*split* multiplatform console-world problems + Image Quality Debate

Too bad it is bullshit!

(If you go back a little bit in this video it confirms that the texture on the ground is in fact a strange, moving texture on the PS4 and thus a bug).

I would agree about the fire but not the texture. I was the one who actually spotted and posted the weird texture effect in the BF4 thread. If you watch closely the texture is still different from the X1 version regardless of the weird effect. The weird effect happens in the X1 version as well. The number of pebbles and their arrangement are different between the two versions. Also the metal "pipe" is at different locations.
 
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Actually you did, think about texture compression
most (all?) texture compression methods on consoles are a fixed ratio thus a pure black image takes the same memory as whatever photo image
 
Too bad it is bullshit!
https://www.youtube.com/watch?v=muVv3FU_ShQ&feature=player_detailpage#t=1110
(If you go back a little bit in this video it confirms that the texture on the ground is in fact a strange, moving texture on the PS4 and thus a bug).

EDIT: First video looks like it might in fact of been the PS3 version (and yet it still had the fire) and thus I have removed it.

OK. Maybe it's a bug with the version Anandtech had. I went "WTF, what's up with the campfire?" when I saw the video comparison.
 
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Your name suits you well Mr. Detective...

Anyway it's interesting that the PC textures are the same as the X1 textures with regards to arrangement of pebbles and the "pipe".
 
Your name suits you well Mr. Detective...

Anyway it's interesting that the PC textures are the same as the X1 textures with regards to arrangement of pebbles and the "pipe".

Which is further evidence there are not different textures, just a bug or glitch or something on top. All the images show the same content, rocks are not removed from textures, that makes no sense.

The second link shows the same striation pattern on top of the base texture. What is causing it. Water? The lighting and time of the two are different too.
 
Which is further evidence there are not different textures, just a bug or glitch or something on top. All the images show the same content, rocks are not removed from textures, that makes no sense.

The second link shows the same striation pattern on top of the base texture. What is causing it. Water? The lighting and time of the two are different too.

Yeah, pretty odd that on PC the striation (similar to PS4) only shows up in the medium settings.

I wonder if that's the bug they are talking about? The PS4 version has the wrong quality settings enabled?

Also interesting that PC/XO have the same ground texture, while PS4 has a different ground texture. I have no idea what purpose that would serve. Why not just use the same ground texture for all versions? I see absolutely no reason why that was done.

Regards,
SB
 
I took it as a joke going from 5 people to 3.
yes I assume it was also, with the smillie and all
Im just pointing out with consoles textures unlike other textures we typically see (jpg/png) dont benefit with simpler images, they all require the same memory
 
Your name suits you well Mr. Detective...

Anyway it's interesting that the PC textures are the same as the X1 textures with regards to arrangement of pebbles and the "pipe".

thanks, the ps4 version might have a texture mapping bug, whereas the xb1 version does not seem to have this.

Thanks Cops. They both look great.

My pleasure.

Which is further evidence there are not different textures, just a bug or glitch or something on top. All the images show the same content, rocks are not removed from textures, that makes no sense.

The second link shows the same striation pattern on top of the base texture. What is causing it. Water? The lighting and time of the two are different too.


The "striation pattern" you speak of isn't a bug or glitch of any sorts, it's a transparent wind draft texture that blows every so often on the surfaces. It sort of covers up detail underneath it when it passes by, this is also visible in ultra settings.

-----------------------------------------------

the console counter parts could be at medium detail with some settings turned on or off, like SSAO and HBAO. the texture detail is hard to gauge from PC settings, though one thing is for sure, neither are at low settings.
 
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The "striation pattern" you speak of isn't a bug or glitch of any sorts, it's a transparent wind draft texture that blows every so often on the surfaces. It sort of covers up detail underneath it when it passes by, this is also visible in ultra settings.

So mystery solved? That pattern is masking the texture on the PS4 version for the shot that everyone keeps stressing over. So maybe the transparency is different on the PS4 version, maybe is is time dependent and it comes and goes... like then wind. This is starting to look like a case of the missing fire, people are snapping screenshots with minor differences to the in game time and the interpretation is... incorrect.
 
Ya that wind draft effect happens pretty frequently in that scene and it washes away some of the ground textures. It's only happening in the PS4 shot at the time, but it happens on all versions. I tried capturing it via the Share button, but I couldn't get in the same position. Seems like DF took the screen after the button prompt leading to a mini cut-scene, so it's difficult to capture.
 
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Actually it does not explain the different textures. I have both versions of the DF videos on my HDD.

The weird water/wind effect has nothing to do with the different textures.
 
Actually it does not explain the different textures. I have both versions of the DF videos on my HDD.

The weird water/wind effect has nothing to do with the different textures.

Sorry if I'm skeptical of your claim, have any evidence? We have multiple images from different platforms and it looks the same (transparent vertical line texture covering up multiple textures in the image). In fact if you scroll up we were talking about it before we knew what it was, I was thinking water since you could see through it. It seems the transparency is probably a function of time, which makes sense if you want to use the same basic texture and for blowing dust and make it look dynamic.
 
You're free to download the 2GB PS4 file to look at the video yourself. The exact texture that COPS zoomed in on are different even when the weird water/wind anomaly is not there.

X1 and PC have the same texture even with the anomaly present, PS4 has a different texture.

I'll make a couple of captures using PowerDVD so you could see for yourself.

r785f7.png

2dr5gle.png
 
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Nobody is reaching to find "advantages"...but some people are trying hard to dismiss facts. These facts indicate PS4 uses different texture from PC/X1 for whatever reason.

It would be nice to find out what this reason was...
 
Those are horrible shots, they are super compressed and have differences due to the frame time. For example there is an ember in the top shot near the rock.

Occam's razor: Dice did not substitute one texture in a frame with hundreds. There is a simple explanation to be sure.

Edit: I see the video now. There are differences all over the place. I don't think it is textures being different; I think it is angles, lighting and texture layers. There are dozens of small differences, not good or bad, just differences in every frame. This is a fruitless game to play IMO. Looking at 3:22 of the PS4/PC video there are two pieces of wood missing on the PC side above his leg, one seems to blend into view as time goes on. You can't know if or how different they are unless they were registered, which they are not. IMO they are layering many textures together which depend on viewing angle and camera location

Edit 2: Looking at the XB1/PC, they are much more like for like on the angle and timing of each frame. The missing two pieces of wood are the same on the XB1.
 
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Those are horrible shots, they are super compressed and have differences due to the frame time. For example there is an ember in the top shot near the rock.

Occam's razor: Dice did not substitute one texture in a frame with hundreds. There is a simple explanation to be sure.

Dude they are shots at different times because I waited for the right moment when there is no anomaly present.:rolleyes:

Do yourself a favor and download the video and watch it instead of being an armchair doubting Tom. The compression has ZERO relevance as the rocks are not there dude...compression doesn't remove large pebbles from a texture...:LOL:

Also as I said before the pipe is at a different location in the PS4 texture compared to PC/X1.
 
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