where applying aniso by definition demands it be applied consitently.
For that matter, I want to find me ONE ACCOUNT that defines something more tangible, such as where the texture sample positions, and what math and precision is required for anisotropic filtering. The the API does not define how "aniso" should be calculated even at 0 degree rotation, that makes aniso pretty much open, does it not?
"ANISOTROPIC FILTERING" does not mean ANYTHING MORE than "non isotropic filtering." It's wide open.
those oprions were put there to add extra comfort for the consumer, who could this way
1) improve the visuals of older titles at the time of whose writing certain features were not available so the developers had never had the ability to use those....
Surely, if the developer did not have aniso in mind, then turning on aniso delivers an image NOT INTENDED by the developer?
What I'm trying to say is that you are contradicting yourself. You are trying to draw a line between aniso being a "comfort" only for old titles, but not a comfort for new ones?
Name me ONE title where the only filtering option provided by the developer is anisotropic, so that in order to get a speed boost by doing bilinear, it must be forced by the driver.
2) tweak the setting of the modern titles for various other reasons (e.g. performance)
Well, exactly.
A feature such as aniso is meant to done one thing: reduce artifacts. The only "true artisitic intent" would be to have infinite resolution and sampling. All the AA and aniso methods are there simply to get closer and closer to that goal.
still, don't you think the consumer has the right to see the title in its originally intended form first, before deciding he likes better somehting else?
Yes, but again, you are IGNORING COST. It COSTS MONEY to implement and support all possible things. So your question is loaded. I can similarly reword it like this:
"Don't you think the consumer has the right to only pay $100 for a card, vs. $150."
I keep repeating myself over and over to you. Yes, it would be WONDERFUL if every card supported identical image quality (even as an option.) But you have to consider that doing such things costs money, and if the IHV feels that 95% of its audience would prefer "cheaper, lower quality and faster" than "more expensive, higher quality and slower", why should the IHV add that option?
2) how do you know the next greatest title won't require aniso N?
I don't. And if it does, then CONSUMERS will decide if IHV's implementation of Aniso N is acceptable or not. Again with the GeForce example:
1) GameX "requires" Aniso 4X
2) GeForce3 owners can't fully enjoy it, because at aniso 4X, performance isn't good enough. Quality is lovely though in all cases.
3) Radeon 8500 don't get "full Aniso 4X" quality, but can at least play it with acceptable performance.
Isn't it a good thing that there's a choice between the Radeon and GeForce?
you've seen all titles, past, present and future, for all time? wow!
No, I'm making a common sense statement. Where is there ANY title that requires aniso, and bilinear can only be accessed via control panel forcing?
and at the end of the day yet i guess your choice would be towards the higher quality if you could affor it, no?
NOT NECESSARILY!!
At the end of the day, I might prefer PERFORMANCE to higher quality. If I can afford BOTH, then I'll get both. If I can afford one or the other, I'd like to have a CHOICE. Either more quality for my dollar, or more performance.