Well, here is a bit that applies to our conversation only:
If you'd said u/v-to-viewplane angle problem, you would have "addressed" it "exactly". What you said instead was generic terminology that inadaquetely conveyed your point. You didn't quote your own text, but I feel if you honestly read it again this will be pretty clear...if you really would dispute this, say so here and we can continue with this in private messages as I don't think the discussion would be productive for the thread.
That said, while not denying that my knowledge of the terminology is woefully limited (though the technique itself doesn't seem that complicated a concept), I offer you these observations:
When your communication is inadequete the assumption that "learning on the net" (or any other catch phrase) is the "real problem" is counterproductive, whereas recognizing where your communication is inadequate is not.
We all are capable of communicating inadequetely.
Following from this...
Perhaps it would be a good practice not to use such assumptions to dismiss differing viewpoints.
And, specific to this particular catch phrase...
It seems a bit silly for Beyond3D to exist if learning about this "on the net" (ignoring whatever mathematical background I have, not gained "on the net", to be able to apply to this information) is something to use to dismiss a viewpoint.
And what makes this surreal to me...
We are discussing this on Beyond3D.
demalion said:Are we on the same page with rip maps having problems rendering textures not oriented orthogonally? I assume your "adequate handling of the 45-degree extremal case" is in relation to orientation around the Z axis (which wasn't my point) and not orientation of the texture to the viewer (what I had in mind, or is my understanding of the problem with rip-mapping inaccurate?).
you assume wrong. i addressed exactly the u/v-to-viewplane angle problem of ripmapping. i think the real problem here is your understanging of the technique is limited to what yopu read on the net.
If you'd said u/v-to-viewplane angle problem, you would have "addressed" it "exactly". What you said instead was generic terminology that inadaquetely conveyed your point. You didn't quote your own text, but I feel if you honestly read it again this will be pretty clear...if you really would dispute this, say so here and we can continue with this in private messages as I don't think the discussion would be productive for the thread.
That said, while not denying that my knowledge of the terminology is woefully limited (though the technique itself doesn't seem that complicated a concept), I offer you these observations:
When your communication is inadequete the assumption that "learning on the net" (or any other catch phrase) is the "real problem" is counterproductive, whereas recognizing where your communication is inadequate is not.
We all are capable of communicating inadequetely.
Following from this...
Perhaps it would be a good practice not to use such assumptions to dismiss differing viewpoints.
And, specific to this particular catch phrase...
It seems a bit silly for Beyond3D to exist if learning about this "on the net" (ignoring whatever mathematical background I have, not gained "on the net", to be able to apply to this information) is something to use to dismiss a viewpoint.
And what makes this surreal to me...
We are discussing this on Beyond3D.