*split* multiplatform console-world problems + Image Quality Debate

I can't believe we've went almost 2 pages now on rock counting. Some people are really reaching to find advantages IMO.
It's just an investigation into some differences between a cross-platform title. Doesn't need to be about finding 'advantages', just explaining differences. If people want to count rocks, let 'em!
 
It's just an investigation into some differences between a cross-platform title. Doesn't need to be about finding 'advantages', just explaining differences. If people want to count rocks, let 'em!

Except if you go back to the start people immediately jumped to conclusions before they understood what was going on. The scientific process is dead on the internet. People dig through data and look for stuff that confirms their bias.
 

Thank goodness for the ability to turn the sharpening off.

As for the rest, it's still too early to tell if there's any room left when optimizing for the X1's specifics (mostly ESRAM stuff). At 720p it's unlikely to have memory issues so moving to some packed G-buffer formats is probably not going to help. As almost all EA games are going to be based on Frostbite tech, the conclusions of the article aren't good news for multiplatform titles.

So it's gonna be on the exclusives here in Europe, as no TV features mean far less use for voice and gesture control either. Can Quantum Break, Halo and the rest be good enough games to just keep the current market share?
 
It's guaranteed we'll see a tonne of optimizations on either platform. There will be TV services, and useability of video streaming apps should be better on Xbox. Europe actually also tends to be much more receptive to concepts like Kinect. But the price especially combined with more game performance and sony's exclusives will be the biggest hurdles. There's also a chance that the DS4 controller's built in motion features will be more successful in regular game scenarios than controller + Kinect.

Early days, but Sony is now the one in the best position to win the start of the generation.
 
Yes, but would both platforms benefit to the same level, or could the X1 reduce the current gap in performance and visuals?

One could argue that the 720p vs 900p difference is meaningless for most people, especially as 720p looked pretty damn good throughout the current generation; but the framerate disadvantage on top of it is both worrying and something that's far easier to pick up IMHO. Loosing the constant smoothness of 60fps or dropping frames from 30fps is very noticeable.
 
If there is no noticeable difference, let the users choose 720P on PS4, to run at 60hz locked.
I wish Digital Foundry could persuade developers to give (simple) graphic options :(
 
Yes, but would both platforms benefit to the same level, or could the X1 reduce the current gap in performance and visuals?

One could argue that the 720p vs 900p difference is meaningless for most people, especially as 720p looked pretty damn good throughout the current generation; but the framerate disadvantage on top of it is both worrying and something that's far easier to pick up IMHO. Loosing the constant smoothness of 60fps or dropping frames from 30fps is very noticeable.

Hm, wasn't 720p good enough last gen just because the assets were of 'low' fidelity due to e.g. severe memory constraints?

The new consoles have plenty of memory, they use high quality assets with lots if detail, also in the distance...but imo you can quite clearly see the big impact of the low 720p resolution in the resulting output.
 
Thank goodness for the ability to turn the sharpening off.

As for the rest, it's still too early to tell if there's any room left when optimizing for the X1's specifics (mostly ESRAM stuff). At 720p it's unlikely to have memory issues so moving to some packed G-buffer formats is probably not going to help. As almost all EA games are going to be based on Frostbite tech, the conclusions of the article aren't good news for multiplatform titles.

So it's gonna be on the exclusives here in Europe, as no TV features mean far less use for voice and gesture control either. Can Quantum Break, Halo and the rest be good enough games to just keep the current market share?

What about Need for Speed Rivals? It is using Frostbite and its multiplatform. Both next gen versions run at 1080p and 30fps. The only real difference between them is one is using HBAO and the other uses SSAO. Thats almost parity isnt it?
I think its too early to come to a definitive conclusion about either systems performance.
I think the gap in resolution being so great in launch titles is a result of devs being unfamiliar with the hardware and having time constraints.

I think the ps4 will have an advantage in resolution in multiplat titles in the future. It just wont be as large as 720 vs 1080. More like 1080p vs 900p. It also seems that framerate on multiplats that aim for 60fps is an issue on both systems at launch.
Battlefield 4 is understandable, but Cod ghost really shouldnt be giving either system trouble with framerates. I hope that developers will continue to optimize their titles after they release them and update them with patches.
 
Need for speed isn't stressing the hardware as much - no complex characters, environments or effects are used. I'm afraid it's more likely to be the exception...
 
Yes, the PC version hints at that too. And the game is quite small.
 
Need for speed isn't stressing the hardware as much - no complex characters, environments or effects are used. I'm afraid it's more likely to be the exception...

I see where you are coming from. The point im trying to make is that the xbox one is not going to be the 720p machine that everyone thinks it is. Once developers get comfortable with the next gen systems we are more likely to see the ps4 at 1080p vs xbox one at 900p.
I know your post was more in reference to the frostbite engine but I am talking about engines in general.
 
I'm extremely curious right now as to the extent to which 32+MB framebuffers are actually causing the XBO resolution problems. I would have thought that some of these games would be having no trouble with simply fitting the backbuffering into 32MB.

Like Ghosts. Judging by resolutions on 360, I would have thought that Call of Duty uses 128bpp for combined depth and backbuffer once 2xMSAA is accounted for, which would easily allow for 900p even if 1080p is a squeeze. (Unless they're using much higher colour/HDR depth on XBO than on 360...)

