As expected for a a launch title.
If we have to do an honest analysis, we have to take in consideration for all this early Face Offs, some aspects:
1) We are talking about multi-platform engine launch titles, still not optimized for the S/W of each platform;
2) PS4 hardware is more easy, has more row power, with far more mature devkits and tools;
3) XONE has even got some last minutes hardware adjustments; devkits, tools and drivers are still immature, some power aspect yet to be finalized (at least according to the Digital Fundy interview to the 2 XONE engineers), and a far more complex memory system in comparison to PS4 and is a more complex platform as a whole (ddr3, esram, move engines, shape).
4) Another important element, that no one mention in all these comparisons, is Kinect 2.
BF4 (as COD and others) uses a good degree of Kinect 2 functions , and we know that this take away some processing power.
I have seen a couple of video about the leaning and the head tracking inside vehicle functions and, let me say, they seems very cool (especially the leaning function, I can see a lot of games use it!).
Clearly this functions coupled with voice recognition takes some power.
Maybe in the future XONE games could see Kinect functions enabled in a way similar to the 3D function of this console generation, i.e. when Leaning and Head Tracking options are enabled, the games could play at a lower resolution.
In the end, considering that BF4 is one of the highest & demanding multiplatform game in terms of graphic, and taking in consideration the 4 above points, I am quite sure that the 2 platforms will deliver very like for like experiences in terms of graphics.
The competiotion will be played elsewhere !
One last note, I am the only one that find super weird that a 20-40 something person spent its time zooming at screenshots in order to find some foliage in the background or some far cable that looks more aliased at 720 than at 900 ?