Just like the movie.Thats what they get for making a shallow game no matter how great the art.
Booooo!Just like the movie.
The game does suck in terms of content, though.
Had it released with content similar to battlefield 4 and I would've bought it day one, would still be playing it today and probably would've bought a DLC too.
That would have still sucked in terms of content.
What they needed to do was release with content similar to Star Wars Battlefront 1 or 2. You know, the games that were released over a decade ago? But nope, EA decided to release this shallow piece of poo. Star Wars Battlefront (the original) gamers are rightly pissed off that Star Wars Battlefront (the new one) is such a steaming pile of excrement.
But I guess at least it's a really good looking steaming pile of excrement.
They should have released it as Star Wars Battlefield, instead of besmirching the good name of the original series.
Regards,
SB
Bespin and Deathstar dont sound like big maps too.
The maps can be as large as they want them to be. Battles on the surface of the Deathstar, battles within.At least I cannot see a walker mode inside the Deathstar.
The maps can be as large as they want them to be. Battles on the surface of the Deathstar, battles within.
I wonder how much they have to share with Disney. I wonder if Disney gets a royalty for each title sold. EA possibly offered more to beat out every other publisher for one of the hottest licenses in pop culture.They must have made a fortune with this game: no content in MP, no SP(!), no new gameplay elements which needs development and tuning, free advertising due to the movie, engine that is used for tons of other games at EA...10million sold.
Must be one of the most commercial successful games this gen (except GTA of course).
The death star has been done to scale using the Freespace 2 open engineThe maps can be as large as they want them to be. Battles on the surface of the death star, battles within.
The death star has been done to scale using the Freespace 2 open engine
The problem is if you want to be faithful to the film you start off in space where you can see the whole death star then fly towards it until you reach the trench then along the trench, you have to cover a distance of several thousand miles.
This was doable in Freespace 2 because the game supports up to 64x time compression and it still took several minutes to reach the trench, ok in a single player game but not in a multilayer game.
Yeah, you'd have to go through hyperspace until pretty close to the death star and use very high cruise speeds in order for the game not to be very boring.