What's funny is that you can probably just set your PS4 to only output at 720p, and then the game would likely run at the same (if not better) framerate than the Xbox One version.
Oh, Polygon.
They'd probably just downscale?
What's funny is that you can probably just set your PS4 to only output at 720p, and then the game would likely run at the same (if not better) framerate than the Xbox One version.
Oh, Polygon.
What's funny is that you can probably just set your PS4 to only output at 720p, and then the game would likely run at the same (if not better) framerate than the Xbox One version.
Oh, Polygon.
They'd probably just downscale?
I doubt it has anything to do with the resolution, surely the devs could freely change the frame buffer res and profile the game and chose the optimal settings. If 1080P and 720P performed the same, they just kicked the can down the road on the real issue.
Possible, but I doubt it, based on past history. Most games tend to reduce the framebuffer based on user-selected resolution, rather than downscale it from higher resolutions, at least in prior generations. Almost all PS3 games, I've played actually ran at 720x480 when I limited the output to 480p.
If there really is any sort of framerate difference between the Xbox One and PS4 versions, then what other factor could it be other than the resolution? Differences in OS overhead?
If there really is any sort of framerate difference between the Xbox One and PS4 versions, then what other factor could it be other than the resolution? Differences in OS overhead?
On PS3 developers were required to support 480p, that is not the case on PS4. I would guess the developer is free to do whatever, and supporting multiple resolutions means you have to test in multiple resolutions, so I'd guess most would target a single resolution.
Frame rate could be a CPU issue, it could be transparencies coupled with the resolution, no easy way to tell.
So did Mark Rubin straight up lie about PS4 version being native 1080p or is it a bug?
So did Mark Rubin straight up lie about PS4 version being native 1080p or is it a bug?
Supported resolutions: 1080p (simultaneous 60 fps pass-through and 30 fps capture), 1080i, 720p (60 or 30 fps capture), 576p
Or maybe its just lack of development time for launch titles to maximize the system.
Gah... I doubt he lied. At this point, it's still 1080p (blurred). Will see how the upcoming patch address the framerate issues.
The PS4 requires less tricks per say than XB1, so you'd likely have to spend more time on xb1 getting acceptable performance. Perhaps the devs went with a PC engine base instead of an XB360 engine base. Perhaps they're using newer algorithms or methods which aren't esram friendly. It shouldn't be the OS since they have it constrained to certain usage percentages (10% or less I believe). Right now we don't have enough details to know for certain. So the best we can do is guess and wait to see what comes out on the system in a years time.