I don't care if it is exactly like the nvidia implementation, I only care that it does or does not do anisotropic filtering in cases when the math dictates it should. If, as has been stated, it reduces its max level of anisotropy as the texture rotates, eventully not doing anisotropic but isotropic filtering, there's no semantics in the world that can convince me that it is doing whatever you want to call it correctly.
Simply because nvidia and ATI call their anisotropic filtering by different names does not negate the fact that the 8500 does not enlongate the sample pattern when the texture is rotated in a particular direction. Whether you call it 8x meaning it will sample 8x more in one direction, or 64x meaning it takes 64 texels total, or whether you call it "jack sits on his hat and makes a spectacular crap" it makes no difference. A rose by any other name is still a rose.
In plain english, if it does not perform the task (sampling the texture in an elongated fashion, i.e. anisotropically) under the circumstances it should, it is not correct.
http://home.swipnet.se/~w-12597/3dxtc/articles/anisotropic.htm
http://www.beyond3d.com/articles/Anisotropic/index1.php
http://www.etestinglabs.com/bi/cont2000/200002/qual2k07.asp
Simply because nvidia and ATI call their anisotropic filtering by different names does not negate the fact that the 8500 does not enlongate the sample pattern when the texture is rotated in a particular direction. Whether you call it 8x meaning it will sample 8x more in one direction, or 64x meaning it takes 64 texels total, or whether you call it "jack sits on his hat and makes a spectacular crap" it makes no difference. A rose by any other name is still a rose.
In plain english, if it does not perform the task (sampling the texture in an elongated fashion, i.e. anisotropically) under the circumstances it should, it is not correct.
What if I told you they were not my expectation, but somebody elses entirely, and dictated by lengthy theorems and derivations?my disagreement is that there is any objective justification that your expectation is exclusively the "completely correct" way.
http://home.swipnet.se/~w-12597/3dxtc/articles/anisotropic.htm
http://www.beyond3d.com/articles/Anisotropic/index1.php
http://www.etestinglabs.com/bi/cont2000/200002/qual2k07.asp