Mr Fox,
There are many tens of thousands of us at least. But most of us rarely speak up due to the fear of being ridiculed by the majority of gamers who view frame rate and resolution as more important than realism. Generally, most people don't like being ostracized by their peers. In my case, I'm different. I care very little about what other people think about me; if I have an opinion, I'm going to declare it.
I support your quest, and your passion. I don't care about realism that much, but anyways...Mr Fox,
There are many tens of thousands of us at least. But most of us rarely speak up due to the fear of being ridiculed by the majority of gamers who view frame rate and resolution as more important than realism. Generally, most people don't like being ostracized by their peers. In my case, I'm different. I care very little about what other people think about me; if I have an opinion, I'm going to declare it.
Beware: photorealism != real life (realism).There is a current push for gaming content that is optimized for virtual reality, extremely high resolutions, and sixty frames per second (minimum) framerates. Achieving these objectives consumes massive amounts of processing power; they are effectively halting the progression towards near photorealistic games. Instead of pushing towards the best possible graphics at ordinary but perfectly acceptable frame-rates and resolutions (for example 720P/1080P and 30FPS), developers have incentives to create content for high resolution displays and virtual reality devices.
...
My dream has always been to play a video game that looks as close as possible to real life. I know that I'm getting setup to be mocked, so let me say that I'm not saying there cannot be elements of the game that are dramatized or exaggerated: explosions, bullet time, more damage than would be produced by the same incident (car wreck, gunshot, etc) in real life. I'm talking about the foliage, the grass, the walls, the cars, and especially THE CHARACTERS THEMSELVES.
In my life, I've seen the progression towards photorealism in gaming slow dramatically. But now I fear, at least for a period of time, it might come to a near stop.
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I like the legal disclaimer saying "not actual gameplay".We could have the following graphical quality for skin, hair, and sub-surface features on the NEO and upcoming consoles if GRAPHICAL REALISM was made a priority rather than resolution and frame-rate. The following image was running real time on outdated GPU hardware.
Of course that was not gameplay. It was a highly unoptimized tech demo running in real time years ago on less than high end hardware.
Yeah, don't worry I'll behave.I don't even know where to start. I think I'll just eject myself from this thread before I get started.
And at a horrendously high resolution to boot. Imagine how great that would look at glorious 300x240!
Sorry, I had to be sarcastic at one point or another.
Will we ever see something like the old man in Silent Hill 3? I remember the heated discussions I had about it at the time, and we concluded nothing was close to the old man of Silent Hill.Beware: photorealism != real life (realism).
What do you want: Video games where the world is depicted like on a picture or videogames that look like what you are seeing with your own eyes?
Will we ever see something like the old man in Silent Hill 3? I remember the heated discussions I had about it at the time, and we concluded nothing was close to the old man of Silent Hill.
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That's real 3D, unbeaten. Although if we want realism, there is always the FMV games.
The detail that comes out in high resolution is a good thing, but does little to make a character look "real." (...)
To me, immersion is all about photorealism. A game that has stylized characters instantly looks fake to me.