I haven't seen one title with MSAA on any AAA disc based next gen console titles so far. Not on COD, BF4, KZ, Ryse, NFS, DR3, Forza5, AC4 anyway.
 

As expected for a a launch title.

If we have to do an honest analysis, we have to take in consideration for all this early Face Offs, some aspects:

1) We are talking about multi-platform engine launch titles, still not optimized for the S/W of each platform;
2) PS4 hardware is more easy, has more row power, with far more mature devkits and tools;
3) XONE has even got some last minutes hardware adjustments; devkits, tools and drivers are still immature, some power aspect yet to be finalized (at least according to the Digital Fundy interview to the 2 XONE engineers), and a far more complex memory system in comparison to PS4 and is a more complex platform as a whole (ddr3, esram, move engines, shape).

4) Another important element, that no one mention in all these comparisons, is Kinect 2.
BF4 (as COD and others) uses a good degree of Kinect 2 functions , and we know that this take away some processing power.
I have seen a couple of video about the leaning and the head tracking inside vehicle functions and, let me say, they seems very cool (especially the leaning function, I can see a lot of games use it!).
Clearly this functions coupled with voice recognition takes some power.

Maybe in the future XONE games could see Kinect functions enabled in a way similar to the 3D function of this console generation, i.e. when Leaning and Head Tracking options are enabled, the games could play at a lower resolution.

In the end, considering that BF4 is one of the highest & demanding multiplatform game in terms of graphic, and taking in consideration the 4 above points, I am quite sure that the 2 platforms will deliver very like for like experiences in terms of graphics.

The competiotion will be played elsewhere !

One last note, I am the only one that find super weird that a 20-40 something person spent its time zooming at screenshots in order to find some foliage in the background or some far cable that looks more aliased at 720 than at 900 ?
 
Kinect should not use extra power afaik - this is a major change from last gen. Also, leaning is in the PS4 version as well using the built in gyro. I don't know about head-tracking.
 
Kinect should not use extra power afaik - this is a major change from last gen. Also, leaning is in the PS4 version as well using the built in gyro. I don't know about head-tracking.

Well according to the Digital Fundry interview, Kinect motion processing is managed via GPGPU and is part of a 10% GPU reservation that should become free in future...
Andrew Goossen; said:
... Again, on Xbox One our Kinect workloads are running on the GPU with asynchronous compute for all of our GPGPU workloads...
 
I haven't seen one title with MSAA on any AAA disc based next gen console titles so far. Not on COD, BF4, KZ, Ryse, NFS, DR3, Forza5, AC4 anyway.
I was mostly thinking if they carried over what they've tended to do on 360, but I looked back at the face-off and was reminded that it's a PPAA...

Yeah, then it's 100% certainly not just the issue of fitting the framebuffer into eSRAM.

One last note, I am the only one that find super weird that a 20-40 something person spent its time zooming at screenshots in order to find some foliage in the background or some far cable that looks more aliased at 720 than at 900 ?
The thing about thin objects like cables is that you hardly have to "zoom in" to see the extremeness of their aliasing.

That's the kind of aliasing you can clearly see even if you look at your TV from the other end of the house. Welcome to the world of sudden changes in luminance, and human vernier acuity.
 
One last note, I am the only one that find super weird that a 20-40 something person spent its time zooming at screenshots in order to find some foliage in the background or some far cable that looks more aliased at 720 than at 900 ?

Thats a 50% pixel gap, from the article:

If you're buying the PS4 version, you're getting a 1600x900 image scaled to whichever output you'd prefer, while the Xbox One trots behind with a 1280x720 framebuffer that, to be blunt, has an impact on overall visibility on some of the game's bigger multiplayer maps.
But then again, resolution doesn't matter right :rolleyes:.

Well according to the Digital Fundry interview, Kinect motion processing is managed via GPGPU and is part of a 10% GPU reservation that should become free in future...

Awesome! So, what was the point of Kinect then?
 
Try bandwidth, fill rate and shader performance...
yes theres that too but most ppl were saying theyre only gonna result in ~25% better performance of ps4 vs xbone not the > 50% (~75%) we are in fact seeing
I mean lots of ppl were saying theyre gonna be close but so far the results are not
 
yes theres that too but most ppl were saying theyre only gonna result in ~25% better performance of ps4 vs xbone not the > 50% (~75%) we are in fact seeing
I mean lots of ppl were saying theyre gonna be close but so far the results are not
I think that in the future the face-offs next year and from the second year on after both consoles have been released are going to be really fun and interesting to read.

I believe that PS4 is probably going to get the best multiplatform version on a general basis. That doesn't meant that the Xbox One is just a kitten, I consider it to be a full-fledged lioness. I am sure time will tell it is.

Additionally, I think that like in all the previous generations of consoles, every console has its strengths and it will show in the long run.

The PS4 should work the best at high resolutions, to keep its extra ROPs and CUs fully occupied in its fast RAM.

At a reasonable resolution for the eSRAM to work with and with the whopping bandwidth available for the Xbox One, this console should be fine.

PlayStation UK president and EA have said that this generation is going to be shorter than the previous one, but I expect 7 years will pass before these consoles become somewhat obsolete.
 
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