30fps is not a perfect framerateIf the consistency of the Xbox One's version means that it has a perfect framerate,
30fps is not a perfect framerateIf the consistency of the Xbox One's version means that it has a perfect framerate,
Is that the same source though (famousmortimer and/or CBOAT from NeoGAF)? I don't recall these two people making the PS4 90fps claim.
Is that the same source though (famousmortimer and/or CBOAT from NeoGAF)? I don't recall these two people making the PS4 90fps claim.
First review of CoD Ghost by Polygon:
"The two versions look nearly identical. Viewing the Xbox One release next to the PS4 , I had difficulty telling them apart. It's possible that the PS4 version looked somewhat sharper, but that may have just been my imagination after confirming the hard resolution difference. The next-gen releases of Call of Duty: Ghosts are so close together that gun to my head, I'd have no confidence in being able to discern which version was which — at least, while the two are standing still.
The Xbox One release's framerate was far more noticeable. As mentioned in the initial review, Call of Duty: Ghosts suffers from consistent framerate drops on the PS4, especially during multiplayer when action got especially hectic. The Xbox One version suffered no such drops, maintaining a steady 60 frames per second throughout.
For a multiplayer shooter, framerate consistency is paramount. Given its relative visual parity with the PS4 release, Call of Duty: Ghosts is a more playable, slightly superior (albeit disappointing) game on Xbox One."
Bottom Line:
Xbox One Score: 7.0
PS4 Score 6.5
Read the full review at Polygon: http://www.polygon.com/2013/11/5/5052646/call-of-duty-ghosts-review
They all come from the same perpetuating propaganda factory, you guys have been eating it all up until now.
Ravidrath
Lab Zero Games
09-12-2013, 01:06 AM
This is anecdotal from E3, but...
I've heard the architecture with the ESRAM is actually a major hurdle in development because you need to manually fill and flush it.
So unless MS's APIs have improved to the point that this is essentially automatic, the bandwidth and hardware speed are probably irrelevant.
For reference, the story going around E3 went something like this:
"ATVI was doing the CoD: Ghosts port to nextgen. It took three weeks for PS4 and came out at 90 FPS unoptimized, and four months on Xbone and came out at 15 FPS."
There's also the fact that IGN's Xbox One versus PS4 comparison video states, "The framerates are, as always, locked at a smooth 60 frames per second, with only the odd minor hiccup on PS4." That's a far cry from Polygon's claims of "consistent framerate drops." [Source]
No matter how you cut it, giving the PS4 version of the game a significantly lower score (6.5 versus 7.0) because of a framerate drops (which I highly doubt extend below 40fps at worst-case) is extremely, EXTREMELY suspect. This is especially true considering that day one patches for either the game or the PS4 itself may resolve such issues.
There's also the fact that IGN's Xbox One versus PS4 comparison video states, "The framerates are, as always, locked at a smooth 60 frames per second, with only the odd minor hiccup on PS4." That's a far cry from Polygon's claims of "consistent framerate drops." [Source]
So the big news about the PS4 resolution hasn't been dropped yet?
If not then I still have time to to my shelter along with AlNets.
If you're talking about the PS4 version being 1080p
Nope. That's not it.
Oh come on. I thought these silly teases were the exclusive domain of NeoGAF mods.
If it's really "big news" as you say, then my guess would be that the PS4 features a dynamic resolution (down to as low as 720p, even?) to stabilize framerate? Either that, or the PS4 version actually runs at a slightly higher res than 1080p (for whatever reason).
If it's something mundane like, "PS4 version is actually 900p," then that's not fallout-shelter worthy imo.
May be they saw different builds ?
For a game like FPS would steady frame-rate be more important than resolution? Guess so according to polygon but still both disappointing.
Isn't the PC version having the exact issues as the PS4 version? That should mean a patch is certain. Or, according to Polygon, the Xbox One version will be the definitive version. Didn't they score all platform versions the same, except the Xbox One version?