It shouldn't be a foreign concept to them but esram has about half the bandwidth of the edram maybe that's causing issues.
Um, no, it's not "1080p blurred." It's straight-up 720p.
Just to add to what dobwal said....It shouldn't be a foreign concept to them but esram has about half the bandwidth of the edram maybe that's causing issues.
No quite the opposite. Its 1080p native the console must have been set to output at 720p.
Why? Maybe to hide the frame rate issue or an over sight or incompetence by those attempting the capture
Wrong. The PS4 footage is native 720p in single-player (1080p in multiplayer). This is according to Quaz51 at NeoGAF, based on pixel counts of various videos out there, including IGN's PS4/Xbox One comparison video.
Source: http://www.neogaf.com/forum/showpost.php?p=89658985&postcount=297
Whether it is true or not in the end, colour me surprised. Everyone has been very candid about the actual resolutions of next gen games, and if the rumours are true it just goes to show that IW told half the truth. Still shocking though, I had assumed it.FWIW, that's his analysis based on the few videos out there. He says they're not definitive and says to wait for the retail games with true captures.
One of the paragraphs above might explain that the multiplayer is 1080p because it does have an effect on the framerate.While the Xbox One version of Call of Duty: Ghosts has been confirmed by Activision to run at a lower resolution than its PS4 counterpart (720p upscaled vs. 1080p native, respectively), that numerical difference is less meaningful than you might imagine.
The two versions look nearly identical. Viewing the Xbox One release next to the PS4 , I had difficulty telling them apart. It's possible that the PS4 version looked somewhat sharper, but that may have just been my imagination after confirming the hard resolution difference.
The next-gen releases of Call of Duty: Ghosts are so close together that gun to my head, I'd have no confidence in being able to discern which version was which — at least, while the two are standing still.
The Xbox One release's framerate was far more noticeable. As mentioned in the initial review, Call of Duty: Ghosts suffers from consistent framerate drops on the PS4, especially during multiplayer when action got especially hectic. The Xbox One version suffered no such drops, maintaining a steady 60 frames per second throughout.
For a multiplayer shooter, framerate consistency is paramount. Given its relative visual parity with the PS4 release, Call of Duty: Ghosts is a more playable, slightly superior (albeit disappointing) game on Xbox One.
Wrong. The PS4 footage is native 720p in single-player (1080p in multiplayer). This is according to Quaz51 at NeoGAF, based on pixel counts of various videos out there, including IGN's PS4/Xbox One comparison video.
Source: http://www.neogaf.com/forum/showpost.php?p=89658985&postcount=297
Activision will issue a day one patch for the PlayStation 4 version of Call of Duty: Ghosts that improves the native resolution of the single-player campaign, Eurogamer can exclusively reveal.
The patch makes the campaign output at a native 1080p resolution. Without it, the campaign outputs at 720p.
Eurogamer has since learned that a day one patch will be released to address the problem, which Activision is blaming on a "configuration issue".
"Call of Duty: Ghosts runs natively at 1080p on the PlayStation 4," an Activision spokesperson told Eurogamer this evening.
"There was a configuration issue in the retail version on single-player mode only. This has been addressed with a day one software update. People will be able to download the day one update when PlayStation 4 launches in their territory and play at native 1080p."
Without the day one update, you'll get the COD single-player upscaled, including the menu system and the HUD. Indeed, even the occasional screen-tear generated by the game is upscaled from 720p.
The patch explains it, still doesn't explain why people swear by how the PS4 Ghost looks a lot better when it's not even 1080p ;-)